H3D API  2.4.1
X3DEnvironmentTextureNode.h
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30 #ifndef __X3DENVIRONMENTTEXTURENODE_H__
31 #define __X3DENVIRONMENTTEXTURENODE_H__
32 
34 
35 namespace H3D {
36 
57  class H3DAPI_API X3DEnvironmentTextureNode : public H3DSingleTextureNode {
58  public:
60  X3DEnvironmentTextureNode( Inst< DisplayList > _displayList = 0,
61  Inst< SFNode> _metadata = 0 ) :
62  H3DSingleTextureNode( _displayList, _metadata ) {
63  texture_unit = GL_TEXTURE0_ARB;
64  texture_target = GL_TEXTURE_CUBE_MAP_ARB;
65  }
66  };
67 }
68 
69 #endif
Header file for H3DSingleTextureNode, X3D scene-graph node.
This abstract node type is the base type for all texture nodes that is defined by a single texture.
Definition: H3DSingleTextureNode.h:45
This abstract node type is the base type for all node types that specify cubic environment map source...
Definition: X3DEnvironmentTextureNode.h:57
X3DEnvironmentTextureNode(Inst< DisplayList > _displayList=0, Inst< SFNode > _metadata=0)
Constructor.
Definition: X3DEnvironmentTextureNode.h:60
H3D API namespace.
Definition: Anchor.h:38