OpenSceneGraph
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Public Member Functions | |
virtual osg::View * | asView () |
Provide a mechanism for getting the osg::View associated with this GUIActionAdapter. More... | |
virtual void | requestRedraw ()=0 |
requestRedraw() requests a single redraw. | |
virtual void | requestContinuousUpdate (bool needed=true)=0 |
requestContinuousUpdate(bool) is for en/disabling a throw or idle callback to be requested by a GUIEventHandler (typically a CameraManipulator, though other GUIEventHandler's may also provide functionality). More... | |
virtual void | requestWarpPointer (float x, float y)=0 |
requestWarpPointer(int,int) is requesting a repositioning of the mouse pointer to a specified x,y location on the window. More... | |
virtual bool | computeIntersections (const osgGA::GUIEventAdapter &, osgUtil::LineSegmentIntersector::Intersections &, osg::Node::NodeMask=0xffffffff) |
Compute intersections of a ray, starting the current mouse position, through the specified camera. More... | |
virtual bool | computeIntersections (const osgGA::GUIEventAdapter &, const osg::NodePath &, osgUtil::LineSegmentIntersector::Intersections &, osg::Node::NodeMask=0xffffffff) |
Compute intersections of a ray, starting the current mouse position, through the specified master camera's window/eye coordinates and a specified nodePath's subgraph. More... | |
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inlinevirtual |
Provide a mechanism for getting the osg::View associated with this GUIActionAdapter.
One would use this to case view to osgViewer::View(er) if supported by the subclass.
Reimplemented in osgViewer::View.
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inlinevirtual |
Compute intersections of a ray, starting the current mouse position, through the specified camera.
Reimplemented in osgViewer::View.
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inlinevirtual |
Compute intersections of a ray, starting the current mouse position, through the specified master camera's window/eye coordinates and a specified nodePath's subgraph.
Reimplemented in osgViewer::View.
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pure virtual |
requestContinuousUpdate(bool) is for en/disabling a throw or idle callback to be requested by a GUIEventHandler (typically a CameraManipulator, though other GUIEventHandler's may also provide functionality).
GUI toolkits can respond to this immediately by registering an idle/timed callback, or can delay setting the callback and update at their own leisure.
Implemented in osgViewer::View, and osgViewer::GraphicsWindow.
requestWarpPointer(int,int) is requesting a repositioning of the mouse pointer to a specified x,y location on the window.
This is used by some camera manipulators to initialise the mouse pointer when mouse position relative to a controls neutral mouse position is required, i.e when mimicking an aircraft joystick.
Implemented in osgViewer::View, osgViewer::GraphicsWindow, osgQt::GraphicsWindowQt, osgViewer::GraphicsWindowCocoa, osgViewer::GraphicsWindowX11, osgViewer::GraphicsWindowCarbon, and osgViewer::GraphicsWindowWin32.