29 #ifndef __INTEGERSEQUENCER_H__
30 #define __INTEGERSEQUENCER_H__
54 Inst< SFBool > _next = 0,
55 Inst< SFBool > _previous = 0,
56 Inst< SFFloat > _set_fraction = 0,
57 Inst< MFFloat > _key = 0,
69 H3DUniquePtr< KeyValues < MFInt32 > >
keyValue;
79 H3DUniquePtr< ValueChanged < SFInt32, MFInt32, IntegerSequencer > >
Contains the MFInt32 field class.
Contains the SFInt32 field class.
Header file for X3DSequencerNode, X3D scene-graph node.
The IntegerSequencer node generates sequential discrete SFInt32 events in response to each set_fracti...
Definition: IntegerSequencer.h:49
H3DUniquePtr< ValueChanged< SFInt32, MFInt32, IntegerSequencer > > value_changed
Each value in the keyValue field corresponds in order to the parameter value in the key field.
Definition: IntegerSequencer.h:80
H3DUniquePtr< KeyValues< MFInt32 > > keyValue
The keyValue field is made up of a list of integer values.
Definition: IntegerSequencer.h:69
static H3DNodeDatabase database
The H3DNodeDatabase for this node.
Definition: IntegerSequencer.h:83
The MFInt32 field contains a vector of 32-bit integers.
Definition: MFInt32.h:41
The SFInt32 field contains one 32-bit integer.
Definition: SFInt32.h:41
Each value in the keyValue field corresponds in order to the parameter value in the key field.
Definition: X3DSequencerNode.h:70
ValueChanged is a specialized class used to evaluate and set the value_changed field depending on the...
Definition: X3DSequencerNode.h:83
This abstract node type is the base node type from which all Sequencers are derived.
Definition: X3DSequencerNode.h:65
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194