H3D API
2.4.1
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SimpleAudioClip is a node for playing audio with a simpler interface than the audio clip node. More...
#include <H3D/SimpleAudioClip.h>
Public Member Functions | |
SimpleAudioClip (Inst< SFString > _description=0, Inst< SFBool > _loop=0, Inst< SFNode > _metadata=0, Inst< SFTime > _pauseTime=0, Inst< SFFloat > _pitch=0, Inst< SFTime > _resumeTime=0, Inst< StartTime > _startTime=0, Inst< StopTime > _stopTime=0, Inst< MFString > _url=0, Inst< SFTime > _duration_changed=0, Inst< SFTime > _elapsedTime=0, Inst< SFBool > _isActive=0, Inst< SFBool > _isPaused=0, Inst< TimeHandler > _time_handler=0, Inst< SFBool > _play=0, Inst< SFBool > _stop=0, Inst< SFBool > _pause=0, Inst< SFString > _audioState=0) | |
Constructor. | |
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AudioClip (Inst< SFString > _description=0, Inst< SFBool > _loop=0, Inst< SFNode > _metadata=0, Inst< SFTime > _pauseTime=0, Inst< SFFloat > _pitch=0, Inst< SFTime > _resumeTime=0, Inst< StartTime > _startTime=0, Inst< StopTime > _stopTime=0, Inst< MFString > _url=0, Inst< SFTime > _duration_changed=0, Inst< SFTime > _elapsedTime=0, Inst< SFBool > _isActive=0, Inst< SFBool > _isPaused=0, Inst< TimeHandler > _time_handler=0) | |
Constructor. | |
virtual void | ALrender () |
Perform the OpenAL calls to render the audio clip. | |
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X3DSoundSourceNode (Inst< SFNode > _metadata=0, Inst< SFString > _description=0, Inst< SFBool > _loop=0, Inst< SFTime > _pauseTime=0, Inst< SFFloat > _pitch=0, Inst< SFTime > _resumeTime=0, Inst< StartTime > _startTime=0, Inst< StopTime > _stopTime=0, Inst< SFTime > _duration_changed=0, Inst< SFTime > _elapsedTime=0, Inst< SFBool > _isActive=0, Inst< SFBool > _isPaused=0, Inst< TimeHandler > _timeHandler=0) | |
Constructor. | |
virtual bool | initALBuffers (bool stream) |
Reads new data into the OpenAL from the reader and attaches them to the sound sources that use this sound source. More... | |
virtual string | defaultXMLContainerField () |
Returns the default xml containerField attribute value. More... | |
virtual void | registerSoundNode (X3DSoundNode *n) |
Register this sound node with the X3DSoundSourceNode. More... | |
virtual void | unregisterSoundNode (X3DSoundNode *n) |
Unregister this sound node with the X3DSoundSourceNode. | |
virtual void | onPause () |
On pause, pause the sound. | |
virtual void | onResume () |
On resume, resume paused sound. | |
virtual void | onStart () |
On start, initialize AL buffers and start playing. | |
virtual void | onStop () |
On stop, stop playing the sound. | |
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X3DTimeDependentNode (Inst< SFNode > _metadata=0, Inst< SFBool > _loop=0, Inst< SFTime > _pauseTime=0, Inst< SFTime > _resumeTime=0, Inst< StartTime > _startTime=0, Inst< StopTime > _stopTime=0, Inst< SFTime > _elapsedTime=0, Inst< SFBool > _isActive=0, Inst< SFBool > _isPaused=0, Inst< TimeHandler > _timeHandler=0) | |
Constructor. | |
virtual void | initialize () |
Activates the node if the conditions for a time node to be active from the start are met. More... | |
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X3DChildNode (Inst< SFNode > _metadata=0) | |
Constructor. | |
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X3DNode (Inst< SFNode > _metadata=0) | |
Constructor. | |
X3DMetadataObject * | getMetadataByName (const string &_name) |
Given a name, the first X3DMetadataObject in the metadata field that matches that name is returned. More... | |
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Node () | |
Constructor. | |
virtual Node * | clone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL) |
Returns a new instance of this node type with the same state as this one. More... | |
virtual | ~Node () |
Destructor. | |
X3DPrototypeInstance * | getProtoInstanceParent () |
If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More... | |
void | setProtoInstanceParent (X3DPrototypeInstance *p) |
Set the X3DPrototypeInstance this node is the the root node if applicaple. | |
virtual void | render () |
the render() function is used for the depth-first rendering traversal of the scene-graph. More... | |
virtual void | traverseSG (TraverseInfo &ti) |
traverseSG is called once per scenegraph loop on the scene in order to traverse the scenegraph. More... | |
virtual bool | lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result) |
Detect intersection between a line segment and the Node. More... | |
virtual void | closestPoint (const Vec3f &p, NodeIntersectResult &result) |
Find closest point on Node to p. More... | |
virtual bool | movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result) |
Detect collision between a moving sphere and the Node. More... | |
virtual Field * | getField (const string &_name) const |
return a pointer to the field specified by name within this instance | |
int | addDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
int | removeDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
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X3DUrlObject (Inst< MFString > _url=0) | |
Constructor. | |
virtual LoadStatus | loadStatus () |
The loadStatus function returns the status of the loading of the current urls in order to be used with the LoadSensor node. | |
virtual H3DFloat | loadProgress () |
The loadProgress() functions returns a value between 0 and 1 indicating how much of the current url has been loaded. More... | |
void | setURLUsed (const string &_url_used) |
Set the url that is currently loaded. | |
const string & | getURLUsed () |
Get the url that is currently loaded. | |
void | setURLBase (const string &_url_base) |
Set the url base address. | |
const string & | getURLBase () |
Get the current url base address. | |
string | resolveURLAsFile (const string &url, bool *is_tmp_file=NULL) |
Get the url as a local file. | |
string | resolveURLAsString (const string &url) |
Get the content of the URL as a string. | |
bool | removeTmpFile (const string &file) |
Remove a tmpfile with the given name. More... | |
Public Attributes | |
H3DUniquePtr< SFBool > | play |
If a true event is received by the "play" field the audio will start playing, if it paused or stopped. More... | |
H3DUniquePtr< SFBool > | stop |
If a true event is received by the "stop" field the audio will stop playing. More... | |
H3DUniquePtr< SFBool > | pause |
If a true event is received by the "pause" field the audio will be paused. More... | |
H3DUniquePtr< SFString > | audioState |
audioState describe if the audio is being playing, paused or stopped Access type: outputOnly Default value: "STOPPED" Valid values: "STOPPED", "PLAYING", "PAUSED" More... | |
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H3DUniquePtr< SFString > | description |
The description field specifies a textual description of the audio source. More... | |
H3DUniquePtr< SFFloat > | pitch |
The pitch field specifies a multiplier for the rate at which sampled sound is played. More... | |
H3DUniquePtr< SFTime > | duration_changed |
The duration field is the length of time in seconds for one cycle of the audio for a pitch set to 1.0. More... | |
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H3DUniquePtr< SFBool > | loop |
If loop is TRUE at the end of a cycle, execution continues into the next cycle, otherwise it stops. More... | |
H3DUniquePtr< SFTime > | pauseTime |
A time at which to pause and stop generating events. More... | |
H3DUniquePtr< SFTime > | resumeTime |
A time at which to start generating events again after being paused. More... | |
H3DUniquePtr< StartTime > | startTime |
A time-dependent node is inactive until its startTime is reached. More... | |
H3DUniquePtr< StopTime > | stopTime |
An active time-dependent node will become inactive when stopTime is reached if stopTime > startTime. More... | |
H3DUniquePtr< SFTime > | elapsedTime |
The elapsedTime outputOnly field delivers the current elapsed time since the X3DTimeDependentNode was activated and running, cumulative in seconds and not counting any time while in a paused state. More... | |
H3DUniquePtr< SFBool > | isActive |
An isActive TRUE event is generated when the node becomes active and an isActive FALSE event is generated when it becomes inactive. More... | |
H3DUniquePtr< SFBool > | isPaused |
An isPaused TRUE event is generated when the node becomes paused and an isPaused FALSE event is generated when it is resumed. More... | |
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H3DUniquePtr< SFNode > | metadata |
Meta data about the node. More... | |
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H3DUniquePtr< MFString > | url |
The urls in decreasing order of preference. | |
Static Public Attributes | |
static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
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static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
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static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
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static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
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static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
Protected Attributes | |
H3DUniquePtr< UpdateAudioPlay > | updateAudioPlay |
update the playing of audio | |
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list< X3DSoundNode * > | parent_sound_nodes |
The X3DSoundNodes that use this node as sound source. | |
ALuint | al_buffers [NR_STREAM_BUFFERS] |
OpenAL buffer ids used for playing sound. | |
ALenum | al_format |
The OpenAL format of the current sound source. | |
AutoRef< H3DSoundStreamNode > | reader |
The H3DSoundStreamNode used to read sound data. | |
bool | sound_as_stream |
Indicates if the current sounds source is being streamed or not. | |
H3DUniquePtr< ALSoundBuffer > | soundBuffer |
Field that calls ALrender() when a field routed to it has generated an event. | |
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string | url_used |
If loadStatus() returns LOADED this string should contain the url that is loaded. More... | |
string | url_base |
The base URL for urls in this url object. More... | |
list< string > | supported_inline_prefixes |
A list of inline prefixes that are supported by this url object. More... | |
Additional Inherited Members | |
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typedef std::map< Node *, Node * > | DeepCopyMap |
A map type used during a deep copy clone() to map from original nodes to cloned nodes. | |
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enum | LoadStatus { INIT , LOADED , LOADING , FAILED } |
The load status of the given url. More... | |
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static unsigned int | nrNodesAlive () |
Returns the nr of nodes currently alive, i.e. nodes created but not destructed. | |
static int | nrNodesCreated () |
Returns the number of nodes created in total since the start of the program. | |
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void | cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for the clone() method. More... | |
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string | resolveURL (const string &_url, bool return_contents, bool *is_tmp_file=NULL) |
Helper function for resolveURLAs*() functions. | |
void | addInlinePrefix (const string &s) |
Add a inline prefix that this node supports. | |
int | getInlinedContentOffset (const std::string &url) |
If the URL contains any inline prefix, return the index of the start of the inlined content. More... | |
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static Node * | getClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for nodes that implement clone() More... | |
SimpleAudioClip is a node for playing audio with a simpler interface than the audio clip node.
Examples:
H3DUniquePtr< SFString > H3D::SimpleAudioClip::audioState |
audioState describe if the audio is being playing, paused or stopped Access type: outputOnly
Default value: "STOPPED" Valid values: "STOPPED", "PLAYING", "PAUSED"
Referenced by SimpleAudioClip().
H3DUniquePtr< SFBool > H3D::SimpleAudioClip::pause |
If a true event is received by the "pause" field the audio will be paused.
It can be resumed again by sending a start event to the "play" field.
Access type: inputOutput
Referenced by SimpleAudioClip().
H3DUniquePtr< SFBool > H3D::SimpleAudioClip::play |
If a true event is received by the "play" field the audio will start playing, if it paused or stopped.
If it is currently running nothing will happen.
Access type: inputOutput
Referenced by SimpleAudioClip().
H3DUniquePtr< SFBool > H3D::SimpleAudioClip::stop |
If a true event is received by the "stop" field the audio will stop playing.
Access type: inputOutput
Referenced by SimpleAudioClip().