H3D API  2.4.1
TimeFunctionEffect.h
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29 #ifndef __TIMEFUNCTIONEFFECT_H__
30 #define __TIMEFUNCTIONEFFECT_H__
31 
32 #include <H3D/H3DForceEffect.h>
33 #include <H3D/H3DFunctionNode.h>
34 #include <H3D/MFInt32.h>
35 
36 namespace H3D {
53  class H3DAPI_API TimeFunctionEffect: public H3DForceEffect {
54  public:
55 
57 
59  TimeFunctionEffect( Inst< SFFunctionNode > _xFunction = 0,
60  Inst< SFFunctionNode > _yFunction = 0,
61  Inst< SFFunctionNode > _zFunction = 0,
62  Inst< MFInt32 > _deviceIndex = 0,
63  Inst< SFNode > _metadata = 0 );
64 
66  virtual void traverseSG( TraverseInfo &ti );
67 
72  H3DUniquePtr< SFFunctionNode > xFunction;
73 
78  H3DUniquePtr< SFFunctionNode > yFunction;
79 
84  H3DUniquePtr< SFFunctionNode > zFunction;
85 
88  };
89 }
90 
91 #endif
Header file for H3DForceEffect.
Header file for H3DFunctionNode.
Contains the MFInt32 field class.
The base class for scenegraph force effects.
Definition: H3DForceEffect.h:39
TimeFunctionEffect takes as input three functions that controls the force in x, y and z direction.
Definition: TimeFunctionEffect.h:53
H3DUniquePtr< SFFunctionNode > xFunction
This function controls the force in the x-direction.
Definition: TimeFunctionEffect.h:72
H3DUniquePtr< SFFunctionNode > yFunction
This function controls the force in the y-direction.
Definition: TimeFunctionEffect.h:78
H3DUniquePtr< SFFunctionNode > zFunction
This function controls the force in the z-direction.
Definition: TimeFunctionEffect.h:84
static H3DNodeDatabase database
The H3DNodeDatabase for this node.
Definition: TimeFunctionEffect.h:87
TraverseInfo is a structure that is passed along when traversing the scene graph.
Definition: TraverseInfo.h:57
Template to make sure that the Node that is set in a SFNode is of a specified Node type.
Definition: SFNode.h:97
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194