A class adapting OpenGL 1.0 glBegin()/glEnd() style code to vertex array based code.
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| GLBeginEndAdapter (State *state=0) |
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void | setState (State *state) |
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State * | getState () |
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const State * | getState () const |
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void | setMatrixMode (MatrixMode mode) |
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MatrixMode | setMatrixMode () const |
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void | PushMatrix () |
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void | PopMatrix () |
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void | LoadIdentity () |
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void | LoadMatrixd (const GLdouble *m) |
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void | MultMatrixd (const GLdouble *m) |
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void | Translatef (GLfloat x, GLfloat y, GLfloat z) |
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void | Scalef (GLfloat x, GLfloat y, GLfloat z) |
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void | Rotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z) |
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void | Translated (GLdouble x, GLdouble y, GLdouble z) |
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void | Scaled (GLdouble x, GLdouble y, GLdouble z) |
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void | Rotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z) |
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void | Vertex3f (GLfloat x, GLfloat y, GLfloat z) |
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void | Vertex3fv (const GLfloat *v) |
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void | Vertex3dv (GLdouble x, GLdouble y, GLdouble z) |
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void | Vertex3dv (const GLdouble *v) |
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void | Color4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
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void | Color3fv (const GLfloat *c) |
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void | Color4fv (const GLfloat *c) |
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void | Color4ubv (const GLubyte *c) |
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void | Normal3f (GLfloat x, GLfloat y, GLfloat z) |
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void | Normal3fv (const GLfloat *n) |
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void | TexCoord1f (GLfloat x) |
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void | TexCoord1fv (const GLfloat *tc) |
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void | TexCoord2f (GLfloat x, GLfloat y) |
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void | TexCoord2fv (const GLfloat *tc) |
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void | TexCoord3f (GLfloat x, GLfloat y, GLfloat z) |
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void | TexCoord3fv (const GLfloat *tc) |
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void | TexCoord4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
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void | TexCoord4fv (const GLfloat *tc) |
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void | MultiTexCoord1f (GLenum target, GLfloat x) |
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void | MultiTexCoord1fv (GLenum target, const GLfloat *tc) |
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void | MultiTexCoord2f (GLenum target, GLfloat x, GLfloat y) |
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void | MultiTexCoord2fv (GLenum target, const GLfloat *tc) |
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void | MultiTexCoord3f (GLenum target, GLfloat x, GLfloat y, GLfloat z) |
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void | MultiTexCoord3fv (GLenum target, const GLfloat *tc) |
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void | MultiTexCoord4f (GLenum target, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
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void | MultiTexCoord4fv (GLenum target, const GLfloat *tc) |
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void | VertexAttrib1f (GLuint unit, GLfloat x) |
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void | VertexAttrib1fv (GLuint unit, const GLfloat *tc) |
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void | VertexAttrib2f (GLuint unit, GLfloat x, GLfloat y) |
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void | VertexAttrib2fv (GLuint unit, const GLfloat *tc) |
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void | VertexAttrib3f (GLuint unit, GLfloat x, GLfloat y, GLfloat z) |
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void | VertexAttrib3fv (GLuint unit, const GLfloat *tc) |
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void | VertexAttrib4f (GLuint unit, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
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void | VertexAttrib4fv (GLuint unit, const GLfloat *tc) |
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void | Begin (GLenum mode) |
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void | End () |
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void | reset () |
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A class adapting OpenGL 1.0 glBegin()/glEnd() style code to vertex array based code.