H3D API
2.4.1
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This is the complete list of members for H3D::Node::NodeIntersectResult, including all inherited members.
addResults(IntersectionInfo &temp_result, Node *the_node, bool add_transform=true) | H3D::Node::NodeIntersectResult | inline |
addTransform() | H3D::Node::NodeIntersectResult | inline |
clearData() | H3D::Node::NodeIntersectResult | inlinevirtual |
collide_invisible | H3D::Node::NodeIntersectResult | |
current_matrix | H3D::Node::NodeIntersectResult | protected |
geometry_transforms | H3D::Node::NodeIntersectResult | protected |
getCurrentTransform() | H3D::Node::NodeIntersectResult | inline |
getGeometryTransforms() | H3D::Node::NodeIntersectResult | inline |
override_no_collision | H3D::Node::NodeIntersectResult | |
popTransform() | H3D::Node::NodeIntersectResult | inline |
pushTransform(const Matrix4f &matrix) | H3D::Node::NodeIntersectResult | inline |
result | H3D::Node::NodeIntersectResult | |
theNodes | H3D::Node::NodeIntersectResult | |
transformResult() | H3D::Node::NodeIntersectResult | inline |
user_data | H3D::Node::NodeIntersectResult |