H3D API  2.4.1
TextureTransform.h
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29 #ifndef __TEXTURETRANSFORM_H__
30 #define __TEXTURETRANSFORM_H__
31 
33 
34 namespace H3D {
89  class H3DAPI_API TextureTransform : public X3DTextureTransform2DNode {
90  public:
92  TextureTransform( Inst< DisplayList > _displayList = 0,
93  Inst< SFNode > _metadata = 0,
94  Inst< SFVec2f> _center = 0,
95  Inst< SFFloat> _rotation = 0,
96  Inst< SFVec2f> _scale = 0,
97  Inst< SFVec2f> _translation = 0 );
98 
101  virtual void render();
102 
105  };
106 }
107 
108 #endif
Header file for X3DTextureTransform2DNode, X3D scene-graph node.
The TextureTransform node defines a 2D transformation that is applied to texture coordinates (see Tex...
Definition: TextureTransform.h:89
static H3DNodeDatabase database
The H3DNodeDatabase for this node.
Definition: TextureTransform.h:104
<>
Definition: X3DTextureTransform2DNode.h:45
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194