29 #ifndef __SIMPLEAUDIOCLIP_H__
30 #define __SIMPLEAUDIOCLIP_H__
53 class UpdateAudioPlay:
public TypedField< AutoUpdate< SFBool >,
54 Types< SFBool, SFBool, SFBool,
57 virtual void update();
62 Inst< SFString> _description = 0,
63 Inst< SFBool > _loop = 0,
64 Inst< SFNode > _metadata = 0,
65 Inst< SFTime > _pauseTime = 0,
66 Inst< SFFloat > _pitch = 0,
67 Inst< SFTime > _resumeTime = 0,
68 Inst< StartTime > _startTime = 0,
69 Inst< StopTime > _stopTime = 0,
70 Inst< MFString> _url = 0,
71 Inst< SFTime > _duration_changed = 0,
72 Inst< SFTime > _elapsedTime = 0,
73 Inst< SFBool > _isActive = 0,
74 Inst< SFBool > _isPaused = 0,
75 Inst< TimeHandler > _time_handler = 0,
76 Inst< SFBool > _play = 0,
77 Inst< SFBool > _stop = 0,
78 Inst< SFBool > _pause = 0,
79 Inst< SFString > _audioState = 0);
91 H3DUniquePtr< SFBool >
play;
99 H3DUniquePtr< SFBool >
stop;
Header file for AudioClip, X3D scene-graph node.
An AudioClip node specifies audio data that can be referenced by Sound nodes.
Definition: AudioClip.h:108
SimpleAudioClip is a node for playing audio with a simpler interface than the audio clip node.
Definition: SimpleAudioClip.h:48
H3DUniquePtr< SFString > audioState
audioState describe if the audio is being playing, paused or stopped Access type: outputOnly Default...
Definition: SimpleAudioClip.h:115
H3DUniquePtr< SFBool > play
If a true event is received by the "play" field the audio will start playing, if it paused or stopped...
Definition: SimpleAudioClip.h:91
H3DUniquePtr< SFBool > pause
If a true event is received by the "pause" field the audio will be paused.
Definition: SimpleAudioClip.h:108
static H3DNodeDatabase database
The H3DNodeDatabase for this node.
Definition: SimpleAudioClip.h:82
H3DUniquePtr< SFBool > stop
If a true event is received by the "stop" field the audio will stop playing.
Definition: SimpleAudioClip.h:99
H3DUniquePtr< UpdateAudioPlay > updateAudioPlay
update the playing of audio
Definition: SimpleAudioClip.h:119
A template modifier class for adding type checking on the routes to any Field class.
Definition: TypedField.h:84
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194