H3D API
2.4.1
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The H3DShadowObjectNode is the base class for all shadow objects for use in the ShadowCaster node. More...
#include <H3D/H3DShadowObjectNode.h>
Public Member Functions | |
H3DShadowObjectNode (Inst< SFNode > _metadata=0, Inst< SFTransformNode > _transform=0, Inst< SFBool > _enabled=0) | |
Constructor. | |
virtual void | computeShadowVolumeInformationCPU (const LightDataStruct &light_data, Matrix4f accumulated_fwd, bool render_caps, std::vector< Vec4d > &coord)=0 |
Override to compute the shadow volume information of this object for light used in shadow caster single buffer mode. More... | |
virtual void | update () |
Override to update data called in render | |
virtual void | renderShadowGPU (const LightDataStruct &light_data, Matrix4f accumulated_fwd, bool render_caps)=0 |
Override to do implement shadows using a geometry shader. More... | |
virtual string | defaultXMLContainerField () |
Returns the default xml containerField attribute value. More... | |
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X3DNode (Inst< SFNode > _metadata=0) | |
Constructor. | |
X3DMetadataObject * | getMetadataByName (const string &_name) |
Given a name, the first X3DMetadataObject in the metadata field that matches that name is returned. More... | |
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Node () | |
Constructor. | |
virtual Node * | clone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL) |
Returns a new instance of this node type with the same state as this one. More... | |
virtual | ~Node () |
Destructor. | |
X3DPrototypeInstance * | getProtoInstanceParent () |
If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More... | |
void | setProtoInstanceParent (X3DPrototypeInstance *p) |
Set the X3DPrototypeInstance this node is the the root node if applicaple. | |
virtual void | render () |
the render() function is used for the depth-first rendering traversal of the scene-graph. More... | |
virtual void | traverseSG (TraverseInfo &ti) |
traverseSG is called once per scenegraph loop on the scene in order to traverse the scenegraph. More... | |
virtual bool | lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result) |
Detect intersection between a line segment and the Node. More... | |
virtual void | closestPoint (const Vec3f &p, NodeIntersectResult &result) |
Find closest point on Node to p. More... | |
virtual bool | movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result) |
Detect collision between a moving sphere and the Node. More... | |
virtual Field * | getField (const string &_name) const |
return a pointer to the field specified by name within this instance | |
int | addDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
int | removeDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
Public Attributes | |
H3DUniquePtr< SFTransformNode > | transform |
The transform field specifies a transformation of the shadow volume object. More... | |
H3DUniquePtr< SFBool > | enabled |
Used to turn on/off shadow of this shadow object. More... | |
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H3DUniquePtr< SFNode > | metadata |
Meta data about the node. More... | |
Static Public Attributes | |
static H3DNodeDatabase | database |
The H3DNodeDatabase for the node. | |
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static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
Additional Inherited Members | |
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typedef std::map< Node *, Node * > | DeepCopyMap |
A map type used during a deep copy clone() to map from original nodes to cloned nodes. | |
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static unsigned int | nrNodesAlive () |
Returns the nr of nodes currently alive, i.e. nodes created but not destructed. | |
static int | nrNodesCreated () |
Returns the number of nodes created in total since the start of the program. | |
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void | cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for the clone() method. More... | |
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static Node * | getClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for nodes that implement clone() More... | |
The H3DShadowObjectNode is the base class for all shadow objects for use in the ShadowCaster node.
The purpose of a shadow object is to draw a shadow volume, i.e. a triangle mesh towards infinity that encompasses the volume that is in shadow. E.g. a shadow object that is a sphere and a directinal light source would create a shadow volume that is a cylinder starting at the position of the sphere and going off into infinity in the same direction as the light direction.
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pure virtual |
Override to compute the shadow volume information of this object for light used in shadow caster single buffer mode.
light_data | A struct containing information about the light that is creating the shadows. |
accumulated_fwd | The accumulated forward matrix. |
render_caps | determines if one should draw end caps to the volume or if it is ok to leave it open. |
coord | contains the coords. |
Implemented in H3D::ShadowTransform, H3D::ShadowSphere, and H3D::ShadowGeometry.
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inlinevirtual |
Returns the default xml containerField attribute value.
For this node it is "children".
Reimplemented from H3D::Node.
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pure virtual |
Override to do implement shadows using a geometry shader.
light_data | A struct containing information about the light that is creating the shadows. |
accumulated_fwd | The accumulated forward matrix. |
render_caps | determines if one should draw end caps to the volume or if it is ok to leave it open. |
Implemented in H3D::ShadowTransform, H3D::ShadowSphere, and H3D::ShadowGeometry.
H3DUniquePtr< SFBool > H3D::H3DShadowObjectNode::enabled |
Used to turn on/off shadow of this shadow object.
Default value: true
Access type: inputOutput
Referenced by H3DShadowObjectNode(), H3D::ShadowGeometry::ShadowGeometry(), H3D::ShadowSphere::ShadowSphere(), H3D::ShadowTransform::ShadowTransform(), and H3D::ShadowGeometry::update().
H3DUniquePtr< SFTransformNode > H3D::H3DShadowObjectNode::transform |
The transform field specifies a transformation of the shadow volume object.
Access type: inputOutput
Referenced by H3D::X3DShapeNode::traverseSG(), and H3D::ShadowGeometry::update().