H3D API
2.4.1
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This abstract interface is inherited by all nodes that needs to render the scene an extra time(or more) to perform its task, e.g. More...
#include <H3D/H3DMultiPassRenderObject.h>
Public Member Functions | |
H3DMultiPassRenderObject () | |
Constructor. | |
virtual | ~H3DMultiPassRenderObject () |
Destructor. | |
virtual void | renderPreViewpoint (X3DChildNode *, X3DViewpointNode *) |
This function will be called before any viewpoint calls has been made when rendering the scene and before the scene is rendered. More... | |
virtual void | renderPostViewpoint (X3DChildNode *, X3DViewpointNode *) |
This function will be called after the viewpoint has been set up for the scene to be rendered and before the scene is rendered. More... | |
virtual void | renderPostScene (X3DChildNode *, X3DViewpointNode *) |
This function will be called after the scene has been rendered. More... | |
virtual void | traverseSG (TraverseInfo &) |
Traverse the scenegraph. | |
void | resetCounter () |
Reset the counter. | |
Static Public Member Functions | |
static void | renderPreViewpointAll (X3DChildNode *n, X3DViewpointNode *vp) |
Run renderPreViewpoint on all instances of H3DMultiPassRenderObject. | |
static void | renderPostViewpointAll (X3DChildNode *n, X3DViewpointNode *vp) |
Run renderPostViewpoint on all instances of H3DMultiPassRenderObject. | |
static void | renderPostSceneAll (X3DChildNode *n, X3DViewpointNode *vp) |
Run renderPostScene on all instances of H3DMultiPassRenderObject. | |
static void | resetCounters () |
Run resetCounter on all instances of H3DMultiPassRenderObject. | |
static void | setMultiPassTransparencyAll (bool b) |
If multi pass transparency is set to true the scene should be rendered three times graphically, once for all solid objects, once for the back side of transparent objects and once for the front face of transparent objects. More... | |
This abstract interface is inherited by all nodes that needs to render the scene an extra time(or more) to perform its task, e.g.
mirrors and similar effects.
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inlinevirtual |
This function will be called after the scene has been rendered.
The In stereo mode it will be called once for each eye.
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inlinevirtual |
This function will be called after the viewpoint has been set up for the scene to be rendered and before the scene is rendered.
In stereo mode it will be called once for each eye.
Reimplemented in H3D::PlanarReflector.
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inlinevirtual |
This function will be called before any viewpoint calls has been made when rendering the scene and before the scene is rendered.
Observe that the function is just called once even when stereo is enabled. It is not called once per eye. Use renderPostViewpoint() for this.
Reimplemented in H3D::GeneratedCubeMapTexture.
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inlinestatic |
If multi pass transparency is set to true the scene should be rendered three times graphically, once for all solid objects, once for the back side of transparent objects and once for the front face of transparent objects.
This is in order to avoid artifacts for transparent objects when rendered in the wrong order.
Referenced by H3D::H3DWindowNode::render().