H3D API  2.4.1
Public Member Functions | Public Attributes | List of all members
H3D::Collision Class Reference

The Collision node is a grouping node that specifies the collision detection properties for its children (and their descendants), specifies surrogate objects that replace its children during collision detection, and sends events signalling that a collision has occurred between the avatar and the Collision node's geometry or surrogate. More...

#include <H3D/Collision.h>

Inheritance diagram for H3D::Collision:
Inheritance graph

Public Member Functions

 Collision (Inst< AddChildren > _addChildren=0, Inst< RemoveChildren > _removeChildren=0, Inst< SFBool > _enabled=0, Inst< MFChild > _children=0, Inst< SFNode > _metadata=0, Inst< SFTime > _collideTime=0, Inst< SFBool > _isActive=0, Inst< SFBound > _bound=0, Inst< SFVec3f > _bboxCenter=0, Inst< SFVec3f > _bboxSize=0, Inst< SFChild > _proxy=0)
 Constructor.
 
virtual bool lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result)
 Detect intersection between a line segment and a Node. More...
 
virtual void closestPoint (const Vec3f &p, NodeIntersectResult &result)
 Find closest point on Node to p. More...
 
virtual bool movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result)
 Detect collision between a moving sphere and the Node. More...
 
- Public Member Functions inherited from H3D::X3DGroupingNode
 X3DGroupingNode (Inst< AddChildren > _addChildren=0, Inst< RemoveChildren > _removeChildren=0, Inst< MFChild > _children=0, Inst< SFNode > _metadata=0, Inst< SFBound > _bound=0, Inst< SFVec3f > _bboxCenter=0, Inst< SFVec3f > _bboxSize=0)
 Constructor.
 
virtual ~X3DGroupingNode ()
 Destructor.
 
virtual void initialize ()
 Sets up the bound field using the bboxCenter and bboxSize fields. More...
 
virtual void render ()
 Render the children.
 
virtual void traverseSG (TraverseInfo &ti)
 Traverse the scenegraph. traverseSG() is called in all children nodes.
 
- Public Member Functions inherited from H3D::X3DChildNode
 X3DChildNode (Inst< SFNode > _metadata=0)
 Constructor.
 
- Public Member Functions inherited from H3D::X3DNode
 X3DNode (Inst< SFNode > _metadata=0)
 Constructor.
 
X3DMetadataObjectgetMetadataByName (const string &_name)
 Given a name, the first X3DMetadataObject in the metadata field that matches that name is returned. More...
 
- Public Member Functions inherited from H3D::Node
 Node ()
 Constructor.
 
virtual Nodeclone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL)
 Returns a new instance of this node type with the same state as this one. More...
 
virtual ~Node ()
 Destructor.
 
X3DPrototypeInstancegetProtoInstanceParent ()
 If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More...
 
void setProtoInstanceParent (X3DPrototypeInstance *p)
 Set the X3DPrototypeInstance this node is the the root node if applicaple.
 
virtual string defaultXMLContainerField ()
 Returns the default xml containerField attribute value. More...
 
virtual FieldgetField (const string &_name) const
 return a pointer to the field specified by name within this instance
 
int addDestructCallback (void(*func)(Node *, void *), void *args)
 Add a callback function to be run on destruction of node. More...
 
int removeDestructCallback (void(*func)(Node *, void *), void *args)
 Add a callback function to be run on destruction of node. More...
 
- Public Member Functions inherited from H3D::H3DBoundedObject
 H3DBoundedObject (Inst< SFBound > _bound=0)
 Constructor.
 
- Public Member Functions inherited from H3D::H3DDisplayListObject
 H3DDisplayListObject (Inst< DisplayList > _displayList=0)
 Constructor.
 

Public Attributes

H3DUniquePtr< SFTimecollideTime
 The collideTime field generates an event specifying the time when the avatar (see NavigationInfo) makes contact with the collidable children or proxy of the Collision node. More...
 
H3DUniquePtr< SFChildproxy
 The collision proxy, defined in the proxy field, is any legal children node as described in 10.2.1 Grouping and children node types that is used as a substitute for the Collision node's children during collision detection. More...
 
H3DUniquePtr< SFBoolenabled
 The enabled field enables and disables collision detection as well as terrain following (not implemented in H3DAPI) when the navigation type requires it. More...
 
H3DUniquePtr< SFBoolisActive
 The value of the isActive field indicates the current state of the Collision node. More...
 
- Public Attributes inherited from H3D::X3DGroupingNode
bool use_union_bound
 if true a route will be set up between the bound field of the nodes in children and the bound field of the grouping node. More...
 
H3DUniquePtr< AddChildrenaddChildren
 The addChildren event appends nodes to the children field of a grouping node. More...
 
H3DUniquePtr< RemoveChildrenremoveChildren
 The removeChildren event removes nodes from the children field of the grouping node . More...
 
H3DUniquePtr< MFChildchildren
 The nodes that are grouped together by this node. More...
 
- Public Attributes inherited from H3D::X3DNode
H3DUniquePtr< SFNodemetadata
 Meta data about the node. More...
 
- Public Attributes inherited from H3D::X3DBoundedObject
H3DUniquePtr< SFVec3fbboxCenter
 Specifies a the center of an axis-aligned bounding box enclosing the node. More...
 
H3DUniquePtr< SFVec3fbboxSize
 Specifies a the size of an axis-aligned bounding box enclosing the node. More...
 
- Public Attributes inherited from H3D::H3DBoundedObject
H3DUniquePtr< SFBoundbound
 The field containing the bound object. More...
 
- Public Attributes inherited from H3D::H3DDisplayListObject
H3DUniquePtr< DisplayListdisplayList
 The DisplayList instance handling the OpenGL caching of this object.
 

Additional Inherited Members

- Public Types inherited from H3D::Node
typedef std::map< Node *, Node * > DeepCopyMap
 A map type used during a deep copy clone() to map from original nodes to cloned nodes.
 
- Static Public Member Functions inherited from H3D::Node
static unsigned int nrNodesAlive ()
 Returns the nr of nodes currently alive, i.e. nodes created but not destructed.
 
static int nrNodesCreated ()
 Returns the number of nodes created in total since the start of the program.
 
- Static Public Attributes inherited from H3D::X3DGroupingNode
static H3DNodeDatabase database
 The H3DNodeDatabase for this node.
 
- Static Public Attributes inherited from H3D::X3DNode
static H3DNodeDatabase database
 The H3DNodeDatabase for this node.
 
- Protected Member Functions inherited from H3D::Node
void cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap)
 A helper function for the clone() method. More...
 
- Static Protected Member Functions inherited from H3D::Node
static NodegetClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap)
 A helper function for nodes that implement clone() More...
 
- Protected Attributes inherited from H3D::X3DGroupingNode
bool children_multi_pass_transparency
 Will be set in traverseSG to indicate if any of the children enables multi-pass transparency. More...
 
vector< H3DRenderStateObject * > render_states
 A vector of all the H3DRenderStatesObject within this X3DGroupingNode.
 
vector< ClipPlane * > clip_planes
 A vector of only ClipPlane children of this X3DGroupingNode.
 

Detailed Description

The Collision node is a grouping node that specifies the collision detection properties for its children (and their descendants), specifies surrogate objects that replace its children during collision detection, and sends events signalling that a collision has occurred between the avatar and the Collision node's geometry or surrogate.

By default, all geometric nodes in the scene are collidable with the viewer except IndexedLineSet and PointSet. Browsers shall detect geometric collisions between the avatar (see NavigationInfo) and the scene's geometry and prevent the avatar from 'entering' the geometry. See 23.2.4 Collision detection and terrain following for general information on collision detection.

If there are no Collision nodes specified in a X3D file, browsers shall detect collisions between the avatar and all objects during navigation.

The Collision node's enabled field enables and disables collision detection as well as terrain following when the navigation type requires it. If enabled is set to FALSE, the children and all descendants of the Collision node shall not be checked for collision or terrain, even though they are drawn. This includes any descendent Collision nodes that have enabled set to TRUE (i.e., setting enabled to FALSE turns collision off for every child node below it).

The value of the isActive field indicates the current state of the Collision node. An isActive TRUE event is generated when a collision occurs. An isActive FALSE event is generated when a collision no longer occurs.

Collision nodes with the enabled field set to TRUE detect the nearest collision with their descendent geometry (or proxies). When the nearest collision is detected, the collided Collision node sends the time of the collision through its collideTime field. If a Collision node contains a child, descendant, or proxy (see below) that is a Collision node, and both Collision nodes detect that a collision has occurred, both send a collideTime event at the same time. A collideTime event shall be generated if the avatar is colliding with collidable geometry when the Collision node is read from a X3D file or inserted into the transformation hierarchy.

The bboxCenter and bboxSize fields specify a bounding box that encloses the Collision node's children. This is a hint that may be used for optimization purposes. The results are undefined if the specified bounding box is smaller than the actual bounding box of the children at any time. A default bboxSize value, (-1, -1, -1), implies that the bounding box is not specified and if needed shall be calculated by the browser. More details on the bboxCenter and bboxSize fields can be found in 10.2.2 Bounding boxes..

The collision proxy, defined in the proxy field, is any legal children node as described in 10.2.1 Grouping and children node types that is used as a substitute for the Collision node's children during collision detection. The proxy is used strictly for collision detection; it is not drawn.

If the value of the enabled field is TRUE and the proxy field is non-NULL, the proxy field defines the scene on which collision detection is performed. If the proxy value is NULL, collision detection is performed against the children of the Collision node. If proxy is specified, any descendent children of the Collision node are ignored during collision detection. If children is empty, enabled is TRUE, and proxy is specified, collision detection is performed against the proxy but nothing is displayed. In this manner, invisible collision objects may be supported.

The collideTime field generates an event specifying the time when the avatar (see 23.3.4 NavigationInfo) makes contact with the collidable children or proxy of the Collision node. An ideal implementation computes the exact time of collision. Implementations may approximate the ideal by sampling the positions of collidable objects and the user. The NavigationInfo node contains additional information for parameters that control the avatar size. Examples:

Member Function Documentation

◆ closestPoint()

void Collision::closestPoint ( const Vec3f &  p,
NodeIntersectResult result 
)
virtual

Find closest point on Node to p.

Calls closestPoint for all children if the node is enabled.

Parameters
pThe point to find the closest point to.
resultA struct containing various results of closest points such as which geometries the closest points where detected on.

Reimplemented from H3D::X3DGroupingNode.

References H3D::Node::closestPoint(), H3D::X3DGroupingNode::closestPoint(), enabled, H3D::Node::NodeIntersectResult::override_no_collision, and proxy.

◆ lineIntersect()

bool Collision::lineIntersect ( const Vec3f &  from,
const Vec3f &  to,
LineIntersectResult result 
)
virtual

Detect intersection between a line segment and a Node.

Calls lineIntersect for all children if the Node is enabled.

Parameters
fromThe start of the line segment.
toThe end of the line segment.
resultContains info about the closest intersection for every object that intersects the line.
Returns
true if intersected, false otherwise.

Reimplemented from H3D::X3DGroupingNode.

References enabled, H3D::Node::lineIntersect(), H3D::X3DGroupingNode::lineIntersect(), H3D::Node::NodeIntersectResult::override_no_collision, and proxy.

◆ movingSphereIntersect()

bool Collision::movingSphereIntersect ( H3DFloat  radius,
const Vec3f &  from,
const Vec3f &  to,
NodeIntersectResult result 
)
virtual

Detect collision between a moving sphere and the Node.

Calls movingSphereIntersect for all children if the node is enabled.

Parameters
radiusThe radius of the sphere
fromThe start position of the sphere
toThe end position of the sphere.
resultA struct containing various results of intersections such as which geometries intersected the moving sphere.
Returns
true if intersected, false otherwise.

Reimplemented from H3D::X3DGroupingNode.

References collideTime, enabled, H3D::X3D::Convert::getValue(), isActive, H3D::Node::movingSphereIntersect(), H3D::X3DGroupingNode::movingSphereIntersect(), H3D::Node::NodeIntersectResult::override_no_collision, proxy, and H3D::Scene::time.

Member Data Documentation

◆ collideTime

H3DUniquePtr< SFTime > H3D::Collision::collideTime

The collideTime field generates an event specifying the time when the avatar (see NavigationInfo) makes contact with the collidable children or proxy of the Collision node.

Access type: outputOnly

Referenced by movingSphereIntersect().

◆ enabled

H3DUniquePtr< SFBool > H3D::Collision::enabled

The enabled field enables and disables collision detection as well as terrain following (not implemented in H3DAPI) when the navigation type requires it.

If enabled is set to FALSE, the children and all descendants of the Collision node shall not be checked for collision or terrain, even though they are drawn. This includes any descendent Collision nodes that have enabled set to TRUE (i.e., setting enabled to FALSE turns collision off for every child node below it).

Access type: inpuOutput
Default value: true

Referenced by closestPoint(), Collision(), lineIntersect(), and movingSphereIntersect().

◆ isActive

H3DUniquePtr< SFBool > H3D::Collision::isActive

The value of the isActive field indicates the current state of the Collision node.

An isActive TRUE event is generated when a collision occurs. An isActive FALSE event is generated when a collision no longer occurs.

Access type: inpuOutput
Default value: false

Referenced by Collision(), and movingSphereIntersect().

◆ proxy

H3DUniquePtr< SFChild > H3D::Collision::proxy

The collision proxy, defined in the proxy field, is any legal children node as described in 10.2.1 Grouping and children node types that is used as a substitute for the Collision node's children during collision detection.

The proxy is used strictly for collision detection; it is not drawn.

Access type: inpuOutput
Default value: NULL

Referenced by closestPoint(), lineIntersect(), and movingSphereIntersect().


The documentation for this class was generated from the following files: