|
| GLExtensions (unsigned int contextID) |
|
GLuint | getCurrentProgram () const |
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bool | getProgramInfoLog (GLuint program, std::string &result) const |
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bool | getShaderInfoLog (GLuint shader, std::string &result) const |
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bool | getAttribLocation (const char *attribName, GLuint &slot) const |
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bool | getFragDataLocation (const char *fragDataName, GLuint &slot) const |
|
| void (GL_APIENTRY *glDrawBuffers)(GLsizei n |
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| void (GL_APIENTRY *glAttachShader)(GLuint program |
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| void (GL_APIENTRY *glBindAttribLocation)(GLuint program |
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| void (GL_APIENTRY *glCompileShader)(GLuint shader) |
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| GLuint (GL_APIENTRY *glCreateProgram)(void) |
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| GLuint (GL_APIENTRY *glCreateShader)(GLenum type) |
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| void (GL_APIENTRY *glDeleteProgram)(GLuint program) |
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| void (GL_APIENTRY *glDeleteObjectARB)(GLuint program) |
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| void (GL_APIENTRY *glDeleteShader)(GLuint shader) |
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| void (GL_APIENTRY *glDetachShader)(GLuint program |
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| void (GL_APIENTRY *glDisableVertexAttribArray)(GLuint index) |
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| void (GL_APIENTRY *glEnableVertexAttribArray)(GLuint index) |
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| void (GL_APIENTRY *glGetActiveAttrib)(GLuint program |
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| void (GL_APIENTRY *glGetActiveUniform)(GLuint program |
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| void (GL_APIENTRY *glGetAttachedShaders)(GLuint program |
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| GLint (GL_APIENTRY *glGetAttribLocation)(GLuint program |
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| void (GL_APIENTRY *glGetProgramiv)(GLuint program |
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| void (GL_APIENTRY *glGetObjectParameterivARB)(GLuint program |
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| void (GL_APIENTRY *glGetProgramInfoLog)(GLuint program |
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| void (GL_APIENTRY *glGetInfoLogARB)(GLuint program |
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| void (GL_APIENTRY *glGetShaderiv)(GLuint shader |
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| void (GL_APIENTRY *glGetShaderInfoLog)(GLuint shader |
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| void (GL_APIENTRY *glGetShaderSource)(GLuint shader |
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| GLint (GL_APIENTRY *glGetUniformLocation)(GLuint program |
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| void (GL_APIENTRY *glGetUniformfv)(GLuint program |
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| void (GL_APIENTRY *glGetUniformiv)(GLuint program |
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| void (GL_APIENTRY *glGetVertexAttribdv)(GLuint index |
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| void (GL_APIENTRY *glGetVertexAttribfv)(GLuint index |
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| void (GL_APIENTRY *glGetVertexAttribiv)(GLuint index |
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| void (GL_APIENTRY *glGetVertexAttribPointerv)(GLuint index |
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| GLboolean (GL_APIENTRY *glIsProgram)(GLuint program) |
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| GLboolean (GL_APIENTRY *glIsShader)(GLuint shader) |
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| void (GL_APIENTRY *glLinkProgram)(GLuint program) |
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| void (GL_APIENTRY *glShaderSource)(GLuint shader |
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| void (GL_APIENTRY *glUseProgram)(GLuint program) |
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| void (GL_APIENTRY *glUniform1f)(GLint location |
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| void (GL_APIENTRY *glUniform2f)(GLint location |
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| void (GL_APIENTRY *glUniform3f)(GLint location |
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| void (GL_APIENTRY *glUniform4f)(GLint location |
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| void (GL_APIENTRY *glUniform1i)(GLint location |
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| void (GL_APIENTRY *glUniform2i)(GLint location |
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| void (GL_APIENTRY *glUniform3i)(GLint location |
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| void (GL_APIENTRY *glUniform4i)(GLint location |
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| void (GL_APIENTRY *glUniform1fv)(GLint location |
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| void (GL_APIENTRY *glUniform2fv)(GLint location |
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| void (GL_APIENTRY *glUniform3fv)(GLint location |
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| void (GL_APIENTRY *glUniform4fv)(GLint location |
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| void (GL_APIENTRY *glUniform1iv)(GLint location |
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| void (GL_APIENTRY *glUniform2iv)(GLint location |
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| void (GL_APIENTRY *glUniform3iv)(GLint location |
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| void (GL_APIENTRY *glUniform4iv)(GLint location |
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| void (GL_APIENTRY *glUniformMatrix2fv)(GLint location |
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| void (GL_APIENTRY *glUniformMatrix3fv)(GLint location |
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| void (GL_APIENTRY *glUniformMatrix4fv)(GLint location |
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| void (GL_APIENTRY *glValidateProgram)(GLuint program) |
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| void (GL_APIENTRY *glVertexAttrib1d)(GLuint index |
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| void (GL_APIENTRY *glVertexAttrib1dv)(GLuint index |
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| void (GL_APIENTRY *glVertexAttrib1f)(GLuint index |
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| void (GL_APIENTRY *glVertexAttrib1fv)(GLuint index |
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| void (GL_APIENTRY *glVertexAttrib1s)(GLuint index |
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| void (GL_APIENTRY *glVertexAttrib1sv)(GLuint index |
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| void (GL_APIENTRY *glVertexAttrib2d)(GLuint index |
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| void (GL_APIENTRY *glVertexAttrib2dv)(GLuint index |
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| void (GL_APIENTRY *glVertexAttrib2f)(GLuint index |
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| void (GL_APIENTRY *glVertexAttrib2fv)(GLuint index |
|
| void (GL_APIENTRY *glVertexAttrib2s)(GLuint index |
|
| void (GL_APIENTRY *glVertexAttrib2sv)(GLuint index |
|
| void (GL_APIENTRY *glVertexAttrib3d)(GLuint index |
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| void (GL_APIENTRY *glVertexAttrib3dv)(GLuint index |
|
| void (GL_APIENTRY *glVertexAttrib3f)(GLuint index |
|
| void (GL_APIENTRY *glVertexAttrib3fv)(GLuint index |
|
| void (GL_APIENTRY *glVertexAttrib3s)(GLuint index |
|
| void (GL_APIENTRY *glVertexAttrib3sv)(GLuint index |
|
| void (GL_APIENTRY *glVertexAttrib4Nbv)(GLuint index |
|
| void (GL_APIENTRY *glVertexAttrib4Niv)(GLuint index |
|
| void (GL_APIENTRY *glVertexAttrib4Nsv)(GLuint index |
|
| void (GL_APIENTRY *glVertexAttrib4Nub)(GLuint index |
|
| void (GL_APIENTRY *glVertexAttrib4Nubv)(GLuint index |
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| void (GL_APIENTRY *glVertexAttrib4Nuiv)(GLuint index |
|
| void (GL_APIENTRY *glVertexAttrib4Nusv)(GLuint index |
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| void (GL_APIENTRY *glVertexAttrib4bv)(GLuint index |
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| void (GL_APIENTRY *glVertexAttrib4d)(GLuint index |
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| void (GL_APIENTRY *glVertexAttrib4dv)(GLuint index |
|
| void (GL_APIENTRY *glVertexAttrib4f)(GLuint index |
|
| void (GL_APIENTRY *glVertexAttrib4fv)(GLuint index |
|
| void (GL_APIENTRY *glVertexAttrib4iv)(GLuint index |
|
| void (GL_APIENTRY *glVertexAttrib4s)(GLuint index |
|
| void (GL_APIENTRY *glVertexAttrib4sv)(GLuint index |
|
| void (GL_APIENTRY *glVertexAttrib4ubv)(GLuint index |
|
| void (GL_APIENTRY *glVertexAttrib4uiv)(GLuint index |
|
| void (GL_APIENTRY *glVertexAttrib4usv)(GLuint index |
|
| void (GL_APIENTRY *glVertexAttribPointer)(GLuint index |
|
| void (GL_APIENTRY *glVertexAttribDivisor)(GLuint index |
|
| void (GL_APIENTRY *glUniformMatrix2x3fv)(GLint location |
|
| void (GL_APIENTRY *glUniformMatrix3x2fv)(GLint location |
|
| void (GL_APIENTRY *glUniformMatrix2x4fv)(GLint location |
|
| void (GL_APIENTRY *glUniformMatrix4x2fv)(GLint location |
|
| void (GL_APIENTRY *glUniformMatrix3x4fv)(GLint location |
|
| void (GL_APIENTRY *glUniformMatrix4x3fv)(GLint location |
|
| void (GL_APIENTRY *glClipControl)(GLenum origin |
|
| void (GL_APIENTRY *glProgramParameteri)(GLuint program |
|
| void (GL_APIENTRY *glPatchParameteri)(GLenum pname |
|
| void (GL_APIENTRY *glPatchParameterfv)(GLenum pname |
|
| void (GL_APIENTRY *glGetUniformuiv)(GLuint program |
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| void (GL_APIENTRY *glBindFragDataLocation)(GLuint program |
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| GLint (GL_APIENTRY *glGetFragDataLocation)(GLuint program |
|
| void (GL_APIENTRY *glUniform1ui)(GLint location |
|
| void (GL_APIENTRY *glUniform2ui)(GLint location |
|
| void (GL_APIENTRY *glUniform3ui)(GLint location |
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| void (GL_APIENTRY *glUniform4ui)(GLint location |
|
| void (GL_APIENTRY *glUniform1uiv)(GLint location |
|
| void (GL_APIENTRY *glUniform2uiv)(GLint location |
|
| void (GL_APIENTRY *glUniform3uiv)(GLint location |
|
| void (GL_APIENTRY *glUniform4uiv)(GLint location |
|
| GLuint (GL_APIENTRY *glGetHandleARB)(GLenum pname) |
|
| void (GL_APIENTRY *glGetUniformIndices)(GLuint program |
|
| void (GL_APIENTRY *glGetActiveUniformsiv)(GLuint program |
|
| void (GL_APIENTRY *glGetActiveUniformName)(GLuint program |
|
| GLuint (GL_APIENTRY *glGetUniformBlockIndex)(GLuint program |
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| void (GL_APIENTRY *glGetActiveUniformBlockiv)(GLuint program |
|
| void (GL_APIENTRY *glGetActiveUniformBlockName)(GLuint program |
|
| void (GL_APIENTRY *glUniformBlockBinding)(GLuint program |
|
| void (GL_APIENTRY *glGetProgramBinary)(GLuint program |
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| void (GL_APIENTRY *glProgramBinary)(GLuint program |
|
| void (GL_APIENTRY *glUniform1d)(GLint location |
|
| void (GL_APIENTRY *glUniform2d)(GLint location |
|
| void (GL_APIENTRY *glUniform3d)(GLint location |
|
| void (GL_APIENTRY *glUniform4d)(GLint location |
|
| void (GL_APIENTRY *glUniform1dv)(GLint location |
|
| void (GL_APIENTRY *glUniform2dv)(GLint location |
|
| void (GL_APIENTRY *glUniform3dv)(GLint location |
|
| void (GL_APIENTRY *glUniform4dv)(GLint location |
|
| void (GL_APIENTRY *glUniformMatrix2dv)(GLint location |
|
| void (GL_APIENTRY *glUniformMatrix3dv)(GLint location |
|
| void (GL_APIENTRY *glUniformMatrix4dv)(GLint location |
|
| void (GL_APIENTRY *glUniformMatrix2x3dv)(GLint location |
|
| void (GL_APIENTRY *glUniformMatrix3x2dv)(GLint location |
|
| void (GL_APIENTRY *glUniformMatrix2x4dv)(GLint location |
|
| void (GL_APIENTRY *glUniformMatrix4x2dv)(GLint location |
|
| void (GL_APIENTRY *glUniformMatrix3x4dv)(GLint location |
|
| void (GL_APIENTRY *glUniformMatrix4x3dv)(GLint location |
|
| void (GL_APIENTRY *glGetActiveAtomicCounterBufferiv)(GLuint program |
|
| void (GL_APIENTRY *glDispatchCompute)(GLuint numGroupsX |
|
| void (GL_APIENTRY *glGenBuffers)(GLsizei n |
|
| void (GL_APIENTRY *glBindBuffer)(GLenum target |
|
| void (GL_APIENTRY *glBufferData)(GLenum target |
|
| void (GL_APIENTRY *glBufferSubData)(GLenum target |
|
| void (GL_APIENTRY *glDeleteBuffers)(GLsizei n |
|
| GLboolean (GL_APIENTRY *glIsBuffer)(GLuint buffer) |
|
| void (GL_APIENTRY *glGetBufferSubData)(GLenum target |
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GLvoid *GL_APIENTRY * | glMapBuffer (GLenum target, GLenum access) |
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GLvoid *GL_APIENTRY * | glMapBufferRange (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) |
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| GLboolean (GL_APIENTRY *glUnmapBuffer)(GLenum target) |
|
| void (GL_APIENTRY *glGetBufferParameteriv)(GLenum target |
|
| void (GL_APIENTRY *glGetBufferPointerv)(GLenum target |
|
| void (GL_APIENTRY *glBindBufferRange)(GLenum target |
|
| void (GL_APIENTRY *glBindBufferBase)(GLenum target |
|
| void (GL_APIENTRY *glTexBuffer)(GLenum target |
|
| void (GL_APIENTRY *glMemoryBarrier)(GLbitfield barriers) |
|
| void (GL_APIENTRY *glBlendFuncSeparate)(GLenum sfactorRGB |
|
| void (GL_APIENTRY *glBlendFunci)(GLuint buf |
|
| void (GL_APIENTRY *glBlendFuncSeparatei)(GLuint buf |
|
| void (GL_APIENTRY *glSecondaryColor3ubv)(const GLubyte *coord) |
|
| void (GL_APIENTRY *glSecondaryColor3fv)(const GLfloat *coord) |
|
| void (GL_APIENTRY *glFogCoordfv)(const GLfloat *coord) |
|
| void (GL_APIENTRY *glMultiTexCoord1f)(GLenum target |
|
| void (GL_APIENTRY *glMultiTexCoord1fv)(GLenum target |
|
| void (GL_APIENTRY *glMultiTexCoord2fv)(GLenum target |
|
| void (GL_APIENTRY *glMultiTexCoord3fv)(GLenum target |
|
| void (GL_APIENTRY *glMultiTexCoord4fv)(GLenum target |
|
| void (GL_APIENTRY *glMultiTexCoord1d)(GLenum target |
|
| void (GL_APIENTRY *glMultiTexCoord1dv)(GLenum target |
|
| void (GL_APIENTRY *glMultiTexCoord2dv)(GLenum target |
|
| void (GL_APIENTRY *glMultiTexCoord3dv)(GLenum target |
|
| void (GL_APIENTRY *glMultiTexCoord4dv)(GLenum target |
|
| void (GL_APIENTRY *glGenOcclusionQueries)(GLsizei n |
|
| void (GL_APIENTRY *glDeleteOcclusionQueries)(GLsizei n |
|
| GLboolean (GL_APIENTRY *glIsOcclusionQuery)(GLuint id) |
|
| void (GL_APIENTRY *glBeginOcclusionQuery)(GLuint id) |
|
| void (GL_APIENTRY *glEndOcclusionQuery)() |
|
| void (GL_APIENTRY *glGetOcclusionQueryiv)(GLuint id |
|
| void (GL_APIENTRY *glGetOcclusionQueryuiv)(GLuint id |
|
| void (GL_APIENTRY *glGetQueryiv)(GLenum target |
|
| void (GL_APIENTRY *glGenQueries)(GLsizei n |
|
| void (GL_APIENTRY *glBeginQuery)(GLenum target |
|
| void (GL_APIENTRY *glEndQuery)(GLenum target) |
|
| void (GL_APIENTRY *glQueryCounter)(GLuint id |
|
| GLboolean (GL_APIENTRY *glIsQuery)(GLuint id) |
|
| void (GL_APIENTRY *glDeleteQueries)(GLsizei n |
|
| void (GL_APIENTRY *glGetQueryObjectiv)(GLuint id |
|
| void (GL_APIENTRY *glGetQueryObjectuiv)(GLuint id |
|
| void (GL_APIENTRY *glGetQueryObjectui64v)(GLuint id |
|
| void (GL_APIENTRY *glGetInteger64v)(GLenum pname |
|
| void (GL_APIENTRY *glSampleMaski)(GLuint maskNumber |
|
| void (GL_APIENTRY *glBindProgram)(GLenum target |
|
| void (GL_APIENTRY *glGenPrograms)(GLsizei n |
|
| void (GL_APIENTRY *glDeletePrograms)(GLsizei n |
|
| void (GL_APIENTRY *glProgramString)(GLenum target |
|
| void (GL_APIENTRY *glProgramLocalParameter4fv)(GLenum target |
|
bool | isTexStorage2DSupported () const |
|
bool | isCompressedTexImage2DSupported () const |
|
bool | isCompressedTexSubImage2DSupported () const |
|
bool | isBindImageTextureSupported () const |
|
bool | isNonPowerOfTwoTextureSupported (GLenum filter) const |
|
| void (GL_APIENTRY *glTexStorage2D)(GLenum target |
|
| void (GL_APIENTRY *glCompressedTexImage2D)(GLenum target |
|
| void (GL_APIENTRY *glCompressedTexSubImage2D)(GLenum target |
|
| void (GL_APIENTRY *glGetCompressedTexImage)(GLenum target |
|
| void (GL_APIENTRY *glTexImage2DMultisample)(GLenum target |
|
| void (GL_APIENTRY *glTexParameterIiv)(GLenum target |
|
| void (GL_APIENTRY *glTexParameterIuiv)(GLenum target |
|
| void (GL_APIENTRY *glBindImageTexture)(GLuint unit |
|
bool | isCompressedTexImage3DSupported () const |
|
bool | isCompressedTexSubImage3DSupported () const |
|
| void (GL_APIENTRY *glTexImage3D)(GLenum target |
|
| void (GL_APIENTRY *glTexSubImage3D)(GLenum target |
|
| void (GL_APIENTRY *glCopyTexSubImage3D)(GLenum target |
|
| void (GL_APIENTRY *glCompressedTexImage3D)(GLenum target |
|
| void (GL_APIENTRY *glCompressedTexSubImage3D)(GLenum target |
|
| void (GL_APIENTRY *glBlendColor)(GLclampf red |
|
| void (GL_APIENTRY *glBlendEquation)(GLenum mode) |
|
| void (GL_APIENTRY *glBlendEquationSeparate)(GLenum modeRGB |
|
| void (GL_APIENTRY *glBlendEquationi)(GLuint buf |
|
| void (GL_APIENTRY *glBlendEquationSeparatei)(GLuint buf |
|
| void (GL_APIENTRY *glEnablei)(GLenum capability |
|
| void (GL_APIENTRY *glDisablei)(GLenum capability |
|
| void (GL_APIENTRY *glActiveStencilFace)(GLenum face) |
|
| void (GL_APIENTRY *glStencilOpSeparate)(GLenum face |
|
| void (GL_APIENTRY *glStencilMaskSeparate)(GLenum face |
|
| void (GL_APIENTRY *glStencilFuncSeparate)(GLenum face |
|
| void (GL_APIENTRY *glStencilFuncSeparateATI)(GLenum frontfunc |
|
| void (GL_APIENTRY *glColorMaski)(GLuint buf |
|
| void (GL_APIENTRY *glClampColor)(GLenum target |
|
| void (GL_APIENTRY *glPrimitiveRestartIndex)(GLuint index) |
|
| void (GL_APIENTRY *glSampleCoverage)(GLclampf value |
|
| void (GL_APIENTRY *glPointParameteri)(GLenum pname |
|
| void (GL_APIENTRY *glPointParameterf)(GLenum pname |
|
| void (GL_APIENTRY *glPointParameterfv)(GLenum pname |
|
bool | isRenderbufferMultisampleSupported () const |
|
bool | isRenderbufferMultisampleCoverageSupported () const |
|
| void (GL_APIENTRY *glBindRenderbuffer)(GLenum |
|
| void (GL_APIENTRY *glDeleteRenderbuffers)(GLsizei n |
|
| void (GL_APIENTRY *glGenRenderbuffers)(GLsizei |
|
GLuint * | void (GL_APIENTRY *glRenderbufferStorage)(GLenum |
|
| void (GL_APIENTRY *glRenderbufferStorageMultisample)(GLenum |
|
| void (GL_APIENTRY *glRenderbufferStorageMultisampleCoverageNV)(GLenum |
|
| void (GL_APIENTRY *glBindFramebuffer)(GLenum |
|
| void (GL_APIENTRY *glDeleteFramebuffers)(GLsizei n |
|
| void (GL_APIENTRY *glGenFramebuffers)(GLsizei |
|
GLuint * | GLenum (GL_APIENTRY *glCheckFramebufferStatus)(GLenum) |
|
| void (GL_APIENTRY *glFramebufferTexture1D)(GLenum |
|
| void (GL_APIENTRY *glFramebufferTexture2D)(GLenum |
|
| void (GL_APIENTRY *glFramebufferTexture3D)(GLenum |
|
| void (GL_APIENTRY *glFramebufferTexture)(GLenum |
|
| void (GL_APIENTRY *glFramebufferTextureLayer)(GLenum |
|
| void (GL_APIENTRY *glFramebufferTextureFace)(GLenum target |
|
| void (GL_APIENTRY *glFramebufferRenderbuffer)(GLenum |
|
| void (GL_APIENTRY *glGenerateMipmap)(GLenum) |
|
| void (GL_APIENTRY *glBlitFramebuffer)(GLint |
|
| void (GL_APIENTRY *glGetRenderbufferParameteriv)(GLenum |
|
GLint * | GLsync (GL_APIENTRY *glFenceSync)(GLenum condition |
|
| GLboolean (GL_APIENTRY *glIsSync)(GLsync sync) |
|
| void (GL_APIENTRY *glDeleteSync)(GLsync sync) |
|
| GLenum (GL_APIENTRY *glClientWaitSync)(GLsync sync |
|
| void (GL_APIENTRY *glWaitSync)(GLsync sync |
|
| void (GL_APIENTRY *glGetSynciv)(GLsync sync |
|
| void (GL_APIENTRY *glBeginTransformFeedback)(GLenum primitiveMode) |
|
| void (GL_APIENTRY *glEndTransformFeedback)(void) |
|
| void (GL_APIENTRY *glTransformFeedbackVaryings)(GLuint program |
|
| void (GL_APIENTRY *glGetTransformFeedbackVarying)(GLuint program |
|
| void (GL_APIENTRY *glBindTransformFeedback)(GLenum target |
|
| void (GL_APIENTRY *glDeleteTransformFeedbacks)(GLsizei n |
|
| void (GL_APIENTRY *glGenTransformFeedbacks)(GLsizei n |
|
| GLboolean (GL_APIENTRY *glIsTransformFeedback)(GLuint id) |
|
| void (GL_APIENTRY *glPauseTransformFeedback)(void) |
|
| void (GL_APIENTRY *glResumeTransformFeedback)(void) |
|
| void (GL_APIENTRY *glDrawTransformFeedback)(GLenum mode |
|
| void (GL_APIENTRY *glDrawTransformFeedbackStream)(GLenum mode |
|
| void (GL_APIENTRY *glDrawTransformFeedbackInstanced)(GLenum mode |
|
| void (GL_APIENTRY *glDrawTransformFeedbackStreamInstanced)(GLenum mode |
|
| void (GL_APIENTRY *glCreateTransformFeedbacks)(GLsizei n |
|
| void (GL_APIENTRY *glTransformFeedbackBufferBase)(GLuint xfb |
|
| void (GL_APIENTRY *glTransformFeedbackBufferRange)(GLuint xfb |
|
| void (GL_APIENTRY *glGetTransformFeedbackiv)(GLuint xfb |
|
| void (GL_APIENTRY *glGetTransformFeedbacki_v)(GLuint xfb |
|
| void (GL_APIENTRY *glGetTransformFeedbacki64_v)(GLuint xfb |
|
| void (GL_APIENTRY *glDeleteVertexArrays)(GLsizei size |
|
| void (GL_APIENTRY *glGenVertexArrays)(GLsizei size |
|
| GLboolean (GL_APIENTRY *glIsVertexArray)(GLuint handle) |
|
| void (GL_APIENTRY *glBindVertexArray)(GLuint handle) |
|
| Referenced (bool threadSafeRefUnref) |
|
| Referenced (const Referenced &) |
|
Referenced & | operator= (const Referenced &) |
|
virtual void | setThreadSafeRefUnref (bool threadSafe) |
| Set whether to use a mutex to ensure ref() and unref() are thread safe. More...
|
|
bool | getThreadSafeRefUnref () const |
| Get whether a mutex is used to ensure ref() and unref() are thread safe. More...
|
|
bool | getThreadSafeRefUnref () const |
|
OpenThreads::Mutex * | getRefMutex () const |
| Get the mutex used to ensure thread safety of ref()/unref(). More...
|
|
OpenThreads::Mutex * | getRefMutex () const |
|
int | ref () const |
| Increment the reference count by one, indicating that this object has another pointer which is referencing it. More...
|
|
int | unref () const |
| Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
|
|
int | unref_nodelete () const |
| Decrement the reference count by one, indicating that a pointer to this object is no longer referencing it. More...
|
|
int | referenceCount () const |
| Return the number of pointers currently referencing this object. More...
|
|
ObserverSet * | getObserverSet () const |
| Get the ObserverSet if one is attached, otherwise return NULL. More...
|
|
ObserverSet * | getOrCreateObserverSet () const |
| Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. More...
|
|
void | addObserver (Observer *observer) const |
| Add a Observer that is observing this object, notify the Observer when this object gets deleted. More...
|
|
void | removeObserver (Observer *observer) const |
| Remove Observer that is observing this object. More...
|
|
|
float | glVersion |
|
float | glslLanguageVersion |
|
bool | isGlslSupported |
|
bool | isShaderObjectsSupported |
|
bool | isVertexShaderSupported |
|
bool | isFragmentShaderSupported |
|
bool | isLanguage100Supported |
|
bool | isGeometryShader4Supported |
|
bool | areTessellationShadersSupported |
|
bool | isGpuShader4Supported |
|
bool | isUniformBufferObjectSupported |
|
bool | isGetProgramBinarySupported |
|
bool | isGpuShaderFp64Supported |
|
bool | isShaderAtomicCountersSupported |
|
bool | isRectangleSupported |
|
bool | isCubeMapSupported |
|
bool | isClipControlSupported |
|
const GLenum * | bufs |
|
GLuint | shader |
|
GLuint | index |
|
GLuint const GLchar * | name |
|
GLuint GLsizei | bufSize |
|
GLuint GLsizei GLsizei * | length |
|
GLuint GLsizei GLsizei GLint * | size |
|
GLuint GLsizei GLsizei GLint GLenum * | type |
|
GLuint GLsizei GLsizei GLint GLenum GLchar * | name |
|
GLsizei | maxCount |
|
GLsizei GLsizei * | count |
|
GLsizei GLsizei GLuint * | obj |
|
const GLchar * | name |
|
GLenum | pname |
|
GLenum GLint * | params |
|
GLsizei | bufSize |
|
GLsizei GLsizei * | length |
|
GLsizei GLsizei GLchar * | infoLog |
|
GLsizei GLsizei GLchar * | source |
|
GLint | location |
|
GLint GLfloat * | params |
|
GLint GLint * | params |
|
GLenum GLdouble * | params |
|
GLenum GLfloat * | params |
|
GLenum GLvoid ** | pointer |
|
GLsizei | count |
|
GLsizei const GLchar ** | string |
|
GLsizei const GLchar const GLint * | length |
|
GLfloat | v0 |
|
GLfloat GLfloat | v1 |
|
GLfloat GLfloat GLfloat | v2 |
|
GLfloat GLfloat GLfloat GLfloat | v3 |
|
GLint | v0 |
|
GLint GLint | v1 |
|
GLint GLint GLint | v2 |
|
GLint GLint GLint GLint | v3 |
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GLsizei const GLfloat * | value |
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GLsizei const GLint * | value |
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GLsizei GLboolean | transpose |
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GLsizei GLboolean const GLfloat * | value |
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GLdouble | x |
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const GLdouble * | v |
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GLfloat | x |
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const GLfloat * | v |
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GLshort | x |
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const GLshort * | v |
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GLdouble GLdouble | y |
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GLfloat GLfloat | y |
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GLshort GLshort | y |
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GLdouble GLdouble GLdouble | z |
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GLfloat GLfloat GLfloat | z |
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GLshort GLshort GLshort | z |
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const GLbyte * | v |
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const GLint * | v |
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GLubyte | x |
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GLubyte GLubyte | y |
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GLubyte GLubyte GLubyte | z |
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GLubyte GLubyte GLubyte GLubyte | w |
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const GLubyte * | v |
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const GLuint * | v |
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const GLushort * | v |
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GLdouble GLdouble GLdouble GLdouble | w |
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GLfloat GLfloat GLfloat GLfloat | w |
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GLshort GLshort GLshort GLshort | w |
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GLint | size |
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GLint GLenum | type |
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GLint GLenum GLboolean | normalized |
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GLint GLenum GLboolean GLsizei | stride |
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GLint GLenum GLboolean GLsizei const GLvoid * | pointer |
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GLuint | divisor |
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GLenum | depthMode |
|
GLenum GLint | value |
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GLint | value |
|
const GLfloat * | values |
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GLint GLuint * | params |
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GLuint | color |
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GLuint | v0 |
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GLuint GLuint | v1 |
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GLuint GLuint GLuint | v2 |
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GLuint GLuint GLuint GLuint | v3 |
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GLsizei const GLuint * | value |
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GLsizei | uniformCount |
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GLsizei const GLchar ** | uniformNames |
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GLsizei const GLchar GLuint * | uniformIndices |
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GLsizei const GLuint * | uniformIndices |
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GLsizei const GLuint GLenum | pname |
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GLsizei const GLuint GLenum GLint * | params |
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GLuint | uniformIndex |
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GLuint GLsizei GLsizei GLchar * | uniformName |
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const GLchar * | uniformBlockName |
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GLuint | uniformBlockIndex |
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GLuint GLenum | pname |
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GLuint GLenum GLint * | params |
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GLuint GLsizei GLsizei GLchar * | uniformBlockName |
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GLuint GLuint | uniformBlockBinding |
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GLsizei GLsizei GLenum * | binaryFormat |
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GLsizei GLsizei GLenum GLvoid * | binary |
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GLenum | binaryFormat |
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GLenum const GLvoid * | binary |
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GLenum const GLvoid GLsizei | length |
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GLdouble | v0 |
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GLdouble GLdouble | v1 |
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GLdouble GLdouble GLdouble | v2 |
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GLdouble GLdouble GLdouble GLdouble | v3 |
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GLsizei const GLdouble * | value |
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GLsizei GLboolean const GLdouble * | value |
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GLuint | bufferIndex |
|
GLuint | numGroupsY |
|
GLuint GLuint | numGroupsZ |
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bool | isBufferObjectSupported |
|
bool | isPBOSupported |
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bool | isTBOSupported |
|
bool | isVAOSupported |
|
bool | isTransformFeedbackSupported |
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GLuint * | buffers |
|
GLuint | buffer |
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GLsizeiptr | size |
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GLsizeiptr const GLvoid * | data |
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GLsizeiptr const GLvoid GLenum | usage |
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GLintptr | offset |
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GLintptr GLsizeiptr | size |
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GLintptr GLsizeiptr const GLvoid * | data |
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const GLuint * | buffers |
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GLintptr GLsizeiptr GLvoid * | data |
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GLenum GLvoid ** | params |
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GLuint GLuint | buffer |
|
GLuint GLuint GLintptr | offset |
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GLuint GLuint GLintptr GLsizeiptr | size |
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GLenum | internalFormat |
|
GLenum GLuint | buffer |
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bool | isBlendFuncSeparateSupported |
|
GLenum | dfactorRGB |
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GLenum GLenum | sfactorAlpha |
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GLenum GLenum GLenum | dfactorAlpha |
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GLenum | src |
|
GLenum GLenum | dst |
|
GLenum | sfactorRGB |
|
GLenum GLenum | dfactorRGB |
|
GLenum GLenum GLenum | sfactorAlpha |
|
GLenum GLenum GLenum GLenum | dfactorAlpha |
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bool | isSecondaryColorSupported |
|
bool | isFogCoordSupported |
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bool | isMultiTexSupported |
|
bool | isOcclusionQuerySupported |
|
bool | isARBOcclusionQuerySupported |
|
bool | isTimerQuerySupported |
|
bool | isARBTimerQuerySupported |
|
GLfloat | coord |
|
const GLfloat * | coord |
|
GLdouble | coord |
|
const GLdouble * | coord |
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GLuint * | ids |
|
const GLuint * | ids |
|
GLenum GLuint * | params |
|
GLuint | id |
|
GLenum | target |
|
GLenum GLuint64 * | params |
|
GLint64 * | params |
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bool | isOpenGL32upported |
|
bool | isTextureMultisampleSupported |
|
bool | isSampleMaskiSupported |
|
GLbitfield | mask |
|
bool | isVertexProgramSupported |
|
bool | isFragmentProgramSupported |
|
GLuint * | programs |
|
GLenum | format |
|
GLenum GLsizei | len |
|
GLenum GLsizei const void * | string |
|
GLuint const GLfloat * | params |
|
bool | isMultiTexturingSupported |
|
bool | isTextureFilterAnisotropicSupported |
|
bool | isTextureSwizzleSupported |
|
bool | isTextureCompressionARBSupported |
|
bool | isTextureCompressionS3TCSupported |
|
bool | isTextureCompressionPVRTC2BPPSupported |
|
bool | isTextureCompressionPVRTC4BPPSupported |
|
bool | isTextureCompressionETCSupported |
|
bool | isTextureCompressionETC2Supported |
|
bool | isTextureCompressionRGTCSupported |
|
bool | isTextureCompressionPVRTCSupported |
|
bool | isTextureMirroredRepeatSupported |
|
bool | isTextureEdgeClampSupported |
|
bool | isTextureBorderClampSupported |
|
bool | isGenerateMipMapSupported |
|
bool | preferGenerateMipmapSGISForPowerOfTwo |
|
bool | isTextureMultisampledSupported |
|
bool | isShadowSupported |
|
bool | isShadowAmbientSupported |
|
bool | isTextureMaxLevelSupported |
|
GLint | maxTextureSize |
|
bool | _isTextureStorageEnabled |
|
bool | isClientStorageSupported |
|
bool | isTextureIntegerEXTSupported |
|
bool | isTextureStorageEnabled |
|
bool | isNonPowerOfTwoTextureMipMappedSupported |
|
bool | isNonPowerOfTwoTextureNonMipMappedSupported |
|
GLsizei | levels |
|
GLsizei GLenum | internalformat |
|
GLsizei GLenum GLsizei | width |
|
GLsizei GLenum GLsizei GLsizei | height |
|
GLint | level |
|
GLint GLenum | internalformat |
|
GLint GLenum GLsizei | width |
|
GLint GLenum GLsizei GLsizei | height |
|
GLint GLenum GLsizei GLsizei GLint | border |
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GLint GLenum GLsizei GLsizei GLint GLsizei | imageSize |
|
GLint GLenum GLsizei GLsizei GLint GLsizei const GLvoid * | data |
|
GLint GLint | xoffset |
|
GLint GLint GLint | yoffset |
|
GLint GLint GLint GLsizei | width |
|
GLint GLint GLint GLsizei GLsizei | height |
|
GLint GLint GLint GLsizei GLsizei GLenum | format |
|
GLint GLint GLint GLsizei GLsizei GLenum GLsizei | imageSize |
|
GLint GLint GLint GLsizei GLsizei GLenum GLsizei const GLvoid * | data |
|
GLint GLvoid * | data |
|
GLsizei | samples |
|
GLsizei GLint | internalformat |
|
GLsizei GLint GLsizei | width |
|
GLsizei GLint GLsizei GLsizei | height |
|
GLsizei GLint GLsizei GLsizei GLboolean | fixedsamplelocations |
|
GLenum const GLint * | data |
|
GLenum const GLuint * | data |
|
GLuint | texture |
|
GLuint GLint | level |
|
GLuint GLint GLboolean | layered |
|
GLuint GLint GLboolean GLint | layer |
|
GLuint GLint GLboolean GLint GLenum | access |
|
GLuint GLint GLboolean GLint GLenum GLenum | format |
|
bool | isTexture3DSupported |
|
bool | isTexture3DFast |
|
GLint | maxTexture3DSize |
|
GLint GLenum | internalFormat |
|
GLint GLenum GLsizei GLsizei GLsizei | depth |
|
GLint GLenum GLsizei GLsizei GLsizei GLint | border |
|
GLint GLenum GLsizei GLsizei GLsizei GLint GLenum | format |
|
GLint GLenum GLsizei GLsizei GLsizei GLint GLenum GLenum | type |
|
GLint GLenum GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * | pixels |
|
GLint GLint GLint GLint | zoffset |
|
GLint GLint GLint GLint GLsizei | width |
|
GLint GLint GLint GLint GLsizei GLsizei | height |
|
GLint GLint GLint GLint GLsizei GLsizei GLsizei | depth |
|
GLint GLint GLint GLint GLsizei GLsizei GLsizei GLenum | format |
|
GLint GLint GLint GLint GLsizei GLsizei GLsizei GLenum GLenum | type |
|
GLint GLint GLint GLint GLsizei GLsizei GLsizei GLenum GLenum const GLvoid * | pixels |
|
GLint GLint GLint GLint GLint | x |
|
GLint GLint GLint GLint GLint GLint | y |
|
GLint GLint GLint GLint GLint GLint GLsizei | width |
|
GLint GLint GLint GLint GLint GLint GLsizei GLsizei | height |
|
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei | imageSize |
|
GLint GLenum GLsizei GLsizei GLsizei GLint GLsizei const GLvoid * | data |
|
GLint GLint GLint GLint GLsizei GLsizei GLsizei GLenum GLsizei | imageSize |
|
GLint GLint GLint GLint GLsizei GLsizei GLsizei GLenum GLsizei const GLvoid * | data |
|
bool | isTexture2DArraySupported |
|
GLint | maxLayerCount |
|
GLint | max2DSize |
|
bool | isBlendColorSupported |
|
bool | isBlendEquationSupported |
|
bool | isBlendEquationSeparateSupported |
|
bool | isSGIXMinMaxSupported |
|
bool | isLogicOpSupported |
|
GLclampf | green |
|
GLclampf GLclampf | blue |
|
GLclampf GLclampf GLclampf | alpha |
|
GLenum | modeAlpha |
|
GLenum | mode |
|
GLenum | modeRGB |
|
GLenum GLenum | modeAlpha |
|
GLuint | buf |
|
bool | isStencilWrapSupported |
|
bool | isStencilTwoSidedSupported |
|
bool | isOpenGL20Supported |
|
bool | isSeparateStencilSupported |
|
GLenum | sfail |
|
GLenum GLenum | dpfail |
|
GLenum GLenum GLenum | dppass |
|
GLuint | mask |
|
GLenum | func |
|
GLenum GLint | ref |
|
GLenum GLint GLuint | mask |
|
GLenum | backfunc |
|
GLboolean | red |
|
GLboolean GLboolean | green |
|
GLboolean GLboolean GLboolean | blue |
|
GLboolean GLboolean GLboolean GLboolean | alpha |
|
bool | isClampColorSupported |
|
bool | isMultisampleSupported |
|
bool | isMultisampleFilterHintSupported |
|
GLboolean | invert |
|
bool | isPointParametersSupported |
|
bool | isPointSpriteSupported |
|
bool | isPointSpriteCoordOriginSupported |
|
GLint | param |
|
GLfloat | param |
|
const GLfloat * | params |
|
bool | isFrameBufferObjectSupported |
|
bool | isPackedDepthStencilSupported |
|
| GLuint |
|
const GLuint * | renderbuffers |
|
GLuint | GLenum |
|
GLuint | GLsizei |
|
| GLsizei |
|
| GLenum |
|
const GLuint * | framebuffers |
|
| GLint |
|
GLenum | attachment |
|
GLenum GLuint | texture |
|
GLenum GLuint GLint | level |
|
GLenum GLuint GLint GLenum | face |
|
| GLbitfield |
|
GLint GLbitfield | flags |
|
GLbitfield | flags |
|
GLbitfield GLuint64 | timeout |
|
GLenum GLsizei | bufSize |
|
GLenum GLsizei GLsizei * | length |
|
GLenum GLsizei GLsizei GLint * | values |
|
GLsizei const GLchar *const * | varyings |
|
GLsizei const GLchar *const GLenum | bufferMode |
|
GLuint GLsizei GLsizei GLsizei * | size |
|
GLuint GLsizei GLsizei GLsizei GLenum * | type |
|
GLuint GLsizei GLsizei GLsizei GLenum GLchar * | name |
|
GLuint GLuint | stream |
|
GLuint GLsizei | instancecount |
|
GLuint GLuint GLsizei | instancecount |
|
GLuint GLuint GLintptr GLsizei | size |
|
GLenum GLint * | param |
|
GLenum GLuint | index |
|
GLenum GLuint GLint * | param |
|
GLenum GLuint GLint64 * | param |
|
const GLuint * | handles |
|
GLuint * | handles |
|