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virtual void | setVertexArray (unsigned int count, const Vec2 *vertices)=0 |
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virtual void | setVertexArray (unsigned int count, const Vec3 *vertices)=0 |
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virtual void | setVertexArray (unsigned int count, const Vec4 *vertices)=0 |
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virtual void | setVertexArray (unsigned int count, const Vec2d *vertices)=0 |
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virtual void | setVertexArray (unsigned int count, const Vec3d *vertices)=0 |
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virtual void | setVertexArray (unsigned int count, const Vec4d *vertices)=0 |
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virtual void | drawArrays (GLenum mode, GLint first, GLsizei count)=0 |
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virtual void | drawElements (GLenum mode, GLsizei count, const GLubyte *indices)=0 |
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virtual void | drawElements (GLenum mode, GLsizei count, const GLushort *indices)=0 |
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virtual void | drawElements (GLenum mode, GLsizei count, const GLuint *indices)=0 |
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virtual void | begin (GLenum mode)=0 |
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virtual void | vertex (unsigned int pos)=0 |
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virtual void | end ()=0 |
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void | useVertexCacheAsVertexArray () |
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std::vector< Vec3 > | _vertexCache |
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bool | _treatVertexDataAsTemporary |
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The documentation for this class was generated from the following file:
- /home/karlu20/private/installs/OpenSceneGraph/include/osg/PrimitiveSet