29 #ifndef __TEXTURETRANSFORM_H__
30 #define __TEXTURETRANSFORM_H__
93 Inst< SFNode > _metadata = 0,
94 Inst< SFVec2f> _center = 0,
95 Inst< SFFloat> _rotation = 0,
96 Inst< SFVec2f> _scale = 0,
97 Inst< SFVec2f> _translation = 0 );
101 virtual void render();
Header file for X3DTextureTransform2DNode, X3D scene-graph node.
The TextureTransform node defines a 2D transformation that is applied to texture coordinates (see Tex...
Definition: TextureTransform.h:89
static H3DNodeDatabase database
The H3DNodeDatabase for this node.
Definition: TextureTransform.h:104
<>
Definition: X3DTextureTransform2DNode.h:45
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194