H3D API
2.4.1
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Options related to collision in H3DAPI. More...
#include <H3D/CollisionOptions.h>
Public Member Functions | |
CollisionOptions (Inst< SFNode > _metadata=0, Inst< SFBool > _avatarCollision=0, Inst< SFBool > _sensorCollideToggleGraphicsOff=0, Inst< SFBool > _sensorCollideCollisionFalse=0) | |
Constructor. | |
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H3DOptionNode (Inst< SFNode > _metadata=0) | |
Constructor. | |
virtual string | defaultXMLContainerField () |
Returns the default xml containerField attribute value. More... | |
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X3DNode (Inst< SFNode > _metadata=0) | |
Constructor. | |
X3DMetadataObject * | getMetadataByName (const string &_name) |
Given a name, the first X3DMetadataObject in the metadata field that matches that name is returned. More... | |
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Node () | |
Constructor. | |
virtual Node * | clone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL) |
Returns a new instance of this node type with the same state as this one. More... | |
virtual | ~Node () |
Destructor. | |
X3DPrototypeInstance * | getProtoInstanceParent () |
If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More... | |
void | setProtoInstanceParent (X3DPrototypeInstance *p) |
Set the X3DPrototypeInstance this node is the the root node if applicaple. | |
virtual void | render () |
the render() function is used for the depth-first rendering traversal of the scene-graph. More... | |
virtual void | traverseSG (TraverseInfo &ti) |
traverseSG is called once per scenegraph loop on the scene in order to traverse the scenegraph. More... | |
virtual bool | lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result) |
Detect intersection between a line segment and the Node. More... | |
virtual void | closestPoint (const Vec3f &p, NodeIntersectResult &result) |
Find closest point on Node to p. More... | |
virtual bool | movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result) |
Detect collision between a moving sphere and the Node. More... | |
virtual Field * | getField (const string &_name) const |
return a pointer to the field specified by name within this instance | |
int | addDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
int | removeDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
Public Attributes | |
H3DUniquePtr< SFBool > | avatarCollision |
The avatarCollision field specifies whether collision between the avatar and the world should be done. More... | |
H3DUniquePtr< SFBool > | sensorCollideToggleGraphicsOff |
The sensorCollideInvisible field specifies whether X3DPointingDeviceSensors should consider ToggleGroups with graphicsOn set to false. More... | |
H3DUniquePtr< SFBool > | sensorCollideCollisionFalse |
The sensorCollideCollisionFalse field specifies whether X3DPointingDeviceSensors should consider Collision nodes with enabled set to false. More... | |
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H3DUniquePtr< Field > | updateOption |
Field to collect update event from every option parameters, all inherited Option Node should route its option parameter fields to it. | |
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H3DUniquePtr< SFNode > | metadata |
Meta data about the node. More... | |
Static Public Attributes | |
static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
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static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
Additional Inherited Members | |
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typedef std::map< Node *, Node * > | DeepCopyMap |
A map type used during a deep copy clone() to map from original nodes to cloned nodes. | |
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static unsigned int | nrNodesAlive () |
Returns the nr of nodes currently alive, i.e. nodes created but not destructed. | |
static int | nrNodesCreated () |
Returns the number of nodes created in total since the start of the program. | |
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void | cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for the clone() method. More... | |
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static Node * | getClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for nodes that implement clone() More... | |
Options related to collision in H3DAPI.
Collision may refer to collision between the avatar in the scene or actions by the users such as trying to select objects with a pointing device sensor.
Examples:
H3DUniquePtr< SFBool > H3D::CollisionOptions::avatarCollision |
The avatarCollision field specifies whether collision between the avatar and the world should be done.
If false then it is possible to always navigate through every object in the scene. Setting this option to false will increase rendering performance but will also shut off the functionality of the Collision node (at least at the moment).
Default value: true
Access type: inputOutput
Referenced by CollisionOptions(), and H3D::H3DWindowNode::render().
H3DUniquePtr< SFBool > H3D::CollisionOptions::sensorCollideCollisionFalse |
The sensorCollideCollisionFalse field specifies whether X3DPointingDeviceSensors should consider Collision nodes with enabled set to false.
The default value is true for the behaviour to be backwards compatible.
Default value: true
Access type: inputOutput
Referenced by CollisionOptions(), and H3D::X3DPointingDeviceSensorNode::updateX3DPointingDeviceSensors().
H3DUniquePtr< SFBool > H3D::CollisionOptions::sensorCollideToggleGraphicsOff |
The sensorCollideInvisible field specifies whether X3DPointingDeviceSensors should consider ToggleGroups with graphicsOn set to false.
The default value is true for the behaviour to be backwards compatible.
Default value: true
Access type: inputOutput
Referenced by CollisionOptions(), and H3D::X3DPointingDeviceSensorNode::updateX3DPointingDeviceSensors().