OpenSceneGraph
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Functor for transforming a drawable's vertex and normal attributes by specified matrix. More...
Public Member Functions | |
TransformAttributeFunctor (const osg::Matrix &m) | |
Construct a functor to transform a drawable's vertex and normal attributes by specified matrix. More... | |
virtual void | apply (osg::Drawable::AttributeType type, unsigned int count, osg::Vec3 *begin) |
Do the work of transforming vertex and normal attributes. More... | |
virtual void | apply (osg::Drawable::AttributeType type, unsigned int count, osg::Vec3d *begin) |
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virtual void | apply (AttributeType, unsigned int, GLbyte *) |
virtual void | apply (AttributeType, unsigned int, GLshort *) |
virtual void | apply (AttributeType, unsigned int, GLint *) |
virtual void | apply (AttributeType, unsigned int, GLubyte *) |
virtual void | apply (AttributeType, unsigned int, GLushort *) |
virtual void | apply (AttributeType, unsigned int, GLuint *) |
virtual void | apply (AttributeType, unsigned int, float *) |
virtual void | apply (AttributeType, unsigned int, Vec2 *) |
virtual void | apply (AttributeType, unsigned int, Vec4 *) |
virtual void | apply (AttributeType, unsigned int, Vec4ub *) |
virtual void | apply (AttributeType, unsigned int, double *) |
virtual void | apply (AttributeType, unsigned int, Vec2d *) |
virtual void | apply (AttributeType, unsigned int, Vec4d *) |
Public Attributes | |
osg::Matrix | _m |
osg::Matrix | _im |
Functor for transforming a drawable's vertex and normal attributes by specified matrix.
typically used for flattening transform down onto drawable leaves.
osgUtil::TransformAttributeFunctor::TransformAttributeFunctor | ( | const osg::Matrix & | m | ) |
Construct a functor to transform a drawable's vertex and normal attributes by specified matrix.
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virtual |
Do the work of transforming vertex and normal attributes.
Reimplemented from osg::Drawable::AttributeFunctor.