| _check_gl_error(const char *file, int line) | H3D::FrameBufferTextureGenerator | protected |
| addChildren | H3D::X3DGroupingNode | |
| addDestructCallback(void(*func)(Node *, void *), void *args) | H3D::Node | |
| addUnrefCallback(void(*func)(RefCountedClass *, void *), void *args) | H3DUtil::RefCountedClass | |
| always_use_existing_viewport | H3D::FrameBufferTextureGenerator | protected |
| alwaysUseExistingViewpoint() | H3D::FrameBufferTextureGenerator | inline |
| applyStencilMask | H3D::FrameBufferTextureGenerator | |
| background | H3D::FrameBufferTextureGenerator | |
| bboxCenter | H3D::X3DBoundedObject | |
| bboxSize | H3D::X3DBoundedObject | |
| blitColorBuffer(GLenum src, GLenum dst, int srcX, int srcY, int w, int h, int src_index, int dst_index) | H3D::FrameBufferTextureGenerator | protected |
| blitDepthBuffer(GLenum src, GLenum dst, int srcX, int srcY, int w, int h) | H3D::FrameBufferTextureGenerator | protected |
| blitFBOBuffers(GLenum src, GLenum dst, int srcX, int srcY, int w, int h) | H3D::FrameBufferTextureGenerator | protected |
| bound | H3D::H3DBoundedObject | |
| buffers_depth | H3D::FrameBufferTextureGenerator | protected |
| buffers_height | H3D::FrameBufferTextureGenerator | protected |
| buffers_width | H3D::FrameBufferTextureGenerator | protected |
| checkFBOCompleteness() | H3D::FrameBufferTextureGenerator | protected |
| child_to_render | H3D::FrameBufferTextureGenerator | protected |
| children | H3D::X3DGroupingNode | |
| children_multi_pass_transparency | H3D::X3DGroupingNode | protected |
| clearBuffers(GLenum src, int x, int y, int _width, int _height, GLbitfield mask) | H3D::FrameBufferTextureGenerator | protected |
| clearColor | H3D::FrameBufferTextureGenerator | |
| clearColorBuffer(GLenum src, int x, int y, int _width, int _height, GLfloat *value, GLint index) | H3D::FrameBufferTextureGenerator | protected |
| clearColors | H3D::FrameBufferTextureGenerator | |
| clip_planes | H3D::X3DGroupingNode | protected |
| clone(bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL) | H3D::Node | virtual |
| cloneFieldValue(Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap) | H3D::Node | protected |
| closestPoint(const Vec3f &p, NodeIntersectResult &result) | H3D::X3DGroupingNode | virtual |
| color_ids | H3D::FrameBufferTextureGenerator | protected |
| colorBufferStorages | H3D::FrameBufferTextureGenerator | |
| colorInitWarningPrinted | H3D::FrameBufferTextureGenerator | protected |
| colorMismatchWarningPrinted | H3D::FrameBufferTextureGenerator | protected |
| colorTexture | H3D::FrameBufferTextureGenerator | |
| colorTextureProperties | H3D::FrameBufferTextureGenerator | |
| colorTextures | H3D::FrameBufferTextureGenerator | |
| createOutputTextures() | H3D::FrameBufferTextureGenerator | protected |
| database | H3D::FrameBufferTextureGenerator | static |
| DeepCopyMap typedef | H3D::Node | |
| defaultXMLContainerField() | H3D::Node | inlinevirtual |
| depth_id | H3D::FrameBufferTextureGenerator | protected |
| depthBufferStorage | H3D::FrameBufferTextureGenerator | |
| depthBufferType | H3D::FrameBufferTextureGenerator | |
| depthTexture | H3D::FrameBufferTextureGenerator | |
| depthTextureProperties | H3D::FrameBufferTextureGenerator | |
| depthWarningPrinted | H3D::FrameBufferTextureGenerator | protected |
| displayList | H3D::H3DDisplayListObject | |
| draw_buffers | H3D::FrameBufferTextureGenerator | protected |
| ensureInitialized() | H3D::FrameBufferTextureGenerator | inline |
| externalFBOColorBuffers | H3D::FrameBufferTextureGenerator | |
| externalFBODepthBuffer | H3D::FrameBufferTextureGenerator | |
| fbo_id | H3D::FrameBufferTextureGenerator | protected |
| fbo_initialized | H3D::FrameBufferTextureGenerator | protected |
| fbo_nodes | H3D::FrameBufferTextureGenerator | static |
| FrameBufferTextureGenerator(Inst< AddChildren > _addChildren=0, Inst< RemoveChildren > _removeChildren=0, Inst< MFChild > _children=0, Inst< SFNode > _metadata=0, Inst< SFBound > _bound=0, Inst< SFVec3f > _bboxCenter=0, Inst< SFVec3f > _bboxSize=0, Inst< MFString > _generateColorTextures=0, Inst< SFBool > _generateDepthTexture=0, Inst< MFTexturePropertiesNode > _colorTextureProperties=0, Inst< SFTexturePropertiesNode > _depthTextureProperties=0, Inst< MFGeneratedTextureNode > _colorTextures=0, Inst< SFGeneratedTextureNode > _colorTexture=0, Inst< SFGeneratedTextureNode > _depthTexture=0, Inst< SFString > _depthBufferType=0, Inst< SFString > _outputTextureType=0, Inst< SFInt32 > _samples=0, Inst< UpdateMode > _update=0, Inst< SFInt32 > _framesBeforeStop=0, Inst< SFViewpointNode > _viewpoint=0, Inst< SFNavigationInfo > _navigationInfo=0, Inst< SFBackgroundNode > _background=0, Inst< SFInt32 > _width=0, Inst< SFInt32 > _height=0, Inst< SFInt32 > _widthInUse=0, Inst< SFInt32 > _heightInUse=0, Inst< SFBool > _useStereo=0, Inst< SFString > _depthBufferStorage=0, Inst< SFFrameBufferTextureGeneratorNode > _externalFBODepthBuffer=0, Inst< MFString > _colorBufferStorages=0, Inst< MFFrameBufferTextureGeneratorNode > _externalFBOColorBuffers=0, Inst< SFBool > _useNavigation=0, Inst< SFInt32 > _projectionWidth=0, Inst< SFInt32 > _projectionHeight=0, Inst< SFBool > _useSpecifiedClearColor=0, Inst< SFColorRGBA > _clearColor=0, Inst< SFBool > _useDSA=0, Inst< SFBool > _splitScene=0, Inst< SFBool > _useScissor=0, Inst< SFInt32 > _scissorBoxX=0, Inst< SFInt32 > _scissorBoxY=0, Inst< SFInt32 > _scissorBoxWidth=0, Inst< SFInt32 > _scissorBoxHeight=0, Inst< MFColorRGBA > _clearColors=0, Inst< SFInt32 > _nrLayers=0, Inst< SFBool > _generateStencilMask=0, Inst< SFBool > _applyStencilMask=0, Inst< SFBool > _useInverseMasking=0) | H3D::FrameBufferTextureGenerator | |
| framesBeforeStop | H3D::FrameBufferTextureGenerator | |
| generateColorTextures | H3D::FrameBufferTextureGenerator | |
| generateDepthTexture | H3D::FrameBufferTextureGenerator | |
| generateStencilMask | H3D::FrameBufferTextureGenerator | |
| getClonedInstance(Node *original, bool deepCopy, DeepCopyMap &deepCopyMap) | H3D::Node | protectedstatic |
| getColorIds() | H3D::FrameBufferTextureGenerator | inline |
| getColorTextures() | H3D::FrameBufferTextureGenerator | inline |
| getDepthId() | H3D::FrameBufferTextureGenerator | inline |
| getDepthTexture() | H3D::FrameBufferTextureGenerator | inline |
| getFBOId() | H3D::FrameBufferTextureGenerator | inline |
| getField(const string &_name) const | H3D::Node | virtual |
| getFullName() | H3DUtil::RefCountedClass | |
| getManualInitialize() const | H3DUtil::RefCountedClass | |
| getMetadataByName(const string &_name) | H3D::X3DNode | |
| getName() const | H3DUtil::RefCountedClass | |
| getNrSamples | H3D::FrameBufferTextureGenerator | protected |
| getProtoInstanceParent() | H3D::Node | inline |
| getRefCount() const | H3DUtil::RefCountedClass | |
| getTypeName() const | H3DUtil::RefCountedClass | |
| H3DBoundedObject(Inst< SFBound > _bound=0) | H3D::H3DBoundedObject | inline |
| H3DDisplayListObject(Inst< DisplayList > _displayList=0) | H3D::H3DDisplayListObject | |
| hasName() | H3DUtil::RefCountedClass | |
| haveStencilBuffer() | H3D::FrameBufferTextureGenerator | |
| height | H3D::FrameBufferTextureGenerator | |
| heightInUse | H3D::FrameBufferTextureGenerator | |
| initialize() | H3D::FrameBufferTextureGenerator | virtual |
| initializeFBO() | H3D::FrameBufferTextureGenerator | protected |
| is_initialized | H3DUtil::RefCountedClass | protected |
| isFBOInitialized() | H3D::FrameBufferTextureGenerator | inline |
| isInitialized() | H3DUtil::RefCountedClass | |
| last_resize_success | H3D::FrameBufferTextureGenerator | protected |
| last_samples | H3D::FrameBufferTextureGenerator | protected |
| lineIntersect(const Vec3f &from, const Vec3f &to, LineIntersectResult &result) | H3D::X3DGroupingNode | virtual |
| manual_initialize | H3DUtil::RefCountedClass | protected |
| metadata | H3D::X3DNode | |
| movingSphereIntersect(H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result) | H3D::X3DGroupingNode | virtual |
| multi_samples_color_ids | H3D::FrameBufferTextureGenerator | protected |
| multi_samples_depth_id | H3D::FrameBufferTextureGenerator | protected |
| multi_samples_fbo_id | H3D::FrameBufferTextureGenerator | protected |
| name | H3DUtil::RefCountedClass | protected |
| navigationInfo | H3D::FrameBufferTextureGenerator | |
| needMultiSample | H3D::FrameBufferTextureGenerator | protected |
| Node() | H3D::Node | |
| nrLayers | H3D::FrameBufferTextureGenerator | |
| nrNodesAlive() | H3D::Node | inlinestatic |
| nrNodesCreated() | H3D::Node | inlinestatic |
| outputTextureType | H3D::FrameBufferTextureGenerator | |
| parseColorBufferStorage(std::string color_buffer_storage, std::string &style, int &index) | H3D::FrameBufferTextureGenerator | protected |
| preProcessFBO(int srcX, int srcY, int w, int h, int depth) | H3D::FrameBufferTextureGenerator | protected |
| projectionHeight | H3D::FrameBufferTextureGenerator | |
| projectionWidth | H3D::FrameBufferTextureGenerator | |
| ref() | H3DUtil::RefCountedClass | |
| ref_count | H3DUtil::RefCountedClass | protected |
| ref_count_lock_pointer | H3DUtil::RefCountedClass | protected |
| RefCountedClass() | H3DUtil::RefCountedClass | |
| RefCountedClass(bool _use_lock) | H3DUtil::RefCountedClass | |
| removeChildren | H3D::X3DGroupingNode | |
| removeDestructCallback(void(*func)(Node *, void *), void *args) | H3D::Node | |
| removeUnrefCallback(void(*func)(RefCountedClass *, void *), void *args) | H3DUtil::RefCountedClass | |
| render() | H3D::FrameBufferTextureGenerator | virtual |
| render_func | H3D::FrameBufferTextureGenerator | protected |
| render_func_data | H3D::FrameBufferTextureGenerator | protected |
| render_states | H3D::X3DGroupingNode | protected |
| resizeBuffers(H3DInt32 w, H3DInt32 h, H3DInt32 d) | H3D::FrameBufferTextureGenerator | protected |
| samples | H3D::FrameBufferTextureGenerator | |
| scissorBoxHeight | H3D::FrameBufferTextureGenerator | |
| scissorBoxWidth | H3D::FrameBufferTextureGenerator | |
| scissorBoxX | H3D::FrameBufferTextureGenerator | |
| scissorBoxY | H3D::FrameBufferTextureGenerator | |
| setAlwaysUseExistingViewport(bool use) | H3D::FrameBufferTextureGenerator | inline |
| setManualInitialize(bool b) | H3DUtil::RefCountedClass | |
| setName(const std::string &_name) | H3DUtil::RefCountedClass | |
| setProtoInstanceParent(X3DPrototypeInstance *p) | H3D::Node | inline |
| setRenderCallback(RenderCallbackFunc func, void *args=NULL) | H3D::FrameBufferTextureGenerator | |
| setupScissor(bool needSinglePassStereo, float *viewports_size, int desired_fbo_width, int desired_fbo_height) | H3D::FrameBufferTextureGenerator | protected |
| shadow_caster | H3D::FrameBufferTextureGenerator | protected |
| splitScene | H3D::FrameBufferTextureGenerator | |
| stencil_id | H3D::FrameBufferTextureGenerator | protected |
| stringToDepthFormat(const string &s) | H3D::FrameBufferTextureGenerator | protected |
| stringToDepthType(const string &s) | H3D::FrameBufferTextureGenerator | protected |
| stringToInternalDepthFormat(const string &s) | H3D::FrameBufferTextureGenerator | protected |
| stringToInternalFormat(const string &format_string) | H3D::FrameBufferTextureGenerator | protected |
| traverseSG(TraverseInfo &ti) | H3D::FrameBufferTextureGenerator | virtual |
| type_name | H3DUtil::RefCountedClass | protected |
| unref() | H3DUtil::RefCountedClass | |
| unref_callbacks | H3DUtil::RefCountedClass | protected |
| update | H3D::FrameBufferTextureGenerator | |
| use_union_bound | H3D::X3DGroupingNode | |
| useDSA | H3D::FrameBufferTextureGenerator | |
| useInverseMasking | H3D::FrameBufferTextureGenerator | |
| useNavigation | H3D::FrameBufferTextureGenerator | |
| useScissor | H3D::FrameBufferTextureGenerator | |
| useSpecifiedClearColor | H3D::FrameBufferTextureGenerator | |
| useStereo | H3D::FrameBufferTextureGenerator | |
| viewpoint | H3D::FrameBufferTextureGenerator | |
| width | H3D::FrameBufferTextureGenerator | |
| widthInUse | H3D::FrameBufferTextureGenerator | |
| X3DChildNode(Inst< SFNode > _metadata=0) | H3D::X3DChildNode | |
| X3DGroupingNode(Inst< AddChildren > _addChildren=0, Inst< RemoveChildren > _removeChildren=0, Inst< MFChild > _children=0, Inst< SFNode > _metadata=0, Inst< SFBound > _bound=0, Inst< SFVec3f > _bboxCenter=0, Inst< SFVec3f > _bboxSize=0) | H3D::X3DGroupingNode | |
| X3DNode(Inst< SFNode > _metadata=0) | H3D::X3DNode | |
| ~FrameBufferTextureGenerator() | H3D::FrameBufferTextureGenerator | virtual |
| ~Node() | H3D::Node | virtual |
| ~RefCountedClass() | H3DUtil::RefCountedClass | virtual |
| ~X3DGroupingNode() | H3D::X3DGroupingNode | virtual |