OpenSceneGraph
|
Public Member Functions | |
void | print (std::ostream &fout) const |
Public Attributes | |
bool | changed |
apply an attribute if required, passing in attribute and appropriate attribute stack | |
const StateAttribute * | last_applied_attribute |
const ShaderComponent * | last_applied_shadercomponent |
ref_ptr< const StateAttribute > | global_default_attribute |
AttributeVec | attributeVec |