H3D API
2.4.1
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Functions for use by the ShadowCaster node to generate a shader to use for shader volume rendering depending on different options. More...
Functions | |
void | shaderInit (bool cpu_shadows, bool draw_caps, bool is_dir_light, bool single_pass_stereo, float matrixViewShift, float matrixProjShift) |
Initialize and enable a shader for the given properties for use in a ShadowCaster node. | |
void | shaderToggle (bool on) |
Enable/disable the shader currently in use. | |
void | shaderClean () |
Disable the shader and clean up any other settings made by it. | |
bool | setPointLightPosition (const Vec3f &pos) |
Set the point light position in the shader (only valid for geometry shader version of shader). More... | |
bool | setDirectionalLightDir (const Vec3f &dir) |
Set the directional light direction in the shader (only valid for geometry shader version of shader). More... | |
bool | setTransformMatrix (const Matrix4f &m) |
Set the transform matrix for the shadow relative to the graphics object in the shader. More... | |
Functions for use by the ShadowCaster node to generate a shader to use for shader volume rendering depending on different options.
NOTE: Do not try to use these on their own. They're only meant for ShadowCaster node internal use. Examples:
bool H3D::ShadowCasterShaders::setDirectionalLightDir | ( | const Vec3f & | dir | ) |
Set the directional light direction in the shader (only valid for geometry shader version of shader).
Returns true on success.
bool H3D::ShadowCasterShaders::setPointLightPosition | ( | const Vec3f & | pos | ) |
Set the point light position in the shader (only valid for geometry shader version of shader).
Returns true on success.
bool H3D::ShadowCasterShaders::setTransformMatrix | ( | const Matrix4f & | m | ) |
Set the transform matrix for the shadow relative to the graphics object in the shader.
Returns true on success.
Referenced by H3D::ShadowGeometry::renderShadowGPU().