H3D API  2.4.1
OpenHapticsOptions.h
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29 #ifndef __OPENHAPTICSOPTIONS_H__
30 #define __OPENHAPTICSOPTIONS_H__
31 
32 #include <H3D/H3DOptionNode.h>
33 #include <H3D/SFString.h>
34 #include <H3D/SFBool.h>
35 #include <H3D/SFFloat.h>
36 
37 namespace H3D {
38 
48  class H3DAPI_API OpenHapticsOptions : public H3DOptionNode {
49  public:
50 
52  OpenHapticsOptions( Inst< SFNode > _metadata = 0,
53  Inst< SFString > _GLShape = 0,
54  Inst< SFBool > _useAdaptiveViewport = 0,
55  Inst< SFBool > _useHapticCameraView = 0,
56  Inst< SFBool > _forceFullGeometryRender = 0 );
57 
72  H3DUniquePtr< SFString > GLShape;
73 
86  H3DUniquePtr< SFBool > useAdaptiveViewport;
87 
115  H3DUniquePtr< SFBool > useHapticCameraView;
116 
127  H3DUniquePtr< SFBool > forceFullGeometryRender;
128 
131  };
132 }
133 
134 #endif
Header file for H3DOptionNode.
Contains the SFBool field class.
Contains the SFFloat field class.
Contains the SFString field class.
This abstract node type indicates that the concrete nodes which are instantiated based on it may be u...
Definition: H3DOptionNode.h:41
Specifies parameters to use for when rendering an object with OpenHaptics.
Definition: OpenHapticsOptions.h:48
H3DUniquePtr< SFString > GLShape
Specifies the OpenHaptics shape type to use when rendering shapes using OpenGL.
Definition: OpenHapticsOptions.h:72
H3DUniquePtr< SFBool > useAdaptiveViewport
The default setting for use of adaptive viewport.
Definition: OpenHapticsOptions.h:86
H3DUniquePtr< SFBool > useHapticCameraView
The default setting for use of haptic camera view.
Definition: OpenHapticsOptions.h:115
static H3DNodeDatabase database
The H3DNodeDatabase for this node.
Definition: OpenHapticsOptions.h:130
H3DUniquePtr< SFBool > forceFullGeometryRender
If set to true all X3DGeometryNodes will be rendered fully using OpenHaptics.
Definition: OpenHapticsOptions.h:127
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194