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H3D API
2.4.1
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DeviceInfo is a X3DBindableNode that contains the devices that are used with the API. More...
#include <H3D/DeviceInfo.h>

Public Member Functions | |
| DeviceInfo (Inst< SFSetBind > _set_bind=0, Inst< SFNode > _metadata=0, Inst< SFTime > _bindTime=0, Inst< SFBool > _isBound=0, Inst< MFDevice > _device=0) | |
| Construtor. | |
| virtual void | initialize () |
| If this is the stack top, initialize the devices in it. | |
| virtual void | toStackTop () |
| Move this instance to the stack top. | |
| virtual void | removeFromStack () |
| Remove the bindable node from the stack. | |
| virtual void | renderStyli () |
| Render the styli of all devices in the device field. | |
Public Member Functions inherited from H3D::X3DBindableNode | |
| X3DBindableNode (const string &_bindable_stack_name, Inst< SFSetBind > _set_bind=0, Inst< SFNode > _metadata=0, Inst< SFTime > _bindTime=0, Inst< SFBool > _isBound=0) | |
| Constructor. | |
| virtual | ~X3DBindableNode () |
| Destructor. | |
| bool | isStackTop () |
| Is this node at the top of the stack. | |
Public Member Functions inherited from H3D::X3DChildNode | |
| X3DChildNode (Inst< SFNode > _metadata=0) | |
| Constructor. | |
Public Member Functions inherited from H3D::X3DNode | |
| X3DNode (Inst< SFNode > _metadata=0) | |
| Constructor. | |
| X3DMetadataObject * | getMetadataByName (const string &_name) |
| Given a name, the first X3DMetadataObject in the metadata field that matches that name is returned. More... | |
Public Member Functions inherited from H3D::Node | |
| Node () | |
| Constructor. | |
| virtual Node * | clone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL) |
| Returns a new instance of this node type with the same state as this one. More... | |
| virtual | ~Node () |
| Destructor. | |
| X3DPrototypeInstance * | getProtoInstanceParent () |
| If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More... | |
| void | setProtoInstanceParent (X3DPrototypeInstance *p) |
| Set the X3DPrototypeInstance this node is the the root node if applicaple. | |
| virtual void | render () |
| the render() function is used for the depth-first rendering traversal of the scene-graph. More... | |
| virtual void | traverseSG (TraverseInfo &ti) |
| traverseSG is called once per scenegraph loop on the scene in order to traverse the scenegraph. More... | |
| virtual bool | lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result) |
| Detect intersection between a line segment and the Node. More... | |
| virtual void | closestPoint (const Vec3f &p, NodeIntersectResult &result) |
| Find closest point on Node to p. More... | |
| virtual bool | movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result) |
| Detect collision between a moving sphere and the Node. More... | |
| virtual string | defaultXMLContainerField () |
| Returns the default xml containerField attribute value. More... | |
| virtual Field * | getField (const string &_name) const |
| return a pointer to the field specified by name within this instance | |
| int | addDestructCallback (void(*func)(Node *, void *), void *args) |
| Add a callback function to be run on destruction of node. More... | |
| int | removeDestructCallback (void(*func)(Node *, void *), void *args) |
| Add a callback function to be run on destruction of node. More... | |
Static Public Member Functions | |
| static DeviceInfo * | getActive () |
| Convenience function to get the top of the DeviceInfo stack. | |
| static const DeviceInfoList & | getAllDeviceInfos () |
| Returns a list of all current DeviceInfo instances. | |
Static Public Member Functions inherited from H3D::X3DBindableNode | |
| static X3DBindableNode * | getActive (const string &bindable_stack_name) |
| Returns the active bindable instance, i.e. More... | |
| static const StackType & | getStack (const string &bindable_stack_name) |
| Get the stack for a given name. | |
| static const StackMapType & | getStackMap () |
| Return the map of all bindable nodes available. | |
Static Public Member Functions inherited from H3D::Node | |
| static unsigned int | nrNodesAlive () |
| Returns the nr of nodes currently alive, i.e. nodes created but not destructed. | |
| static int | nrNodesCreated () |
| Returns the number of nodes created in total since the start of the program. | |
Public Attributes | |
| H3DUniquePtr< MFDevice > | device |
| Contains the devices in this DeviceInfo instance. More... | |
Public Attributes inherited from H3D::X3DBindableNode | |
| H3DUniquePtr< SFSetBind > | set_bind |
| Input field to bind or unbind the node. More... | |
| H3DUniquePtr< SFTime > | bindTime |
| The bindTime field is the time at which the Viewpoint node is bound or unbound. More... | |
| H3DUniquePtr< SFBool > | isBound |
| Output field telling if this node is bound or not. More... | |
Public Attributes inherited from H3D::X3DNode | |
| H3DUniquePtr< SFNode > | metadata |
| Meta data about the node. More... | |
Additional Inherited Members | |
Public Types inherited from H3D::Node | |
| typedef std::map< Node *, Node * > | DeepCopyMap |
| A map type used during a deep copy clone() to map from original nodes to cloned nodes. | |
Static Public Attributes inherited from H3D::X3DBindableNode | |
| static H3DNodeDatabase | database |
| The H3DNodedatabase for this node. | |
Static Public Attributes inherited from H3D::X3DNode | |
| static H3DNodeDatabase | database |
| The H3DNodeDatabase for this node. | |
Protected Member Functions inherited from H3D::Node | |
| void | cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap) |
| A helper function for the clone() method. More... | |
Static Protected Member Functions inherited from H3D::Node | |
| static Node * | getClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap) |
| A helper function for nodes that implement clone() More... | |
Static Protected Attributes inherited from H3D::X3DBindableNode | |
| static StackMapType | stack |
| The bindable stack. | |
DeviceInfo is a X3DBindableNode that contains the devices that are used with the API.
It contains e.g. all H3DHapticsDevice nodes that are used for haptic rendering, Mouse and Magellan devices.
Examples:
| H3DUniquePtr< MFDevice > H3D::DeviceInfo::device |
Contains the devices in this DeviceInfo instance.
Access type: initializeOnly
Referenced by H3D::H3DWindowNode::calculateFarAndNearPlane(), H3D::HapticDeviceNavigation::getCenterOfRot(), H3D::HapticDeviceNavigation::HapticDeviceNavigation(), H3D::Scene::idle(), initialize(), H3D::LayeredRenderer::MFHapticsRendererNode::onAdd(), H3D::LayeredRenderer::MFHapticsRendererNode::onRemove(), removeFromStack(), renderStyli(), toStackTop(), and H3D::H3DHapticsDevice::updateDeviceValues().