H3D API  2.4.1
Public Member Functions | Static Public Attributes | List of all members
H3D::TextureTransform Class Reference

The TextureTransform node defines a 2D transformation that is applied to texture coordinates (see TextureCoordinate). More...

#include <H3D/TextureTransform.h>

Inheritance diagram for H3D::TextureTransform:
Inheritance graph

Public Member Functions

 TextureTransform (Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0, Inst< SFVec2f > _center=0, Inst< SFFloat > _rotation=0, Inst< SFVec2f > _scale=0, Inst< SFVec2f > _translation=0)
 Constructor.
 
virtual void render ()
 Set the GL_TEXTURE matrix to the specified texture transform for the currently active texture unit.
 
- Public Member Functions inherited from H3D::X3DTextureTransform2DNode
 X3DTextureTransform2DNode (Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0, Inst< SFVec2f > _center=0, Inst< SFFloat > _rotation=0, Inst< SFVec2f > _scale=0, Inst< SFVec2f > _translation=0)
 Constructor.
 
- Public Member Functions inherited from H3D::X3DTextureTransformNode
 X3DTextureTransformNode (Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0)
 Constructor.
 
virtual void renderForTextureUnits (unsigned int start_unit, unsigned int end_unit)
 Render the texture transform for the texture units between and including start_unit and end_unit.
 
virtual void renderForTextureUnit (unsigned int texture_unit)
 Render the texture transform for the specified texture unit.
 
virtual void preRender ()
 This function will be called by the X3DShapeNode before any rendering of geometry and before the call to the render function. More...
 
virtual void postRender ()
 This function will be called by the X3DShapeNode after the geometry has been rendered to restore the states to what it was before the call to preRender().
 
virtual string defaultXMLContainerField ()
 Returns the default xml containerField attribute value. More...
 
- Public Member Functions inherited from H3D::X3DAppearanceChildNode
 X3DAppearanceChildNode (Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0)
 Constructor.
 
virtual GLbitfield getAffectedGLAttribs ()
 Returns a bitmask of the OpenGL attrib bits that will be affected by this node. More...
 
- Public Member Functions inherited from H3D::X3DNode
 X3DNode (Inst< SFNode > _metadata=0)
 Constructor.
 
X3DMetadataObjectgetMetadataByName (const string &_name)
 Given a name, the first X3DMetadataObject in the metadata field that matches that name is returned. More...
 
- Public Member Functions inherited from H3D::Node
 Node ()
 Constructor.
 
virtual Nodeclone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL)
 Returns a new instance of this node type with the same state as this one. More...
 
virtual ~Node ()
 Destructor.
 
X3DPrototypeInstancegetProtoInstanceParent ()
 If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More...
 
void setProtoInstanceParent (X3DPrototypeInstance *p)
 Set the X3DPrototypeInstance this node is the the root node if applicaple.
 
virtual void traverseSG (TraverseInfo &ti)
 traverseSG is called once per scenegraph loop on the scene in order to traverse the scenegraph. More...
 
virtual bool lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result)
 Detect intersection between a line segment and the Node. More...
 
virtual void closestPoint (const Vec3f &p, NodeIntersectResult &result)
 Find closest point on Node to p. More...
 
virtual bool movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result)
 Detect collision between a moving sphere and the Node. More...
 
virtual FieldgetField (const string &_name) const
 return a pointer to the field specified by name within this instance
 
int addDestructCallback (void(*func)(Node *, void *), void *args)
 Add a callback function to be run on destruction of node. More...
 
int removeDestructCallback (void(*func)(Node *, void *), void *args)
 Add a callback function to be run on destruction of node. More...
 
- Public Member Functions inherited from H3D::H3DDisplayListObject
 H3DDisplayListObject (Inst< DisplayList > _displayList=0)
 Constructor.
 

Static Public Attributes

static H3DNodeDatabase database
 The H3DNodeDatabase for this node.
 
- Static Public Attributes inherited from H3D::X3DTextureTransform2DNode
static H3DNodeDatabase database
 The H3DNodeDatabase for this node.
 
- Static Public Attributes inherited from H3D::X3DNode
static H3DNodeDatabase database
 The H3DNodeDatabase for this node.
 

Additional Inherited Members

- Public Types inherited from H3D::Node
typedef std::map< Node *, Node * > DeepCopyMap
 A map type used during a deep copy clone() to map from original nodes to cloned nodes.
 
- Static Public Member Functions inherited from H3D::Node
static unsigned int nrNodesAlive ()
 Returns the nr of nodes currently alive, i.e. nodes created but not destructed.
 
static int nrNodesCreated ()
 Returns the number of nodes created in total since the start of the program.
 
- Public Attributes inherited from H3D::X3DTextureTransform2DNode
H3DUniquePtr< SFVec2fcenter
 The offset in texture coordinate space about which the rotation and scale fields are applied. More...
 
H3DUniquePtr< SFFloatrotation
 Specifies a rotation in radians of the texture coordinates about the center point after the scale has been applied. More...
 
H3DUniquePtr< SFVec2fscale
 Specifies a scaling factor in S and T of the texture coordinates about the center point. More...
 
H3DUniquePtr< SFVec2ftranslation
 Specifies a translation of the texture coordinates. More...
 
- Public Attributes inherited from H3D::X3DNode
H3DUniquePtr< SFNodemetadata
 Meta data about the node. More...
 
- Public Attributes inherited from H3D::H3DDisplayListObject
H3DUniquePtr< DisplayListdisplayList
 The DisplayList instance handling the OpenGL caching of this object.
 
- Protected Member Functions inherited from H3D::Node
void cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap)
 A helper function for the clone() method. More...
 
- Static Protected Member Functions inherited from H3D::Node
static NodegetClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap)
 A helper function for nodes that implement clone() More...
 

Detailed Description

The TextureTransform node defines a 2D transformation that is applied to texture coordinates (see TextureCoordinate).

This node affects the way textures coordinates are applied to the geometric surface. The transformation consists of (in order):

These parameters support changes to the size, orientation, and position of textures on shapes. Note that these operations appear reversed when viewed on the surface of geometry. For example, a scale value of (2 2) will scale the texture coordinates and have the net effect of shrinking the texture size by a factor of 2 (texture coordinates are twice as large and thus cause the texture to repeat). A translation of (0.5 0.0) translates the texture coordinates +.5 units along the S-axis and has the net effect of translating the texture 0.5 along the S-axis on the geometry's surface. A rotation of pi/2 of the texture coordinates results in a pi/2 rotation of the texture on the geometry.

The center field specifies a translation offset in texture coordinate space about which the rotation and scale fields are applied. The scale field specifies a scaling factor in S and T of the texture coordinates about the center point. scale values shall be in the range (,). The rotation field specifies a rotation in radians of the texture coordinates about the center point after the scale has been applied. A positive rotation value makes the texture coordinates rotate counterclockwise about the centre, thereby rotating the appearance of the texture itself clockwise. The translation field specifies a translation of the texture coordinates.

In matrix transformation notation, where Tc is the untransformed texture coordinate, Tc' is the transformed texture coordinate, C (center), T (translation), R (rotation), and S (scale) are the intermediate transformation matrices,

Tc' = C * S * R * C * T * Tc

Note that this transformation order is the reverse of the Transform node transformation order since the texture coordinates, not the texture, are being transformed (i.e., the texture coordinate system).

Internal routes:

Examples:


The documentation for this class was generated from the following files: