H3D API  2.4.1
H3D::OrthoViewpoint Member List

This is the complete list of members for H3D::OrthoViewpoint, including all inherited members.

accForwardMatrixH3D::X3DViewpointNode
accInverseMatrixH3D::X3DViewpointNode
addDestructCallback(void(*func)(Node *, void *), void *args)H3D::Node
addUnrefCallback(void(*func)(RefCountedClass *, void *), void *args)H3DUtil::RefCountedClass
bindTimeH3D::X3DBindableNode
BOTH_EYE enum valueH3D::X3DViewpointNode
centerOfRotationH3D::X3DViewpointNode
clone(bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL)H3D::Nodevirtual
cloneFieldValue(Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap)H3D::Nodeprotected
closestPoint(const Vec3f &p, NodeIntersectResult &result)H3D::Nodevirtual
DeepCopyMap typedefH3D::Node
defaultXMLContainerField()H3D::Nodeinlinevirtual
descriptionH3D::X3DViewpointNode
detectCollision(const vector< H3DFloat > &avatar_size, X3DChildNode *topNode)H3D::X3DViewpointNodevirtual
EyeMode enum nameH3D::X3DViewpointNode
fieldOfViewH3D::OrthoViewpoint
getActive()H3D::X3DViewpointNodeinlinestatic
H3D::X3DBindableNode::getActive(const string &bindable_stack_name)H3D::X3DBindableNodeinlinestatic
getAllViewpoints()H3D::X3DViewpointNodeinlinestatic
getClonedInstance(Node *original, bool deepCopy, DeepCopyMap &deepCopyMap)H3D::Nodeprotectedstatic
getField(const string &_name) constH3D::Nodevirtual
getFullName()H3DUtil::RefCountedClass
getManualInitialize() constH3DUtil::RefCountedClass
getMetadataByName(const string &_name)H3D::X3DNode
getName() constH3DUtil::RefCountedClass
getProjectionMatrix(EyeMode eye_mode, H3DFloat width, H3DFloat height, H3DFloat clip_near, H3DFloat clip_far, StereoInfo *stereo_info=0, bool mirrored_in_y=false)H3D::X3DViewpointNodevirtual
getProtoInstanceParent()H3D::Nodeinline
getRefCount() constH3DUtil::RefCountedClass
getStack(const string &bindable_stack_name)H3D::X3DBindableNodestatic
getStackMap()H3D::X3DBindableNodestatic
getTypeName() constH3DUtil::RefCountedClass
getViewMatrix(EyeMode eye_mode, StereoInfo *stereo_info=0)H3D::X3DViewpointNodevirtual
hasName()H3DUtil::RefCountedClass
in_scene_graphH3D::X3DViewpointNodeprotected
initialize()H3D::X3DBindableNodevirtual
inSceneGraph()H3D::X3DViewpointNodeinline
is_initializedH3DUtil::RefCountedClassprotected
is_top_levelH3D::X3DViewpointNodeprotected
isBoundH3D::X3DBindableNode
isInitialized()H3DUtil::RefCountedClass
isStackTop()H3D::X3DBindableNodeinline
isTopLevel()H3D::X3DViewpointNodeinline
jumpH3D::X3DViewpointNode
LEFT_EYE enum valueH3D::X3DViewpointNode
lineIntersect(const Vec3f &from, const Vec3f &to, LineIntersectResult &result)H3D::Nodevirtual
manual_initializeH3DUtil::RefCountedClassprotected
metadataH3D::X3DNode
MONO enum valueH3D::X3DViewpointNode
moveTo(Vec3f new_pos)H3D::X3DViewpointNodevirtual
movingSphereIntersect(H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result)H3D::Nodevirtual
nameH3DUtil::RefCountedClassprotected
Node()H3D::Node
nrNodesAlive()H3D::Nodeinlinestatic
nrNodesCreated()H3D::Nodeinlinestatic
orientationH3D::X3DViewpointNode
OrthoViewpoint(Inst< SFSetBind > _set_bind=0, Inst< SFVec3f > _centerOfRotation=0, Inst< SFString > _description=0, Inst< MFFloat > _fieldOfView=0, Inst< SFBool > _jump=0, Inst< SFNode > _metadata=0, Inst< SFOrientation > _orientation=0, Inst< SFPosition > _position=0, Inst< SFBool > _retainUserOffsets=0, Inst< SFTime > _bindTime=0, Inst< SFBool > _isBound=0, Inst< SFMatrix4f > _accForwardMatrix=0, Inst< SFMatrix4f > _accInverseMatrix=0, Inst< SFBool > _retainAspectRatio=0)H3D::OrthoViewpoint
positionH3D::X3DViewpointNode
ref()H3DUtil::RefCountedClass
ref_countH3DUtil::RefCountedClassprotected
ref_count_lock_pointerH3DUtil::RefCountedClassprotected
RefCountedClass()H3DUtil::RefCountedClass
RefCountedClass(bool _use_lock)H3DUtil::RefCountedClass
relOrnH3D::X3DViewpointNode
relPosH3D::X3DViewpointNode
removeDestructCallback(void(*func)(Node *, void *), void *args)H3D::Node
removeFromStack()H3D::X3DViewpointNodevirtual
removeUnrefCallback(void(*func)(RefCountedClass *, void *), void *args)H3DUtil::RefCountedClass
render()H3D::Nodeinlinevirtual
retainAspectRatioH3D::OrthoViewpoint
retainUserOffsetsH3D::X3DViewpointNode
RIGHT_EYE enum valueH3D::X3DViewpointNode
rotateAround(Rotation rotation, bool collision, Vec3f rotation_center)H3D::X3DViewpointNodevirtual
rotateAroundSelf(Rotation rotation)H3D::X3DViewpointNodevirtual
set_bindH3D::X3DBindableNode
setManualInitialize(bool b)H3DUtil::RefCountedClass
setName(const std::string &_name)H3DUtil::RefCountedClass
setProtoInstanceParent(X3DPrototypeInstance *p)H3D::Nodeinline
setupProjection(EyeMode eye_mode, H3DFloat width, H3DFloat height, H3DFloat clip_near, H3DFloat clip_far, StereoInfo *stereo_info=0, bool update_stereo_proj_shift=false)H3D::OrthoViewpointvirtual
setupViewMatrix(EyeMode eye_mode, StereoInfo *stereo_info=0, bool update_stereo_view_shift=false)H3D::X3DViewpointNodevirtual
stackH3D::X3DBindableNodeprotectedstatic
toStackTop()H3D::X3DViewpointNodevirtual
totalOrientationH3D::X3DViewpointNode
totalPositionH3D::X3DViewpointNode
translate(Vec3f direction, bool collision, const vector< H3DFloat > &avatar_size, X3DChildNode *topNode)H3D::X3DViewpointNodevirtual
traverseSG(TraverseInfo &ti)H3D::X3DViewpointNodevirtual
type_nameH3DUtil::RefCountedClassprotected
unref()H3DUtil::RefCountedClass
unref_callbacksH3DUtil::RefCountedClassprotected
viewpointsChanged()H3D::X3DViewpointNodeinlinestatic
windowFromfieldOfView(H3DFloat width, H3DFloat height, H3DFloat clip_near, H3DFloat &top, H3DFloat &bottom, H3DFloat &right, H3DFloat &left)H3D::OrthoViewpointvirtual
X3DBindableNode(const string &_bindable_stack_name, Inst< SFSetBind > _set_bind=0, Inst< SFNode > _metadata=0, Inst< SFTime > _bindTime=0, Inst< SFBool > _isBound=0)H3D::X3DBindableNode
X3DChildNode(Inst< SFNode > _metadata=0)H3D::X3DChildNode
X3DNode(Inst< SFNode > _metadata=0)H3D::X3DNode
X3DViewpointNode(Inst< SFSetBind > _set_bind=0, Inst< SFVec3f > _centerOfRotation=0, Inst< SFString > _description=0, Inst< SFBool > _jump=0, Inst< SFNode > _metadata=0, Inst< SFOrientation > _orientation=0, Inst< SFPosition > _position=0, Inst< SFBool > _retainUserOffsets=0, Inst< SFTime > _bindTime=0, Inst< SFBool > _isBound=0, Inst< SFMatrix4f > _accForwardMatrix=0, Inst< SFMatrix4f > _accInverseMatrix=0, Inst< SFSumVec3f > _totalPosition=0, Inst< SFSumRotation > _totalOrientation=0)H3D::X3DViewpointNode
~Node()H3D::Nodevirtual
~RefCountedClass()H3DUtil::RefCountedClassvirtual
~X3DBindableNode()H3D::X3DBindableNodeinlinevirtual
~X3DViewpointNode()H3D::X3DViewpointNodeinlinevirtual