H3D API
2.4.1
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The PointSet node specifies a set of 3D points, in the local coordinate system, with associated colours at each point. More...
#include <H3D/PointSet.h>
Classes | |
class | DisplayList |
Display list is extended in order to set color to emissive color from material outside of display list, since we have to do a glGet to get the value. More... | |
class | MFVertexAttributeNode |
The MFVertexAttributeNode is dependent on the propertyChanged field of the contained X3DVertexAttributeNode. More... | |
class | NotEnoughColors |
Thrown when the number of colors in the color field are less than the number of points in the coord field. More... | |
Public Types | |
typedef DependentSFNode< X3DCoordinateNode, FieldRef< X3DGeometricPropertyNode, Field, &X3DCoordinateNode::propertyChanged > > | SFCoordinateNode |
SFCoordinateNode is dependent on coordChanged field in X3DCoordinateNode. | |
typedef DependentSFNode< X3DColorNode, FieldRef< X3DGeometricPropertyNode, Field, &X3DColorNode::propertyChanged > > | SFColorNode |
SFColorNode is dependent on colorChanged field in X3DColorNode. | |
typedef DependentSFNode< FogCoordinate, FieldRef< X3DGeometricPropertyNode, Field, &FogCoordinate::propertyChanged > > | SFFogCoordinate |
The SFFogCoordinate is dependent on the propertyChanged field of the contained FogCoordinate. | |
typedef CoordBoundField | SFBound |
The bound field for PointSet is a CoordBoundField. | |
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typedef std::map< Node *, Node * > | DeepCopyMap |
A map type used during a deep copy clone() to map from original nodes to cloned nodes. | |
Public Member Functions | |
PointSet (Inst< SFNode > _metadata=0, Inst< SFBound > _bound=0, Inst< DisplayList > _displayList=0, Inst< SFColorNode > _color=0, Inst< SFCoordinateNode > _coord=0, Inst< SFFogCoordinate > _fogCoord=0, Inst< MFVertexAttributeNode > _attrib=0, Inst< SFFloat > _pointSize=0) | |
Constructor. | |
virtual void | render () |
Render the LineSet with OpenGL. | |
virtual int | nrPoints () |
The number of points rendered by this geometry. | |
virtual bool | movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result) |
Detect collision between a moving sphere and the geometry. More... | |
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X3DGeometryNode (Inst< SFNode > _metadata=0, Inst< SFBound > _bound=0, Inst< DisplayList > _displayList=0, Inst< MFBool > _isTouched=0, Inst< MFVec3f > _force=0, Inst< MFVec3f > _contactPoint=0, Inst< MFVec3f > _contactNormal=0, Inst< MFVec3f > _contactTexCoord=0, Inst< SFBoundTree > _boundTree=0, Inst< SFVec3f > _centerOfMass=0) | |
Constructor. | |
virtual void | traverseSG (TraverseInfo &ti) |
Traverse the scenegraph. More... | |
virtual bool | lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result) |
Detect intersection between a line segment and this geometry. More... | |
virtual void | closestPoint (const Vec3f &p, NodeIntersectResult &result) |
Find closest point on this geometry to point p. More... | |
virtual void | glRender () |
Function overridden from HAPIGLShape. More... | |
virtual H3DShadowObjectNode * | getShadowObject () |
Get the H3DShadowObjectNode used to create a shadow volume for this geometry. More... | |
void | useCulling (bool enabled) |
This function should be used by the render() function to disable or enable face culling. More... | |
bool | usingCulling () |
Returns if face culling is in use or not. | |
void | allowCulling (bool allow) |
Control if face culling is allowed or not. More... | |
void | useBackFaceCulling (bool enabled) |
Enabling/disabling back face culling. More... | |
bool | allowingCulling () |
Returns true if back face culling is allowed, false otherwise. | |
void | setCullFace (GLenum face) |
Set which side of a polygon to cull. More... | |
GLenum | getCullFace () |
Get which face will be culled if culling is enabled. | |
template<class OptionNodeType > | |
void | getOptionNode (OptionNodeType *&option) |
Get the first option node of the type of the pointer given as argument from the renderOptions fieeld The option argument will contain the node afterwards, or NULL if no option of that type exists. | |
int | getHapticShapeId (unsigned int index) |
Get a shape id to be used for rendering of this geometry with HLAPI for the given haptics device. More... | |
virtual | ~X3DGeometryNode () |
Destructor. | |
HAPI::HAPIHapticShape * | getOpenGLHapticShape (unsigned int hd_index, H3DSurfaceNode *_surface, const Matrix4f &_transform, int _nr_vertices=-1) |
Returns a either a HLFeedbackShape or a HLDepthBufferShape with the X3DGeometryNode. More... | |
virtual string | defaultXMLContainerField () |
Returns the default xml containerField attribute value. More... | |
virtual bool | supportsTangentAttributes () |
Returns true if this geometry supports the automatic generation of tangents and binormals as FloatVertexAttribues(needed by e.g. More... | |
virtual void | getBound (HAPI::Vec3 ¢er, HAPI::Vec3 &size) |
Overriden from HAPIGLShape to use the bound field in he X3DGeometryNode. More... | |
virtual void | initialize () |
Changes behaviour of X3DGeometryNode to be a thread safe RefCountedClass. | |
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X3DChildNode (Inst< SFNode > _metadata=0) | |
Constructor. | |
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X3DNode (Inst< SFNode > _metadata=0) | |
Constructor. | |
X3DMetadataObject * | getMetadataByName (const string &_name) |
Given a name, the first X3DMetadataObject in the metadata field that matches that name is returned. More... | |
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Node () | |
Constructor. | |
virtual Node * | clone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL) |
Returns a new instance of this node type with the same state as this one. More... | |
virtual | ~Node () |
Destructor. | |
X3DPrototypeInstance * | getProtoInstanceParent () |
If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More... | |
void | setProtoInstanceParent (X3DPrototypeInstance *p) |
Set the X3DPrototypeInstance this node is the the root node if applicaple. | |
virtual Field * | getField (const string &_name) const |
return a pointer to the field specified by name within this instance | |
int | addDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
int | removeDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
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H3DBoundedObject (Inst< SFBound > _bound=0) | |
Constructor. | |
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H3DDisplayListObject (Inst< DisplayList > _displayList=0) | |
Constructor. | |
Public Attributes | |
H3DUniquePtr< SFColorNode > | color |
If the color field is not NULL, it shall specify a Color node that contains at least the number of points contained in the coord node. More... | |
H3DUniquePtr< SFCoordinateNode > | coord |
The coord field specifies a X3DCoordinateNode. More... | |
H3DUniquePtr< SFFogCoordinate > | fogCoord |
If the fogCoord field is not empty, it shall contain a list of per-vertex depth values for calculating fog depth. More... | |
H3DUniquePtr< MFVertexAttributeNode > | attrib |
If the attrib field is not empty it shall contain a list of X3DVertexAttributeNode instances with per-vertex attribute information for programmable shaders. More... | |
H3DUniquePtr< SFFloat > | pointSize |
point size Access type: inputOutput Default value: 1 More... | |
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H3DUniquePtr< MFBool > | isTouched |
Tells if a HapticsDevice has been in contact with the geometry in the last scenegraph loop. More... | |
H3DUniquePtr< MFVec3f > | force |
The last force delivered by this geometry to the haptics device. More... | |
H3DUniquePtr< MFVec3f > | contactPoint |
The last contact points of the HapticDevices on the geometry. More... | |
H3DUniquePtr< MFVec3f > | contactTexCoord |
The texture coordinate of last the contact points of the HapticDevices on the geometry. More... | |
H3DUniquePtr< MFVec3f > | contactNormal |
The normal at the last contact points of the HapticDevices on the geometry. More... | |
H3DUniquePtr< SFVec3f > | centerOfMass |
The field contains center of mass for the object, based on its bounding box. More... | |
H3DUniquePtr< SFBoundTree > | boundTree |
Contains a tree of the HAPI::GeometryPrimitives that build up the X3DGeometryNode. More... | |
H3DUniquePtr< MFOptionsNode > | options |
Contains nodes with options for haptics and graphics rendering. More... | |
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H3DUniquePtr< SFNode > | metadata |
Meta data about the node. More... | |
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H3DUniquePtr< SFBound > | bound |
The field containing the bound object. More... | |
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H3DUniquePtr< DisplayList > | displayList |
The DisplayList instance handling the OpenGL caching of this object. | |
Static Public Attributes | |
static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
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static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
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static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
Additional Inherited Members | |
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static unsigned int | nrNodesAlive () |
Returns the nr of nodes currently alive, i.e. nodes created but not destructed. | |
static int | nrNodesCreated () |
Returns the number of nodes created in total since the start of the program. | |
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void | cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for the clone() method. More... | |
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static void | cleanUpFunction (void *userdata) |
Function sent to HAPIHapticsShape created to allow for deletion of X3DGeometryNode at the correct time. More... | |
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static Node * | getClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for nodes that implement clone() More... | |
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AutoRef< Node > | shadow_volume |
The shadow volume used for this geometry when shadows enabled. More... | |
vector< pair< int, pair< Matrix4f, H3DTime > > > | haptic_shape_ids |
identifiers for the shapes geometry. | |
The PointSet node specifies a set of 3D points, in the local coordinate system, with associated colours at each point.
The coord field specifies a X3DCoordinateNode. PointSet uses the coordinates in order. If the coord field is NULL, the point set is considered empty.
PointSet nodes are not lit, not texture-mapped, nor do they participate in collision detection. The size of each point is implementation-dependent.
If the color field is not NULL, it shall specify a Color node that contains at least the number of points contained in the coord node. Colours are applied to each point in order. The results are undefined if the number of values in the Color node is less than the number of values specified in the Coordinate node.
If the color field is NULL and there is a Material node defined for the Appearance node affecting this PointSet node, the emissiveColor of the Material node shall be used to draw the points.
Examples:
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virtual |
Detect collision between a moving sphere and the geometry.
radius | The radius of the sphere |
from | The start position of the sphere |
to | The end position of the sphere. |
result | A struct containing various results of intersections such as which geometries intersected the moving sphere. |
Reimplemented from H3D::X3DGeometryNode.
H3DUniquePtr< MFVertexAttributeNode > H3D::PointSet::attrib |
If the attrib field is not empty it shall contain a list of X3DVertexAttributeNode instances with per-vertex attribute information for programmable shaders.
Access type: inputOutput
Referenced by PointSet(), and render().
H3DUniquePtr< SFColorNode > H3D::PointSet::color |
If the color field is not NULL, it shall specify a Color node that contains at least the number of points contained in the coord node.
Colours are applied to each point in order.
If the color field is NULL and there is a Material node defined for the Appearance node affecting this PointSet node, the emissiveColor of the Material node shall be used to draw the points.
Access type: inputOutput
Referenced by H3D::PointSet::DisplayList::callList(), PointSet(), and render().
H3DUniquePtr< SFCoordinateNode > H3D::PointSet::coord |
The coord field specifies a X3DCoordinateNode.
PointSet uses the coordinates in order. If the coord field is NULL, the point set is considered empty.
Access type: inputOutput
Referenced by PointSet(), and render().
H3DUniquePtr< SFFogCoordinate > H3D::PointSet::fogCoord |
If the fogCoord field is not empty, it shall contain a list of per-vertex depth values for calculating fog depth.
Access type: inputOutput
Referenced by PointSet(), and render().
H3DUniquePtr< SFFloat > H3D::PointSet::pointSize |
point size Access type: inputOutput
Default value: 1
Referenced by PointSet(), and render().