H3D API  2.4.1
TriangleSet.h
Go to the documentation of this file.
1 // Copyright 2004-2019, SenseGraphics AB
3 //
4 // This file is part of H3D API.
5 //
6 // H3D API is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
10 //
11 // H3D API is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
15 //
16 // You should have received a copy of the GNU General Public License
17 // along with H3D API; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 //
20 // A commercial license is also available. Please contact us at
21 // www.sensegraphics.com for more information.
22 //
23 //
27 //
29 #ifndef __TRIANGLESET_H__
30 #define __TRIANGLESET_H__
31 
34 #include <H3D/X3DCoordinateNode.h>
35 #include <H3D/X3DColorNode.h>
36 #include <H3D/CoordBoundField.h>
37 
38 namespace H3D {
39 
65  class H3DAPI_API TriangleSet : public X3DComposedGeometryNode {
66  public:
70 
74 
77 
83 
84  class H3DAPI_API AutoNormal:
85  public TypedField< SFNormalNode,
86  Types< SFBool, SFCoordinateNode, SFBool > > {
88  virtual void update();
89 
105  virtual X3DNormalNode *generateNormalsPerFace(
106  X3DCoordinateNode *_coord,
107  bool _ccw );
108  };
109 
111  TriangleSet( Inst< SFNode > _metadata = 0,
112  Inst< SFBound > _bound = 0,
113  Inst< DisplayList > _displayList = 0,
114  Inst< SFColorNode > _color = 0,
115  Inst< SFCoordinateNode > _coord = 0,
116  Inst< SFNormalNode > _normal = 0,
117  Inst< SFTextureCoordinateNode > _texCoord = 0,
118  Inst< SFBool > _ccw = 0,
119  Inst< SFBool > _colorPerVertex = 0,
120  Inst< SFBool > _normalPerVertex = 0,
121  Inst< SFBool > _solid = 0,
122  Inst< MFVertexAttributeNode > _attrib = 0,
123  Inst< AutoNormal > _autoNormal = 0,
124  Inst< SFFogCoordinate > _fogCoord = 0 );
125 
127  virtual void render();
128 
129  // Traverse the scenegraph. See X3DGeometryNode::traverseSG
130  // for more info.
131  virtual void traverseSG( TraverseInfo &ti );
132 
134  virtual int nrTriangles() {
135  X3DCoordinateNode *coord_node = coord->getValue();
136  if( coord_node )
137  return coord_node->nrAvailableCoords() / 3;
138  else return 0;
139  }
140 
145  H3DUniquePtr< AutoNormal > autoNormal;
146 
149  };
150 }
151 
152 #endif
Header file for CoordBoundField, specialiced field class.
Contains the DependentSFNode and DependentMFNode template classes.
Header file for X3DColorNode, X3D scene-graph node.
Header file for X3DComposedGeometryNode, X3D scene-graph node.
Header file for X3DCoordinateNode, X3D scene-graph node.
The CoordBoundField is specialized update itself from a X3DCoordinateNode.
Definition: CoordBoundField.h:43
TraverseInfo is a structure that is passed along when traversing the scene graph.
Definition: TraverseInfo.h:57
Specialized field for automatically generating normals from coordinates.
Definition: TriangleSet.h:86
Thrown if the number of colors in the color field is less than the number coordinates in the coord fi...
Definition: TriangleSet.h:69
Thrown if the number of texture coordinates in the color field is less than the number coordinates in...
Definition: TriangleSet.h:73
The TriangleSet node represents a 3D shape that represents a collection of individual triangles.
Definition: TriangleSet.h:65
virtual int nrTriangles()
The number of triangles renderered in this geometry.
Definition: TriangleSet.h:134
H3DUniquePtr< AutoNormal > autoNormal
Auto-generated normals that are used if the normal field is NULL.
Definition: TriangleSet.h:145
CoordBoundField SFBound
The bound field for IndexedFaceSet is a CoordBoundField.
Definition: TriangleSet.h:76
static H3DNodeDatabase database
The H3DNodeDatabase for this node.
Definition: TriangleSet.h:148
A template modifier class for adding type checking on the routes to any Field class.
Definition: TypedField.h:84
This is the base node type for all composed 3D geometry in X3D.
Definition: X3DComposedGeometryNode.h:93
This is the base node type for all coordinate node types in X3D.
Definition: X3DCoordinateNode.h:47
virtual unsigned int nrAvailableCoords()=0
Returns the number of coordinates this coordinate node can render.
This is the base node type for all normal node types in X3D.
Definition: X3DNormalNode.h:45
H3D_VALUE_EXCEPTION(string, InvalidType)
An exception thrown when a field is of the wrong type when it is checked.
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194