OpenSceneGraph
Public Member Functions | List of all members
osg::FrameBufferAttachment Class Reference

Public Member Functions

 FrameBufferAttachment (const FrameBufferAttachment &copy)
 
 FrameBufferAttachment (RenderBuffer *target)
 
 FrameBufferAttachment (Texture1D *target, unsigned int level=0)
 
 FrameBufferAttachment (Texture2D *target, unsigned int level=0)
 
 FrameBufferAttachment (Texture2DMultisample *target, unsigned int level=0)
 
 FrameBufferAttachment (Texture3D *target, unsigned int zoffset, unsigned int level=0)
 
 FrameBufferAttachment (Texture2DArray *target, unsigned int layer, unsigned int level=0)
 
 FrameBufferAttachment (TextureCubeMap *target, unsigned int face, unsigned int level=0)
 
 FrameBufferAttachment (TextureRectangle *target)
 
 FrameBufferAttachment (Camera::Attachment &attachment)
 
FrameBufferAttachmentoperator= (const FrameBufferAttachment &copy)
 
bool isMultisample () const
 
void createRequiredTexturesAndApplyGenerateMipMap (State &state, const GLExtensions *ext) const
 
void attach (State &state, GLenum target, GLenum attachment_point, const GLExtensions *ext) const
 
int compare (const FrameBufferAttachment &fa) const
 
RenderBuffergetRenderBuffer ()
 
const RenderBuffergetRenderBuffer () const
 
TexturegetTexture ()
 
const TexturegetTexture () const
 
unsigned int getCubeMapFace () const
 
unsigned int getTextureLevel () const
 
unsigned int getTexture3DZOffset () const
 
unsigned int getTextureArrayLayer () const
 

The documentation for this class was generated from the following file: