H3D API
2.4.1
|
Header file for H3DDisplayListObject. More...
#include <GL/glew.h>
#include <H3D/H3DApi.h>
#include <H3D/Field.h>
#include <H3D/Instantiate.h>
#include <H3D/FieldTemplates.h>
#include <H3D/SFBool.h>
#include <H3D/SFTime.h>
Go to the source code of this file.
Classes | |
class | H3D::H3DDisplayListObject |
This abstract interface class is the base class for all node types that wants to create an OpenGL display list for the OpenGL calls it makes in its render() function. More... | |
class | H3D::H3DDisplayListObject::DisplayList |
We use the Field's lazy evaluation mechanisms to manage the GL display lists for rendering, giving automatic cache breaking when dependencies are modified. More... | |
class | H3D::H3DDisplayListObject::DisplayList::IsActive |
The IsActive field is updated each scenegraph loop, since Scene::time is routed to it to see if the callList() function was called during or since the last loop. More... | |
Namespaces | |
H3D | |
H3D API namespace. | |
Header file for H3DDisplayListObject.