H3D API  2.4.1
H3D::FrameBufferTextureGenerator Member List

This is the complete list of members for H3D::FrameBufferTextureGenerator, including all inherited members.

_check_gl_error(const char *file, int line)H3D::FrameBufferTextureGeneratorprotected
addChildrenH3D::X3DGroupingNode
addDestructCallback(void(*func)(Node *, void *), void *args)H3D::Node
addUnrefCallback(void(*func)(RefCountedClass *, void *), void *args)H3DUtil::RefCountedClass
always_use_existing_viewportH3D::FrameBufferTextureGeneratorprotected
alwaysUseExistingViewpoint()H3D::FrameBufferTextureGeneratorinline
applyStencilMaskH3D::FrameBufferTextureGenerator
backgroundH3D::FrameBufferTextureGenerator
bboxCenterH3D::X3DBoundedObject
bboxSizeH3D::X3DBoundedObject
blitColorBuffer(GLenum src, GLenum dst, int srcX, int srcY, int w, int h, int src_index, int dst_index)H3D::FrameBufferTextureGeneratorprotected
blitDepthBuffer(GLenum src, GLenum dst, int srcX, int srcY, int w, int h)H3D::FrameBufferTextureGeneratorprotected
blitFBOBuffers(GLenum src, GLenum dst, int srcX, int srcY, int w, int h)H3D::FrameBufferTextureGeneratorprotected
boundH3D::H3DBoundedObject
buffers_depthH3D::FrameBufferTextureGeneratorprotected
buffers_heightH3D::FrameBufferTextureGeneratorprotected
buffers_widthH3D::FrameBufferTextureGeneratorprotected
checkFBOCompleteness()H3D::FrameBufferTextureGeneratorprotected
child_to_renderH3D::FrameBufferTextureGeneratorprotected
childrenH3D::X3DGroupingNode
children_multi_pass_transparencyH3D::X3DGroupingNodeprotected
clearBuffers(GLenum src, int x, int y, int _width, int _height, GLbitfield mask)H3D::FrameBufferTextureGeneratorprotected
clearColorH3D::FrameBufferTextureGenerator
clearColorBuffer(GLenum src, int x, int y, int _width, int _height, GLfloat *value, GLint index)H3D::FrameBufferTextureGeneratorprotected
clearColorsH3D::FrameBufferTextureGenerator
clip_planesH3D::X3DGroupingNodeprotected
clone(bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL)H3D::Nodevirtual
cloneFieldValue(Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap)H3D::Nodeprotected
closestPoint(const Vec3f &p, NodeIntersectResult &result)H3D::X3DGroupingNodevirtual
color_idsH3D::FrameBufferTextureGeneratorprotected
colorBufferStoragesH3D::FrameBufferTextureGenerator
colorInitWarningPrintedH3D::FrameBufferTextureGeneratorprotected
colorMismatchWarningPrintedH3D::FrameBufferTextureGeneratorprotected
colorTextureH3D::FrameBufferTextureGenerator
colorTexturePropertiesH3D::FrameBufferTextureGenerator
colorTexturesH3D::FrameBufferTextureGenerator
createOutputTextures()H3D::FrameBufferTextureGeneratorprotected
databaseH3D::FrameBufferTextureGeneratorstatic
DeepCopyMap typedefH3D::Node
defaultXMLContainerField()H3D::Nodeinlinevirtual
depth_idH3D::FrameBufferTextureGeneratorprotected
depthBufferStorageH3D::FrameBufferTextureGenerator
depthBufferTypeH3D::FrameBufferTextureGenerator
depthTextureH3D::FrameBufferTextureGenerator
depthTexturePropertiesH3D::FrameBufferTextureGenerator
depthWarningPrintedH3D::FrameBufferTextureGeneratorprotected
displayListH3D::H3DDisplayListObject
draw_buffersH3D::FrameBufferTextureGeneratorprotected
ensureInitialized()H3D::FrameBufferTextureGeneratorinline
externalFBOColorBuffersH3D::FrameBufferTextureGenerator
externalFBODepthBufferH3D::FrameBufferTextureGenerator
fbo_idH3D::FrameBufferTextureGeneratorprotected
fbo_initializedH3D::FrameBufferTextureGeneratorprotected
fbo_nodesH3D::FrameBufferTextureGeneratorstatic
FrameBufferTextureGenerator(Inst< AddChildren > _addChildren=0, Inst< RemoveChildren > _removeChildren=0, Inst< MFChild > _children=0, Inst< SFNode > _metadata=0, Inst< SFBound > _bound=0, Inst< SFVec3f > _bboxCenter=0, Inst< SFVec3f > _bboxSize=0, Inst< MFString > _generateColorTextures=0, Inst< SFBool > _generateDepthTexture=0, Inst< MFTexturePropertiesNode > _colorTextureProperties=0, Inst< SFTexturePropertiesNode > _depthTextureProperties=0, Inst< MFGeneratedTextureNode > _colorTextures=0, Inst< SFGeneratedTextureNode > _colorTexture=0, Inst< SFGeneratedTextureNode > _depthTexture=0, Inst< SFString > _depthBufferType=0, Inst< SFString > _outputTextureType=0, Inst< SFInt32 > _samples=0, Inst< UpdateMode > _update=0, Inst< SFInt32 > _framesBeforeStop=0, Inst< SFViewpointNode > _viewpoint=0, Inst< SFNavigationInfo > _navigationInfo=0, Inst< SFBackgroundNode > _background=0, Inst< SFInt32 > _width=0, Inst< SFInt32 > _height=0, Inst< SFInt32 > _widthInUse=0, Inst< SFInt32 > _heightInUse=0, Inst< SFBool > _useStereo=0, Inst< SFString > _depthBufferStorage=0, Inst< SFFrameBufferTextureGeneratorNode > _externalFBODepthBuffer=0, Inst< MFString > _colorBufferStorages=0, Inst< MFFrameBufferTextureGeneratorNode > _externalFBOColorBuffers=0, Inst< SFBool > _useNavigation=0, Inst< SFInt32 > _projectionWidth=0, Inst< SFInt32 > _projectionHeight=0, Inst< SFBool > _useSpecifiedClearColor=0, Inst< SFColorRGBA > _clearColor=0, Inst< SFBool > _useDSA=0, Inst< SFBool > _splitScene=0, Inst< SFBool > _useScissor=0, Inst< SFInt32 > _scissorBoxX=0, Inst< SFInt32 > _scissorBoxY=0, Inst< SFInt32 > _scissorBoxWidth=0, Inst< SFInt32 > _scissorBoxHeight=0, Inst< MFColorRGBA > _clearColors=0, Inst< SFInt32 > _nrLayers=0, Inst< SFBool > _generateStencilMask=0, Inst< SFBool > _applyStencilMask=0, Inst< SFBool > _useInverseMasking=0)H3D::FrameBufferTextureGenerator
framesBeforeStopH3D::FrameBufferTextureGenerator
generateColorTexturesH3D::FrameBufferTextureGenerator
generateDepthTextureH3D::FrameBufferTextureGenerator
generateStencilMaskH3D::FrameBufferTextureGenerator
getClonedInstance(Node *original, bool deepCopy, DeepCopyMap &deepCopyMap)H3D::Nodeprotectedstatic
getColorIds()H3D::FrameBufferTextureGeneratorinline
getColorTextures()H3D::FrameBufferTextureGeneratorinline
getDepthId()H3D::FrameBufferTextureGeneratorinline
getDepthTexture()H3D::FrameBufferTextureGeneratorinline
getFBOId()H3D::FrameBufferTextureGeneratorinline
getField(const string &_name) constH3D::Nodevirtual
getFullName()H3DUtil::RefCountedClass
getManualInitialize() constH3DUtil::RefCountedClass
getMetadataByName(const string &_name)H3D::X3DNode
getName() constH3DUtil::RefCountedClass
getNrSamplesH3D::FrameBufferTextureGeneratorprotected
getProtoInstanceParent()H3D::Nodeinline
getRefCount() constH3DUtil::RefCountedClass
getTypeName() constH3DUtil::RefCountedClass
H3DBoundedObject(Inst< SFBound > _bound=0)H3D::H3DBoundedObjectinline
H3DDisplayListObject(Inst< DisplayList > _displayList=0)H3D::H3DDisplayListObject
hasName()H3DUtil::RefCountedClass
haveStencilBuffer()H3D::FrameBufferTextureGenerator
heightH3D::FrameBufferTextureGenerator
heightInUseH3D::FrameBufferTextureGenerator
initialize()H3D::FrameBufferTextureGeneratorvirtual
initializeFBO()H3D::FrameBufferTextureGeneratorprotected
is_initializedH3DUtil::RefCountedClassprotected
isFBOInitialized()H3D::FrameBufferTextureGeneratorinline
isInitialized()H3DUtil::RefCountedClass
last_resize_successH3D::FrameBufferTextureGeneratorprotected
last_samplesH3D::FrameBufferTextureGeneratorprotected
lineIntersect(const Vec3f &from, const Vec3f &to, LineIntersectResult &result)H3D::X3DGroupingNodevirtual
manual_initializeH3DUtil::RefCountedClassprotected
metadataH3D::X3DNode
movingSphereIntersect(H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result)H3D::X3DGroupingNodevirtual
multi_samples_color_idsH3D::FrameBufferTextureGeneratorprotected
multi_samples_depth_idH3D::FrameBufferTextureGeneratorprotected
multi_samples_fbo_idH3D::FrameBufferTextureGeneratorprotected
nameH3DUtil::RefCountedClassprotected
navigationInfoH3D::FrameBufferTextureGenerator
needMultiSampleH3D::FrameBufferTextureGeneratorprotected
Node()H3D::Node
nrLayersH3D::FrameBufferTextureGenerator
nrNodesAlive()H3D::Nodeinlinestatic
nrNodesCreated()H3D::Nodeinlinestatic
outputTextureTypeH3D::FrameBufferTextureGenerator
parseColorBufferStorage(std::string color_buffer_storage, std::string &style, int &index)H3D::FrameBufferTextureGeneratorprotected
preProcessFBO(int srcX, int srcY, int w, int h, int depth)H3D::FrameBufferTextureGeneratorprotected
projectionHeightH3D::FrameBufferTextureGenerator
projectionWidthH3D::FrameBufferTextureGenerator
ref()H3DUtil::RefCountedClass
ref_countH3DUtil::RefCountedClassprotected
ref_count_lock_pointerH3DUtil::RefCountedClassprotected
RefCountedClass()H3DUtil::RefCountedClass
RefCountedClass(bool _use_lock)H3DUtil::RefCountedClass
removeChildrenH3D::X3DGroupingNode
removeDestructCallback(void(*func)(Node *, void *), void *args)H3D::Node
removeUnrefCallback(void(*func)(RefCountedClass *, void *), void *args)H3DUtil::RefCountedClass
render()H3D::FrameBufferTextureGeneratorvirtual
render_funcH3D::FrameBufferTextureGeneratorprotected
render_func_dataH3D::FrameBufferTextureGeneratorprotected
render_statesH3D::X3DGroupingNodeprotected
resizeBuffers(H3DInt32 w, H3DInt32 h, H3DInt32 d)H3D::FrameBufferTextureGeneratorprotected
samplesH3D::FrameBufferTextureGenerator
scissorBoxHeightH3D::FrameBufferTextureGenerator
scissorBoxWidthH3D::FrameBufferTextureGenerator
scissorBoxXH3D::FrameBufferTextureGenerator
scissorBoxYH3D::FrameBufferTextureGenerator
setAlwaysUseExistingViewport(bool use)H3D::FrameBufferTextureGeneratorinline
setManualInitialize(bool b)H3DUtil::RefCountedClass
setName(const std::string &_name)H3DUtil::RefCountedClass
setProtoInstanceParent(X3DPrototypeInstance *p)H3D::Nodeinline
setRenderCallback(RenderCallbackFunc func, void *args=NULL)H3D::FrameBufferTextureGenerator
setupScissor(bool needSinglePassStereo, float *viewports_size, int desired_fbo_width, int desired_fbo_height)H3D::FrameBufferTextureGeneratorprotected
shadow_casterH3D::FrameBufferTextureGeneratorprotected
splitSceneH3D::FrameBufferTextureGenerator
stencil_idH3D::FrameBufferTextureGeneratorprotected
stringToDepthFormat(const string &s)H3D::FrameBufferTextureGeneratorprotected
stringToDepthType(const string &s)H3D::FrameBufferTextureGeneratorprotected
stringToInternalDepthFormat(const string &s)H3D::FrameBufferTextureGeneratorprotected
stringToInternalFormat(const string &format_string)H3D::FrameBufferTextureGeneratorprotected
traverseSG(TraverseInfo &ti)H3D::FrameBufferTextureGeneratorvirtual
type_nameH3DUtil::RefCountedClassprotected
unref()H3DUtil::RefCountedClass
unref_callbacksH3DUtil::RefCountedClassprotected
updateH3D::FrameBufferTextureGenerator
use_union_boundH3D::X3DGroupingNode
useDSAH3D::FrameBufferTextureGenerator
useInverseMaskingH3D::FrameBufferTextureGenerator
useNavigationH3D::FrameBufferTextureGenerator
useScissorH3D::FrameBufferTextureGenerator
useSpecifiedClearColorH3D::FrameBufferTextureGenerator
useStereoH3D::FrameBufferTextureGenerator
viewpointH3D::FrameBufferTextureGenerator
widthH3D::FrameBufferTextureGenerator
widthInUseH3D::FrameBufferTextureGenerator
X3DChildNode(Inst< SFNode > _metadata=0)H3D::X3DChildNode
X3DGroupingNode(Inst< AddChildren > _addChildren=0, Inst< RemoveChildren > _removeChildren=0, Inst< MFChild > _children=0, Inst< SFNode > _metadata=0, Inst< SFBound > _bound=0, Inst< SFVec3f > _bboxCenter=0, Inst< SFVec3f > _bboxSize=0)H3D::X3DGroupingNode
X3DNode(Inst< SFNode > _metadata=0)H3D::X3DNode
~FrameBufferTextureGenerator()H3D::FrameBufferTextureGeneratorvirtual
~Node()H3D::Nodevirtual
~RefCountedClass()H3DUtil::RefCountedClassvirtual
~X3DGroupingNode()H3D::X3DGroupingNodevirtual