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virtual void | setVertexArray (unsigned int, const osg::Vec2 *) |
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virtual void | setVertexArray (unsigned int, const osg::Vec3 *) |
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virtual void | setVertexArray (unsigned int, const osg::Vec4 *) |
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virtual void | setVertexArray (unsigned int, const osg::Vec2d *) |
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virtual void | setVertexArray (unsigned int, const osg::Vec3d *) |
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virtual void | setVertexArray (unsigned int, const osg::Vec4d *) |
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virtual void | begin (GLenum mode) |
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virtual void | vertex (unsigned int vert) |
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virtual void | end () |
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virtual void | drawArrays (GLenum mode, GLint first, GLsizei count) |
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template<typename I > |
void | drawElements (GLenum mode, GLsizei count, const I *indices) |
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virtual void | drawElements (GLenum mode, GLsizei count, const GLubyte *indices) |
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virtual void | drawElements (GLenum mode, GLsizei count, const GLushort *indices) |
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virtual void | drawElements (GLenum mode, GLsizei count, const GLuint *indices) |
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void | useVertexCacheAsVertexArray () |
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GLenum | _modeCache |
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std::vector< GLuint > | _indexCache |
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std::vector< unsigned int > | _remap |
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std::vector< Vec3 > | _vertexCache |
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bool | _treatVertexDataAsTemporary |
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The documentation for this class was generated from the following file:
- /home/karlu20/private/installs/OpenSceneGraph/include/osg/TriangleLinePointIndexFunctor