H3D API  2.4.1
ShaderChildNode.h
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29 #ifndef __SHADERCHILDNODE_H__
30 #define __SHADERCHILDNODE_H__
31 
32 #include <H3D/X3DNode.h>
34 
35 namespace H3D {
36 
43  class H3DAPI_API ShaderChildNode :
44  public X3DNode, public H3DDisplayListObject {
45  public:
46 
48  ShaderChildNode( Inst< DisplayList > _displayList = 0,
49  Inst< SFNode> _metadata = 0 );
50 
51 
52  virtual void preRender() {}
53 
54 
55  virtual void postRender() {}
56 
57  };
58 }
59 
60 #endif
Header file for H3DDisplayListObject.
Header file for X3DNode, X3D scene-graph node.
This abstract interface class is the base class for all node types that wants to create an OpenGL dis...
Definition: H3DDisplayListObject.h:54
This is the base node type for the child nodes of the ComposedShader node.
Definition: ShaderChildNode.h:44
This abstract node type is the base type for all nodes in the X3D system.
Definition: X3DNode.h:65
H3D API namespace.
Definition: Anchor.h:38