H3D API  2.4.1
CollisionOptions.h
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29 #ifndef __COLLISIONOPTIONS_H__
30 #define __COLLISIONOPTIONS_H__
31 
32 #include <H3D/H3DOptionNode.h>
33 #include <H3D/SFBool.h>
34 #include <H3D/SFInt32.h>
35 #include <H3D/X3DGeometryNode.h>
36 
37 namespace H3D {
38 
50  class H3DAPI_API CollisionOptions : public H3DOptionNode {
51  public:
52 
54  CollisionOptions( Inst< SFNode > _metadata = 0,
55  Inst< SFBool > _avatarCollision = 0,
56  Inst< SFBool > _sensorCollideToggleGraphicsOff = 0,
57  Inst< SFBool > _sensorCollideCollisionFalse = 0 );
58 
67  H3DUniquePtr< SFBool > avatarCollision;
68 
76  H3DUniquePtr< SFBool > sensorCollideToggleGraphicsOff;
77 
85  H3DUniquePtr< SFBool > sensorCollideCollisionFalse;
86 
89 
90  protected:
91 
92  };
93 }
94 
95 #endif
Header file for H3DOptionNode.
Contains the SFBool field class.
Contains the SFInt32 field class.
Header file for X3DGeometryNode, X3D scene-graph node.
Options related to collision in H3DAPI.
Definition: CollisionOptions.h:50
static H3DNodeDatabase database
The H3DNodeDatabase for this node.
Definition: CollisionOptions.h:88
H3DUniquePtr< SFBool > sensorCollideToggleGraphicsOff
The sensorCollideInvisible field specifies whether X3DPointingDeviceSensors should consider ToggleGro...
Definition: CollisionOptions.h:76
H3DUniquePtr< SFBool > sensorCollideCollisionFalse
The sensorCollideCollisionFalse field specifies whether X3DPointingDeviceSensors should consider Coll...
Definition: CollisionOptions.h:85
H3DUniquePtr< SFBool > avatarCollision
The avatarCollision field specifies whether collision between the avatar and the world should be done...
Definition: CollisionOptions.h:67
This abstract node type indicates that the concrete nodes which are instantiated based on it may be u...
Definition: H3DOptionNode.h:41
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194