H3D API
2.4.1
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Struct used to define an attribute in the shader. More...
#include <H3D/H3DGeneratedShaderNode.h>
Public Member Functions | |
Attribute (const string &_name, const string &_type) | |
Constructor. | |
Public Attributes | |
string | name |
The name of the attribute. | |
string | type |
The glsl type of the variable(int, float, etc). | |
Struct used to define an attribute in the shader.