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H3D API
2.4.1
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This is the complete list of members for H3D::Node::NodeIntersectResult, including all inherited members.
| addResults(IntersectionInfo &temp_result, Node *the_node, bool add_transform=true) | H3D::Node::NodeIntersectResult | inline |
| addTransform() | H3D::Node::NodeIntersectResult | inline |
| clearData() | H3D::Node::NodeIntersectResult | inlinevirtual |
| collide_invisible | H3D::Node::NodeIntersectResult | |
| current_matrix | H3D::Node::NodeIntersectResult | protected |
| geometry_transforms | H3D::Node::NodeIntersectResult | protected |
| getCurrentTransform() | H3D::Node::NodeIntersectResult | inline |
| getGeometryTransforms() | H3D::Node::NodeIntersectResult | inline |
| override_no_collision | H3D::Node::NodeIntersectResult | |
| popTransform() | H3D::Node::NodeIntersectResult | inline |
| pushTransform(const Matrix4f &matrix) | H3D::Node::NodeIntersectResult | inline |
| result | H3D::Node::NodeIntersectResult | |
| theNodes | H3D::Node::NodeIntersectResult | |
| transformResult() | H3D::Node::NodeIntersectResult | inline |
| user_data | H3D::Node::NodeIntersectResult |