_check_gl_error(const char *file, int line) | H3D::FrameBufferTextureGenerator | protected |
addChildren | H3D::X3DGroupingNode | |
addDestructCallback(void(*func)(Node *, void *), void *args) | H3D::Node | |
addUnrefCallback(void(*func)(RefCountedClass *, void *), void *args) | H3DUtil::RefCountedClass | |
always_use_existing_viewport | H3D::FrameBufferTextureGenerator | protected |
alwaysUseExistingViewpoint() | H3D::FrameBufferTextureGenerator | inline |
applyStencilMask | H3D::FrameBufferTextureGenerator | |
background | H3D::FrameBufferTextureGenerator | |
bboxCenter | H3D::X3DBoundedObject | |
bboxSize | H3D::X3DBoundedObject | |
blitColorBuffer(GLenum src, GLenum dst, int srcX, int srcY, int w, int h, int src_index, int dst_index) | H3D::FrameBufferTextureGenerator | protected |
blitDepthBuffer(GLenum src, GLenum dst, int srcX, int srcY, int w, int h) | H3D::FrameBufferTextureGenerator | protected |
blitFBOBuffers(GLenum src, GLenum dst, int srcX, int srcY, int w, int h) | H3D::FrameBufferTextureGenerator | protected |
bound | H3D::H3DBoundedObject | |
buffers_depth | H3D::FrameBufferTextureGenerator | protected |
buffers_height | H3D::FrameBufferTextureGenerator | protected |
buffers_width | H3D::FrameBufferTextureGenerator | protected |
checkFBOCompleteness() | H3D::FrameBufferTextureGenerator | protected |
child_to_render | H3D::FrameBufferTextureGenerator | protected |
children | H3D::X3DGroupingNode | |
children_multi_pass_transparency | H3D::X3DGroupingNode | protected |
clearBuffers(GLenum src, int x, int y, int _width, int _height, GLbitfield mask) | H3D::FrameBufferTextureGenerator | protected |
clearColor | H3D::FrameBufferTextureGenerator | |
clearColorBuffer(GLenum src, int x, int y, int _width, int _height, GLfloat *value, GLint index) | H3D::FrameBufferTextureGenerator | protected |
clearColors | H3D::FrameBufferTextureGenerator | |
clip_planes | H3D::X3DGroupingNode | protected |
clone(bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL) | H3D::Node | virtual |
cloneFieldValue(Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap) | H3D::Node | protected |
closestPoint(const Vec3f &p, NodeIntersectResult &result) | H3D::X3DGroupingNode | virtual |
color_ids | H3D::FrameBufferTextureGenerator | protected |
colorBufferStorages | H3D::FrameBufferTextureGenerator | |
colorInitWarningPrinted | H3D::FrameBufferTextureGenerator | protected |
colorMismatchWarningPrinted | H3D::FrameBufferTextureGenerator | protected |
colorTexture | H3D::FrameBufferTextureGenerator | |
colorTextureProperties | H3D::FrameBufferTextureGenerator | |
colorTextures | H3D::FrameBufferTextureGenerator | |
createOutputTextures() | H3D::FrameBufferTextureGenerator | protected |
database | H3D::FrameBufferTextureGenerator | static |
DeepCopyMap typedef | H3D::Node | |
defaultXMLContainerField() | H3D::Node | inlinevirtual |
depth_id | H3D::FrameBufferTextureGenerator | protected |
depthBufferStorage | H3D::FrameBufferTextureGenerator | |
depthBufferType | H3D::FrameBufferTextureGenerator | |
depthTexture | H3D::FrameBufferTextureGenerator | |
depthTextureProperties | H3D::FrameBufferTextureGenerator | |
depthWarningPrinted | H3D::FrameBufferTextureGenerator | protected |
displayList | H3D::H3DDisplayListObject | |
draw_buffers | H3D::FrameBufferTextureGenerator | protected |
ensureInitialized() | H3D::FrameBufferTextureGenerator | inline |
externalFBOColorBuffers | H3D::FrameBufferTextureGenerator | |
externalFBODepthBuffer | H3D::FrameBufferTextureGenerator | |
fbo_id | H3D::FrameBufferTextureGenerator | protected |
fbo_initialized | H3D::FrameBufferTextureGenerator | protected |
fbo_nodes | H3D::FrameBufferTextureGenerator | static |
FrameBufferTextureGenerator(Inst< AddChildren > _addChildren=0, Inst< RemoveChildren > _removeChildren=0, Inst< MFChild > _children=0, Inst< SFNode > _metadata=0, Inst< SFBound > _bound=0, Inst< SFVec3f > _bboxCenter=0, Inst< SFVec3f > _bboxSize=0, Inst< MFString > _generateColorTextures=0, Inst< SFBool > _generateDepthTexture=0, Inst< MFTexturePropertiesNode > _colorTextureProperties=0, Inst< SFTexturePropertiesNode > _depthTextureProperties=0, Inst< MFGeneratedTextureNode > _colorTextures=0, Inst< SFGeneratedTextureNode > _colorTexture=0, Inst< SFGeneratedTextureNode > _depthTexture=0, Inst< SFString > _depthBufferType=0, Inst< SFString > _outputTextureType=0, Inst< SFInt32 > _samples=0, Inst< UpdateMode > _update=0, Inst< SFInt32 > _framesBeforeStop=0, Inst< SFViewpointNode > _viewpoint=0, Inst< SFNavigationInfo > _navigationInfo=0, Inst< SFBackgroundNode > _background=0, Inst< SFInt32 > _width=0, Inst< SFInt32 > _height=0, Inst< SFInt32 > _widthInUse=0, Inst< SFInt32 > _heightInUse=0, Inst< SFBool > _useStereo=0, Inst< SFString > _depthBufferStorage=0, Inst< SFFrameBufferTextureGeneratorNode > _externalFBODepthBuffer=0, Inst< MFString > _colorBufferStorages=0, Inst< MFFrameBufferTextureGeneratorNode > _externalFBOColorBuffers=0, Inst< SFBool > _useNavigation=0, Inst< SFInt32 > _projectionWidth=0, Inst< SFInt32 > _projectionHeight=0, Inst< SFBool > _useSpecifiedClearColor=0, Inst< SFColorRGBA > _clearColor=0, Inst< SFBool > _useDSA=0, Inst< SFBool > _splitScene=0, Inst< SFBool > _useScissor=0, Inst< SFInt32 > _scissorBoxX=0, Inst< SFInt32 > _scissorBoxY=0, Inst< SFInt32 > _scissorBoxWidth=0, Inst< SFInt32 > _scissorBoxHeight=0, Inst< MFColorRGBA > _clearColors=0, Inst< SFInt32 > _nrLayers=0, Inst< SFBool > _generateStencilMask=0, Inst< SFBool > _applyStencilMask=0, Inst< SFBool > _useInverseMasking=0) | H3D::FrameBufferTextureGenerator | |
framesBeforeStop | H3D::FrameBufferTextureGenerator | |
generateColorTextures | H3D::FrameBufferTextureGenerator | |
generateDepthTexture | H3D::FrameBufferTextureGenerator | |
generateStencilMask | H3D::FrameBufferTextureGenerator | |
getClonedInstance(Node *original, bool deepCopy, DeepCopyMap &deepCopyMap) | H3D::Node | protectedstatic |
getColorIds() | H3D::FrameBufferTextureGenerator | inline |
getColorTextures() | H3D::FrameBufferTextureGenerator | inline |
getDepthId() | H3D::FrameBufferTextureGenerator | inline |
getDepthTexture() | H3D::FrameBufferTextureGenerator | inline |
getFBOId() | H3D::FrameBufferTextureGenerator | inline |
getField(const string &_name) const | H3D::Node | virtual |
getFullName() | H3DUtil::RefCountedClass | |
getManualInitialize() const | H3DUtil::RefCountedClass | |
getMetadataByName(const string &_name) | H3D::X3DNode | |
getName() const | H3DUtil::RefCountedClass | |
getNrSamples | H3D::FrameBufferTextureGenerator | protected |
getProtoInstanceParent() | H3D::Node | inline |
getRefCount() const | H3DUtil::RefCountedClass | |
getTypeName() const | H3DUtil::RefCountedClass | |
H3DBoundedObject(Inst< SFBound > _bound=0) | H3D::H3DBoundedObject | inline |
H3DDisplayListObject(Inst< DisplayList > _displayList=0) | H3D::H3DDisplayListObject | |
hasName() | H3DUtil::RefCountedClass | |
haveStencilBuffer() | H3D::FrameBufferTextureGenerator | |
height | H3D::FrameBufferTextureGenerator | |
heightInUse | H3D::FrameBufferTextureGenerator | |
initialize() | H3D::FrameBufferTextureGenerator | virtual |
initializeFBO() | H3D::FrameBufferTextureGenerator | protected |
is_initialized | H3DUtil::RefCountedClass | protected |
isFBOInitialized() | H3D::FrameBufferTextureGenerator | inline |
isInitialized() | H3DUtil::RefCountedClass | |
last_resize_success | H3D::FrameBufferTextureGenerator | protected |
last_samples | H3D::FrameBufferTextureGenerator | protected |
lineIntersect(const Vec3f &from, const Vec3f &to, LineIntersectResult &result) | H3D::X3DGroupingNode | virtual |
manual_initialize | H3DUtil::RefCountedClass | protected |
metadata | H3D::X3DNode | |
movingSphereIntersect(H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result) | H3D::X3DGroupingNode | virtual |
multi_samples_color_ids | H3D::FrameBufferTextureGenerator | protected |
multi_samples_depth_id | H3D::FrameBufferTextureGenerator | protected |
multi_samples_fbo_id | H3D::FrameBufferTextureGenerator | protected |
name | H3DUtil::RefCountedClass | protected |
navigationInfo | H3D::FrameBufferTextureGenerator | |
needMultiSample | H3D::FrameBufferTextureGenerator | protected |
Node() | H3D::Node | |
nrLayers | H3D::FrameBufferTextureGenerator | |
nrNodesAlive() | H3D::Node | inlinestatic |
nrNodesCreated() | H3D::Node | inlinestatic |
outputTextureType | H3D::FrameBufferTextureGenerator | |
parseColorBufferStorage(std::string color_buffer_storage, std::string &style, int &index) | H3D::FrameBufferTextureGenerator | protected |
preProcessFBO(int srcX, int srcY, int w, int h, int depth) | H3D::FrameBufferTextureGenerator | protected |
projectionHeight | H3D::FrameBufferTextureGenerator | |
projectionWidth | H3D::FrameBufferTextureGenerator | |
ref() | H3DUtil::RefCountedClass | |
ref_count | H3DUtil::RefCountedClass | protected |
ref_count_lock_pointer | H3DUtil::RefCountedClass | protected |
RefCountedClass() | H3DUtil::RefCountedClass | |
RefCountedClass(bool _use_lock) | H3DUtil::RefCountedClass | |
removeChildren | H3D::X3DGroupingNode | |
removeDestructCallback(void(*func)(Node *, void *), void *args) | H3D::Node | |
removeUnrefCallback(void(*func)(RefCountedClass *, void *), void *args) | H3DUtil::RefCountedClass | |
render() | H3D::FrameBufferTextureGenerator | virtual |
render_func | H3D::FrameBufferTextureGenerator | protected |
render_func_data | H3D::FrameBufferTextureGenerator | protected |
render_states | H3D::X3DGroupingNode | protected |
resizeBuffers(H3DInt32 w, H3DInt32 h, H3DInt32 d) | H3D::FrameBufferTextureGenerator | protected |
samples | H3D::FrameBufferTextureGenerator | |
scissorBoxHeight | H3D::FrameBufferTextureGenerator | |
scissorBoxWidth | H3D::FrameBufferTextureGenerator | |
scissorBoxX | H3D::FrameBufferTextureGenerator | |
scissorBoxY | H3D::FrameBufferTextureGenerator | |
setAlwaysUseExistingViewport(bool use) | H3D::FrameBufferTextureGenerator | inline |
setManualInitialize(bool b) | H3DUtil::RefCountedClass | |
setName(const std::string &_name) | H3DUtil::RefCountedClass | |
setProtoInstanceParent(X3DPrototypeInstance *p) | H3D::Node | inline |
setRenderCallback(RenderCallbackFunc func, void *args=NULL) | H3D::FrameBufferTextureGenerator | |
setupScissor(bool needSinglePassStereo, float *viewports_size, int desired_fbo_width, int desired_fbo_height) | H3D::FrameBufferTextureGenerator | protected |
shadow_caster | H3D::FrameBufferTextureGenerator | protected |
splitScene | H3D::FrameBufferTextureGenerator | |
stencil_id | H3D::FrameBufferTextureGenerator | protected |
stringToDepthFormat(const string &s) | H3D::FrameBufferTextureGenerator | protected |
stringToDepthType(const string &s) | H3D::FrameBufferTextureGenerator | protected |
stringToInternalDepthFormat(const string &s) | H3D::FrameBufferTextureGenerator | protected |
stringToInternalFormat(const string &format_string) | H3D::FrameBufferTextureGenerator | protected |
traverseSG(TraverseInfo &ti) | H3D::FrameBufferTextureGenerator | virtual |
type_name | H3DUtil::RefCountedClass | protected |
unref() | H3DUtil::RefCountedClass | |
unref_callbacks | H3DUtil::RefCountedClass | protected |
update | H3D::FrameBufferTextureGenerator | |
use_union_bound | H3D::X3DGroupingNode | |
useDSA | H3D::FrameBufferTextureGenerator | |
useInverseMasking | H3D::FrameBufferTextureGenerator | |
useNavigation | H3D::FrameBufferTextureGenerator | |
useScissor | H3D::FrameBufferTextureGenerator | |
useSpecifiedClearColor | H3D::FrameBufferTextureGenerator | |
useStereo | H3D::FrameBufferTextureGenerator | |
viewpoint | H3D::FrameBufferTextureGenerator | |
width | H3D::FrameBufferTextureGenerator | |
widthInUse | H3D::FrameBufferTextureGenerator | |
X3DChildNode(Inst< SFNode > _metadata=0) | H3D::X3DChildNode | |
X3DGroupingNode(Inst< AddChildren > _addChildren=0, Inst< RemoveChildren > _removeChildren=0, Inst< MFChild > _children=0, Inst< SFNode > _metadata=0, Inst< SFBound > _bound=0, Inst< SFVec3f > _bboxCenter=0, Inst< SFVec3f > _bboxSize=0) | H3D::X3DGroupingNode | |
X3DNode(Inst< SFNode > _metadata=0) | H3D::X3DNode | |
~FrameBufferTextureGenerator() | H3D::FrameBufferTextureGenerator | virtual |
~Node() | H3D::Node | virtual |
~RefCountedClass() | H3DUtil::RefCountedClass | virtual |
~X3DGroupingNode() | H3D::X3DGroupingNode | virtual |