H3D API
2.4.1
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TimeFunctionEffect takes as input three functions that controls the force in x, y and z direction. More...
#include <H3D/TimeFunctionEffect.h>
Public Member Functions | |
TimeFunctionEffect (Inst< SFFunctionNode > _xFunction=0, Inst< SFFunctionNode > _yFunction=0, Inst< SFFunctionNode > _zFunction=0, Inst< MFInt32 > _deviceIndex=0, Inst< SFNode > _metadata=0) | |
Constructor. | |
virtual void | traverseSG (TraverseInfo &ti) |
Adds the force effect. | |
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H3DForceEffect (Inst< SFNode > _metadata=0, Inst< MFInt32 > _deviceIndex=0) | |
Constructor. | |
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X3DChildNode (Inst< SFNode > _metadata=0) | |
Constructor. | |
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X3DNode (Inst< SFNode > _metadata=0) | |
Constructor. | |
X3DMetadataObject * | getMetadataByName (const string &_name) |
Given a name, the first X3DMetadataObject in the metadata field that matches that name is returned. More... | |
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Node () | |
Constructor. | |
virtual Node * | clone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL) |
Returns a new instance of this node type with the same state as this one. More... | |
virtual | ~Node () |
Destructor. | |
X3DPrototypeInstance * | getProtoInstanceParent () |
If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More... | |
void | setProtoInstanceParent (X3DPrototypeInstance *p) |
Set the X3DPrototypeInstance this node is the the root node if applicaple. | |
virtual void | render () |
the render() function is used for the depth-first rendering traversal of the scene-graph. More... | |
virtual bool | lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result) |
Detect intersection between a line segment and the Node. More... | |
virtual void | closestPoint (const Vec3f &p, NodeIntersectResult &result) |
Find closest point on Node to p. More... | |
virtual bool | movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result) |
Detect collision between a moving sphere and the Node. More... | |
virtual string | defaultXMLContainerField () |
Returns the default xml containerField attribute value. More... | |
virtual Field * | getField (const string &_name) const |
return a pointer to the field specified by name within this instance | |
int | addDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
int | removeDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
Public Attributes | |
H3DUniquePtr< SFFunctionNode > | xFunction |
This function controls the force in the x-direction. More... | |
H3DUniquePtr< SFFunctionNode > | yFunction |
This function controls the force in the y-direction. More... | |
H3DUniquePtr< SFFunctionNode > | zFunction |
This function controls the force in the z-direction. More... | |
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H3DUniquePtr< MFInt32 > | deviceIndex |
A list of indices that tells which haptics devices to render the force on. More... | |
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H3DUniquePtr< SFNode > | metadata |
Meta data about the node. More... | |
Static Public Attributes | |
static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
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static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
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static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
Additional Inherited Members | |
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typedef std::map< Node *, Node * > | DeepCopyMap |
A map type used during a deep copy clone() to map from original nodes to cloned nodes. | |
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static unsigned int | nrNodesAlive () |
Returns the nr of nodes currently alive, i.e. nodes created but not destructed. | |
static int | nrNodesCreated () |
Returns the number of nodes created in total since the start of the program. | |
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void | cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for the clone() method. More... | |
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static Node * | getClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for nodes that implement clone() More... | |
TimeFunctionEffect takes as input three functions that controls the force in x, y and z direction.
The functions must depend on only one variable (time), but of course the function expression could be "0".
A simple example. xFunction, yFunction and zFunction all depends on the variable "t". xFunction evaluates according to the expression "sin(t)". yFunction and zFunction always evaluates to 0. This will give the effect that at time t the force rendered on the haptcis device will be (sin(t), 0, 0).
Examples:
H3DUniquePtr< SFFunctionNode > H3D::TimeFunctionEffect::xFunction |
This function controls the force in the x-direction.
Input to the function will be time in seconds.
Access type: inputOutput
Referenced by traverseSG().
H3DUniquePtr< SFFunctionNode > H3D::TimeFunctionEffect::yFunction |
This function controls the force in the y-direction.
Input to the function will be time in seconds.
Access type: inputOutput
Referenced by traverseSG().
H3DUniquePtr< SFFunctionNode > H3D::TimeFunctionEffect::zFunction |
This function controls the force in the z-direction.
Input to the function will be time in seconds.
Access type: inputOutput
Referenced by traverseSG().