H3D API  2.4.1
ShaderImage2D.h
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29 #ifndef __SHADERIMAGE2D_H__
30 #define __SHADERIMAGE2D_H__
31 
32 #include <H3D/ShaderImageNode.h>
33 #include <H3D/SFString.h>
34 #include <H3D/SFInt32.h>
35 #include <H3D/SFFloat.h>
36 
37 namespace H3D {
38 
51  class H3DAPI_API ShaderImage2D :
52  public ShaderImageNode {
53  public:
54 
56  ShaderImage2D ( Inst< DisplayList > _displayList = 0,
57  Inst< SFNode > _metadata = 0,
58  Inst< SFInt32 > _width = 0,
59  Inst< SFInt32 > _height = 0,
60  Inst< SFString > _format = 0
61  );
62 
63 
64 
65  virtual void render ( );
66 
69  virtual void prepareShaderImage ( );
70 
74  H3DUniquePtr<SFInt32> width;
75 
79  H3DUniquePtr<SFInt32> height;
80 
85  H3DUniquePtr<SFString> format;
86 
87  // map between the image format string and image format qualifier string
88  // which is used in glsl shader to define the type of this ShaderImage
89  static std::map<string, string> imageFormatQualifier_map;
90  // function to generate imageFormatQualifier map for once
91  static std::map<string, string> initImageFormatQualifier_map ( );
92 
95 
96  private:
97  // map between format string definition and enum definition
98  static std::map<string, GLenum> stringImageFormat_map;
99  // function to generate stringImageFormat map for once
100  static std::map<string, GLenum> initStringImageFormat_map ( );
101  // all supported image formats in string type
102  static const std::vector<string> image_formats;
103  // function to generate all image formats in string type for once
104  static vector<string> initImage_formats ( );
105  };
106 }
107 
108 #endif
Contains the SFFloat field class.
Contains the SFInt32 field class.
Contains the SFString field class.
Header file for ShaderImageNode.
ShaderImage2D is a 2D image which can allow openGL to read from and write to.
Definition: ShaderImage2D.h:52
H3DUniquePtr< SFInt32 > height
the height of texture image Access type: inputOutput Default value: 512
Definition: ShaderImage2D.h:79
H3DUniquePtr< SFInt32 > width
the width of texture image Access type: inputOutput Default value: 512
Definition: ShaderImage2D.h:74
static H3DNodeDatabase database
The H3DNodeDatabase for this node.
Definition: ShaderImage2D.h:94
H3DUniquePtr< SFString > format
image internal format to describe how many component are there for the image and for each component,...
Definition: ShaderImage2D.h:85
This is the base node type for the child nodes of the ComposedShader node which is image node type,...
Definition: ShaderImageNode.h:44
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194