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| FrameBufferAttachment (const FrameBufferAttachment ©) |
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| FrameBufferAttachment (RenderBuffer *target) |
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| FrameBufferAttachment (Texture1D *target, unsigned int level=0) |
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| FrameBufferAttachment (Texture2D *target, unsigned int level=0) |
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| FrameBufferAttachment (Texture2DMultisample *target, unsigned int level=0) |
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| FrameBufferAttachment (Texture3D *target, unsigned int zoffset, unsigned int level=0) |
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| FrameBufferAttachment (Texture2DArray *target, unsigned int layer, unsigned int level=0) |
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| FrameBufferAttachment (TextureCubeMap *target, unsigned int face, unsigned int level=0) |
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| FrameBufferAttachment (TextureRectangle *target) |
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| FrameBufferAttachment (Camera::Attachment &attachment) |
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FrameBufferAttachment & | operator= (const FrameBufferAttachment ©) |
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bool | isMultisample () const |
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void | createRequiredTexturesAndApplyGenerateMipMap (State &state, const GLExtensions *ext) const |
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void | attach (State &state, GLenum target, GLenum attachment_point, const GLExtensions *ext) const |
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int | compare (const FrameBufferAttachment &fa) const |
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RenderBuffer * | getRenderBuffer () |
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const RenderBuffer * | getRenderBuffer () const |
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Texture * | getTexture () |
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const Texture * | getTexture () const |
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unsigned int | getCubeMapFace () const |
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unsigned int | getTextureLevel () const |
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unsigned int | getTexture3DZOffset () const |
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unsigned int | getTextureArrayLayer () const |
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The documentation for this class was generated from the following file:
- /home/karlu20/private/installs/OpenSceneGraph/include/osg/FrameBufferObject