H3D API
2.4.1
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An EmptyBound is a Bound that encompasses nothing. More...
#include <H3D/Bound.h>
Public Member Functions | |
virtual bool | isInside (const Vec3f &) |
Determines if a given point is inside the bound or not. | |
virtual bool | lineSegmentIntersect (const Vec3f &, const Vec3f &) |
Returns false always. | |
virtual bool | movingSphereIntersect (const Vec3f &, const Vec3f &, H3DFloat) |
Checks a moving sphere for intersection with the bound. More... | |
virtual Vec3f | closestPoint (const Vec3f &p) |
Returns the closest point on the bound to the given point. | |
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virtual void | render () |
Render the outline of the bound with OpenGL. | |
Additional Inherited Members | |
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template<class Iterator > | |
static Bound * | boundUnion (Iterator begin, Iterator end) |
Returns a Bound that is the union between all the bounds specified by the iterators. More... | |
template<class Iterator > | |
static Bound * | SFBoundUnion (Iterator begin, Iterator end) |
Returns a Bound that is the union between the Bound objects in the SFBound fields specified by the iterators. | |
An EmptyBound is a Bound that encompasses nothing.
So every point is outside the bound.
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inlinevirtual |