H3D API
2.4.1
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The GeneratedCubeMapTexture node defines a cubic environment map that sources its data from internally generated images. More...
#include <H3D/GeneratedCubeMapTexture.h>
Public Types | |
typedef DependentSFNode< FieldRef< TextureProperties, Field, &TextureProperties::propertyChanged > > | SFTextureProperties |
The SFTextureProperties is dependent on the propertyChanged field of the contained TextureProperties. | |
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typedef std::map< Node *, Node * > | DeepCopyMap |
A map type used during a deep copy clone() to map from original nodes to cloned nodes. | |
Public Member Functions | |
GeneratedCubeMapTexture (Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0, Inst< SFString > _update=0, Inst< SFInt32 > _size=0, Inst< SFTextureProperties > _textureProperties=0) | |
Constructor. | |
~GeneratedCubeMapTexture () | |
Destructor. | |
virtual void | enableTexturing () |
Enables cube map texturing. | |
virtual void | disableTexturing () |
Disables cube map texturing. | |
virtual void | renderTextureProperties () |
Render all OpenGL texture properties. | |
virtual void | render () |
Creates the cube map from the texture fields. | |
virtual void | preRender () |
preRender disables rendering if it is called when rendering the cube maps for this node. More... | |
virtual GLbitfield | getAffectedGLAttribs () |
Returns a bitmask of the OpenGL attrib bits that will be affected by this node. More... | |
virtual void | initializeTextures () |
Initialize OpenGL textures by allocation memory and setting up texture parameters. | |
virtual void | updateCubeMapTextures (X3DChildNode *n, X3DViewpointNode *vp) |
Updates the cube map textures by rendering the given node from all directionss and saving the result as textures. More... | |
virtual void | traverseSG (TraverseInfo &ti) |
Saves the accumulatedForwardMatrix in the local_to_global member variable. More... | |
virtual void | renderPreViewpoint (X3DChildNode *n, X3DViewpointNode *vp) |
Updates the cube map textures of the GeneratedCubeMapTexture. More... | |
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X3DEnvironmentTextureNode (Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0) | |
Constructor. | |
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H3DSingleTextureNode (Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0, Inst< UpdateSaveToURL > _saveToUrl=0, Inst< SFBool > _saveSuccess=0, Inst< SFInt32 > _saveHeight=0, Inst< SFInt32 > _saveWidth=0) | |
Constructor. | |
virtual | ~H3DSingleTextureNode () |
Destructor. | |
virtual GLuint | getTextureId () |
Get the OpenGL texture id that is used for this texture. | |
virtual GLuint | getTextureUnit () |
Get the OpenGL texture unit that is used for this texture. | |
virtual GLenum | getTextureTarget () |
Get the OpenGL texture target that is used for this texture. | |
virtual int | getTextureWidth () |
Get the texture width. | |
virtual int | getTextureHeight () |
Get the texture height. | |
virtual int | getTextureDepth () |
Get the texture depth. | |
virtual void | setTextureWidth (int _width) |
Set the texture width. | |
virtual void | setTextureHeight (int _height) |
Set the texture height. | |
virtual void | setTextureDepth (int _depth) |
Set the texture depth. | |
virtual void | setTextureId (GLuint _id) |
Set the OpenGL texture id that is used for this texture. | |
virtual void | setTextureUnit (GLint unit) |
Set the OpenGL texture unit that is used for this texture. | |
virtual void | setTextureTarget (GLenum target) |
Set the OpenGL texture target that is used for this texture. | |
virtual bool | makeResident () |
{ Bindless texturing functions More... | |
virtual void | makeNonResident () |
Make the texture non-resident. | |
virtual bool | isResident () |
Returns true if the texture is resident in GPU memory or false otherwise. | |
virtual GLuint64 | getTextureHandle () |
Get the bindless texture handle, or 0 the texture has never been resident. More... | |
virtual void | invalidateTextureHandle () |
This should be called if the texture object is to be replaced. More... | |
void | addShaderField (Field &_field) |
Add a shader field which contains this texture node. More... | |
void | removeShaderField (Field &_field) |
Remove a shader field which contains this texture node. More... | |
virtual void | inUse () |
Call to signify that this texture is currently in use. More... | |
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X3DTextureNode (Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0, Inst< UpdateSaveToURL > _saveToUrl=0, Inst< SFBool > _saveSuccess=0, Inst< SFInt32 > _saveHeight=0, Inst< SFInt32 > _saveWidth=0) | |
Constructor. | |
virtual string | defaultXMLContainerField () |
Returns the default xml containerField attribute value. More... | |
virtual void | postRender () |
This function will be called by the X3DShapeNode after the geometry has been rendered to restore the states to what it was before the call to preRender(). | |
virtual Vec3f | textureSize () |
Sometimes the texture represents a volume in space, e.g. More... | |
virtual GLuint | renderImage (Image *image, GLenum texture_target, bool scale_to_power_of_two) |
Installs the image as a OpenGL texture. More... | |
virtual GLint | glInternalFormat (Image *image) |
Returns the internal OpenGL format to use given an Image, e.g. More... | |
virtual GLenum | glPixelFormat (Image *image) |
Returns the OpenGL pixel format to use given an Image, e.g. More... | |
virtual GLenum | glPixelComponentType (Image *image) |
Returns the OpenGL pixel compnent type to use given an Image, e.g. More... | |
virtual void | glTexImage (Image *, GLenum, bool) |
Install the given image as a OpenGL texture with a call to a glTexImage function. More... | |
virtual Image * | renderToImage (H3DInt32 _width, H3DInt32 _height, bool output_float_texture=false) |
Create a new Image object which contains the result of rendering this texture. More... | |
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X3DAppearanceChildNode (Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0) | |
Constructor. | |
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X3DNode (Inst< SFNode > _metadata=0) | |
Constructor. | |
X3DMetadataObject * | getMetadataByName (const string &_name) |
Given a name, the first X3DMetadataObject in the metadata field that matches that name is returned. More... | |
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Node () | |
Constructor. | |
virtual Node * | clone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL) |
Returns a new instance of this node type with the same state as this one. More... | |
virtual | ~Node () |
Destructor. | |
X3DPrototypeInstance * | getProtoInstanceParent () |
If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More... | |
void | setProtoInstanceParent (X3DPrototypeInstance *p) |
Set the X3DPrototypeInstance this node is the the root node if applicaple. | |
virtual bool | lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result) |
Detect intersection between a line segment and the Node. More... | |
virtual void | closestPoint (const Vec3f &p, NodeIntersectResult &result) |
Find closest point on Node to p. More... | |
virtual bool | movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result) |
Detect collision between a moving sphere and the Node. More... | |
virtual Field * | getField (const string &_name) const |
return a pointer to the field specified by name within this instance | |
int | addDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
int | removeDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
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H3DDisplayListObject (Inst< DisplayList > _displayList=0) | |
Constructor. | |
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H3DMultiPassRenderObject () | |
Constructor. | |
virtual | ~H3DMultiPassRenderObject () |
Destructor. | |
virtual void | renderPostViewpoint (X3DChildNode *, X3DViewpointNode *) |
This function will be called after the viewpoint has been set up for the scene to be rendered and before the scene is rendered. More... | |
virtual void | renderPostScene (X3DChildNode *, X3DViewpointNode *) |
This function will be called after the scene has been rendered. More... | |
void | resetCounter () |
Reset the counter. | |
Public Attributes | |
H3DUniquePtr< SFString > | update |
The update field allows the user to request a regeneration of the texture. More... | |
H3DUniquePtr< SFInt32 > | size |
The texture to use on the front face of the cube. More... | |
H3DUniquePtr< SFTextureProperties > | textureProperties |
The textureProperties field contains a TextureProperties node which allows fine control over a texture's application. More... | |
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H3DUniquePtr< UpdateSaveToURL > | saveToUrl |
When a new value is specified for saveToUrl the current texture is rendered to a buffer and saved to the specified filename. More... | |
H3DUniquePtr< SFBool > | saveSuccess |
Contains the result of the last save operation. More... | |
H3DUniquePtr< SFInt32 > | saveHeight |
The height of the image to write to file when the saveToUrl field is used. More... | |
H3DUniquePtr< SFInt32 > | saveWidth |
The width of the image to write to file when the saveToUrl field is used. More... | |
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H3DUniquePtr< SFNode > | metadata |
Meta data about the node. More... | |
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H3DUniquePtr< DisplayList > | displayList |
The DisplayList instance handling the OpenGL caching of this object. | |
Static Public Attributes | |
static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
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static bool | load_images_in_separate_thread = true |
This is the default value for the GlobalSettings::loadTexturesInThread field. More... | |
static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
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static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
Protected Member Functions | |
virtual void | updateCubeMap (GLuint texture_target, const Vec3f &camera_position, const Vec3f &camera_dir, const Vec3f &camera_up, X3DChildNode *n, X3DViewpointNode *vp) |
Renders a scene and puts it into a texture. More... | |
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virtual std::pair< H3DInt32, H3DInt32 > | getDefaultSaveDimensions () |
Returns the default dimensions to use when this texture is saved to file. More... | |
GLint | glCompressedInternalFormat (GLint _format, const std::string &_compression) |
Given a non-compressed internal format, return an equivelent compressed format based on the compression settings. More... | |
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void | cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for the clone() method. More... | |
Protected Attributes | |
GLuint | fbo_id |
The id of the frame buffer object we use to render into textures. | |
GLuint | rbo_id |
The id of the render buffer object we use for depth info. | |
bool | textures_initialized |
True when the cube map textures has been initialized. | |
bool | generating_textures |
True if this not is currrently rendering the scene in order to create a cube map. | |
Matrix4f | local_to_global |
Transformation matrix from the local coordinate system of the node to the global coordinate system. | |
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GLuint64 | texture_handle |
The texture handle (GPU) | |
GLuint | texture_id |
The OpenGL texture id of the installed texture, 0 if not installed. | |
GLint | texture_unit |
The OpenGL texture unit that is used to render this texture. More... | |
GLenum | texture_target |
The OpenGL texture target that is used to render this texture. | |
int | texture_width |
texture width | |
int | texture_height |
texture height | |
int | texture_depth |
texture depth | |
Field::FieldVector | shader_fields |
Shader fields which contain this texture. | |
H3DTime | last_used |
Time-stamp at which this texture was last used. | |
bool | is_resident |
True if this texture is currently resident. | |
Additional Inherited Members | |
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static void | makeUnusedTexturesNonResident (H3DTime _unusedTime) |
Look at all resident textures and make those that have not been used recently non-resident. More... | |
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static X3DTextureNode * | getActiveTexture () |
Gets the currently active texture, i.e. More... | |
static void | setActiveTexture (X3DTextureNode *t) |
Set the active texture. More... | |
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static unsigned int | nrNodesAlive () |
Returns the nr of nodes currently alive, i.e. nodes created but not destructed. | |
static int | nrNodesCreated () |
Returns the number of nodes created in total since the start of the program. | |
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static void | renderPreViewpointAll (X3DChildNode *n, X3DViewpointNode *vp) |
Run renderPreViewpoint on all instances of H3DMultiPassRenderObject. | |
static void | renderPostViewpointAll (X3DChildNode *n, X3DViewpointNode *vp) |
Run renderPostViewpoint on all instances of H3DMultiPassRenderObject. | |
static void | renderPostSceneAll (X3DChildNode *n, X3DViewpointNode *vp) |
Run renderPostScene on all instances of H3DMultiPassRenderObject. | |
static void | resetCounters () |
Run resetCounter on all instances of H3DMultiPassRenderObject. | |
static void | setMultiPassTransparencyAll (bool b) |
If multi pass transparency is set to true the scene should be rendered three times graphically, once for all solid objects, once for the back side of transparent objects and once for the front face of transparent objects. More... | |
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typedef std::vector< H3DSingleTextureNode * > | TextureVector |
} | |
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static Node * | getClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for nodes that implement clone() More... | |
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static TextureVector | resident_textures |
List of all currently resident textures. | |
The GeneratedCubeMapTexture node defines a cubic environment map that sources its data from internally generated images.
The viewpoint location of a texture is the location of the geometry in world space.
The field of view shall be 90 degrees with an aspect ratio of 1:1.
The size field indicates the resolution of the generated images in number of pixels per side.
The update field allows the user to request a regeneration of the texture. Setting this field to "ALWAYS" will make the texture be rendered every frame. A value of "NONE" will stop rendering so that no further updates are performed even if the contained scene graph changes. When the value is set to "NEXT_FRAME_ONLY", it is an instruction to render the texture at the end of this frame, and then not to render again. What this means is that the update frame indicator is set to this frame, and at the start of the next frame, the update value will be automatically set back to "NONE" to indicate that the rendering has taken place already. Since this is a field change value, it will automatically generate an output event that may be routed.
Examples:
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inlinevirtual |
Returns a bitmask of the OpenGL attrib bits that will be affected by this node.
The value can be used in glPushAttrib in order to save the current state.
Reimplemented from H3D::X3DTextureNode.
References H3D::X3DTextureNode::getAffectedGLAttribs().
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inlinevirtual |
preRender disables rendering if it is called when rendering the cube maps for this node.
This will cause the geometry the GeneratedCubeMapTexture is applied to, not to be rendered as part of the cube map.
Reimplemented from H3D::X3DTextureNode.
References H3D::X3DTextureNode::preRender().
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virtual |
Updates the cube map textures of the GeneratedCubeMapTexture.
The update field will be checked to see if an update is required.
n | The scenegraph to render. |
vp | The viewpoint the scene is currently rendered with in the normal rendering. |
Reimplemented from H3D::H3DMultiPassRenderObject.
References H3DUtil::RefCountedClass::getName(), H3D::H3DSingleTextureNode::getTextureId(), update, and updateCubeMapTextures().
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virtual |
Saves the accumulatedForwardMatrix in the local_to_global member variable.
ti | The TraverseInfo object containing information about the traversal. |
Reimplemented from H3D::H3DMultiPassRenderObject.
References H3D::TraverseInfo::getAccForwardMatrix(), local_to_global, H3D::H3DMultiPassRenderObject::traverseSG(), and H3D::Node::traverseSG().
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protectedvirtual |
Renders a scene and puts it into a texture.
texture_target | The texture target of the texture to put the rendered scene in. |
camera_position | The position of the camera used to render the scene (in the coordinate system of vp) |
camera_dir | The look at vector of the camera. |
camera_up | The up vector of the camera. |
n | The node to render. |
vp | The X3DViewpointNode that is used currently in the normal rendering of the scene. |
References H3D::X3DViewpointNode::accForwardMatrix, H3D::X3DShapeNode::ALL, H3D::H3DDisplayListObject::displayList, H3D::DeviceInfo::getActive(), H3D::X3DBackgroundNode::getActive(), local_to_global, rbo_id, H3D::Node::render(), H3D::X3DBackgroundNode::renderBackground(), H3D::DeviceInfo::renderStyli(), Rotation(), size, H3D::X3DShapeNode::SOLID, H3D::H3DSingleTextureNode::texture_id, H3D::H3DSingleTextureNode::texture_target, H3D::X3DViewpointNode::totalOrientation, H3D::X3DShapeNode::TRANSPARENT_BACK, and H3D::X3DShapeNode::TRANSPARENT_FRONT.
Referenced by updateCubeMapTextures().
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virtual |
Updates the cube map textures by rendering the given node from all directionss and saving the result as textures.
n | The scenegraph to render. |
vp | The viewpoint the scene is currently rendered with in the normal rendering. |
References H3D::H3DDisplayListObject::displayList, fbo_id, generating_textures, initializeTextures(), H3D::H3DSingleTextureNode::texture_id, textures_initialized, and updateCubeMap().
Referenced by renderPreViewpoint().
H3DUniquePtr< SFInt32 > H3D::GeneratedCubeMapTexture::size |
The texture to use on the front face of the cube.
Access type: inputOutput
Default value: 128
Referenced by GeneratedCubeMapTexture(), initializeTextures(), and updateCubeMap().
H3DUniquePtr< SFTextureProperties > H3D::GeneratedCubeMapTexture::textureProperties |
The textureProperties field contains a TextureProperties node which allows fine control over a texture's application.
Access type: inputOutput
Referenced by GeneratedCubeMapTexture(), and renderTextureProperties().
H3DUniquePtr< SFString > H3D::GeneratedCubeMapTexture::update |
The update field allows the user to request a regeneration of the texture.
Setting this field to "ALWAYS" will make the texture be rendered every frame. A value of "NONE" will stop rendering so that no further updates are performed even if the contained scene graph changes. When the value is set to "NEXT_FRAME_ONLY", it is an instruction to render the texture at the end of this frame, and then not to render again. What this means is that the update frame indicator is set to this frame, and at the start of the next frame, the update value will be automatically set back to "NONE" to indicate that the rendering has taken place already. Since this is a field change value, it will automatically generate an output event that may be routed.
Access type: inputOutput Default value: "NONE" Valid values: "NONE", "ALWAYS", "NEXT_FRAME_ONLY"
Referenced by GeneratedCubeMapTexture(), and renderPreViewpoint().