H3D API  2.4.1
IndexedTriangleStripSet.h
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29 #ifndef __INDEXEDTRIANGLESTRIPSET_H__
30 #define __INDEXEDTRIANGLESTRIPSET_H__
31 
34 #include <H3D/X3DCoordinateNode.h>
35 #include <H3D/X3DColorNode.h>
36 #include <H3D/CoordBoundField.h>
37 #include <H3D/MFInt32.h>
38 
39 namespace H3D {
40 
77  public:
81 
85 
88 
95 
96  class H3DAPI_API AutoNormal:
97  public TypedField< SFNormalNode,
98  Types< SFBool, SFCoordinateNode, MFInt32, SFBool > > {
101  virtual void update();
102 
119  virtual X3DNormalNode *generateNormalsPerVertex(
120  X3DCoordinateNode *_coord,
121  const vector< int > &index,
122  bool _ccw );
123 
124 
141  virtual X3DNormalNode *generateNormalsPerFace(
142  X3DCoordinateNode *_coord,
143  const vector< int > &index,
144  bool _ccw );
145 
146  };
147 
149  IndexedTriangleStripSet( Inst< SFNode > _metadata = 0,
150  Inst< SFBound > _bound = 0,
151  Inst< DisplayList > _displayList = 0,
152  Inst< SFColorNode > _color = 0,
153  Inst< SFCoordinateNode > _coord = 0,
154  Inst< SFNormalNode > _normal = 0,
155  Inst< SFTextureCoordinateNode > _texCoord = 0,
156  Inst< SFBool > _ccw = 0,
157  Inst< SFBool > _colorPerVertex = 0,
158  Inst< SFBool > _normalPerVertex = 0,
159  Inst< SFBool > _solid = 0,
160  Inst< MFVertexAttributeNode > _attrib = 0,
161  Inst< AutoNormal > _autoNormal = 0,
162  Inst< MFInt32 > _set_index = 0,
163  Inst< MFInt32 > _index = 0,
164  Inst< SFFogCoordinate > _fogCoord = 0 );
165 
167 
168  // Traverse the scenegraph. See X3DGeometryNode::traverseSG
169  // for more info.
170  virtual void traverseSG( TraverseInfo &ti );
171 
173  virtual void render();
174 
176  virtual int nrTriangles() {
177  return index->size();
178  }
179 
184  H3DUniquePtr< AutoNormal > autoNormal;
185 
191  H3DUniquePtr< MFInt32 > set_index;
192 
202  H3DUniquePtr< MFInt32 > index;
203 
206  protected:
209  H3DUniquePtr< Field > vboFieldsUpToDate;
210  // The index for the vertex buffer object
211  GLuint *vbo_id;
212  // Vector needed to draw each fan using vbo.
213  vector< GLsizei > nr_index_per_strip;
214  };
215 }
216 
217 #endif
Header file for CoordBoundField, specialiced field class.
Contains the DependentSFNode and DependentMFNode template classes.
Contains the MFInt32 field class.
Header file for X3DColorNode, X3D scene-graph node.
Header file for X3DComposedGeometryNode, X3D scene-graph node.
Header file for X3DCoordinateNode, X3D scene-graph node.
The CoordBoundField is specialized update itself from a X3DCoordinateNode.
Definition: CoordBoundField.h:43
Specialized field for automatically generating normals from coordinates.
Definition: IndexedTriangleStripSet.h:98
Thrown if the number of colors in the color field is less than the number coordinates in the coord fi...
Definition: IndexedTriangleStripSet.h:80
Thrown if the number of texture coordinates in the color field is less than the number coordinates in...
Definition: IndexedTriangleStripSet.h:84
An IndexedTriangleStripSet represents a 3D shape composed of strips of triangles.
Definition: IndexedTriangleStripSet.h:76
static H3DNodeDatabase database
The H3DNodeDatabase for this node.
Definition: IndexedTriangleStripSet.h:205
H3DUniquePtr< MFInt32 > set_index
Field for setting the value of the index field.
Definition: IndexedTriangleStripSet.h:191
H3DUniquePtr< AutoNormal > autoNormal
Auto-generated normals that are used if the normal field is NULL.
Definition: IndexedTriangleStripSet.h:184
H3DUniquePtr< Field > vboFieldsUpToDate
Internal field used to know if vertex buffer object can be created.
Definition: IndexedTriangleStripSet.h:209
H3DUniquePtr< MFInt32 > index
The index field is used to specify the triangle strips by connecting vertices from the coord field.
Definition: IndexedTriangleStripSet.h:202
CoordBoundField SFBound
The bound field for IndexedTriangleStripSet is a CoordBoundField.
Definition: IndexedTriangleStripSet.h:87
virtual int nrTriangles()
An upper bound of the number of triangles renderered in this geometry.
Definition: IndexedTriangleStripSet.h:176
TraverseInfo is a structure that is passed along when traversing the scene graph.
Definition: TraverseInfo.h:57
A template modifier class for adding type checking on the routes to any Field class.
Definition: TypedField.h:84
This is the base node type for all composed 3D geometry in X3D.
Definition: X3DComposedGeometryNode.h:93
This is the base node type for all coordinate node types in X3D.
Definition: X3DCoordinateNode.h:47
This is the base node type for all normal node types in X3D.
Definition: X3DNormalNode.h:45
H3D_VALUE_EXCEPTION(string, InvalidType)
An exception thrown when a field is of the wrong type when it is checked.
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194