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    H3D API
    2.4.1
    
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The ShadowTransform transforms another H3DShadowObjectNode with the values from the transform field. More...
#include <H3D/ShadowTransform.h>

Public Member Functions | |
| ShadowTransform (Inst< SFNode > _metadata=0, Inst< SFTransformNode > _transform=0, Inst< MFShadowObjectNode > _shadowVolume=0, Inst< SFBool > _enabled=0) | |
| Constructor.  | |
| virtual void | update () | 
| Traverse into the ShadowTransform and through into any shadow volumes, preparing them for rendering.  More... | |
| void | computeShadowVolumeInformationCPU (const LightDataStruct &light_data, Matrix4f accumulated_fwd, bool render_caps, std::vector< Vec4d > &coord) | 
| Override to compute the shadow volume information of this object for light used in shadow caster single buffer mode.  More... | |
| void | renderShadowGPU (const LightDataStruct &light_data, Matrix4f accumulated_fwd, bool render_caps) | 
| Override to do implement shadows using a geometry shader.  More... | |
  Public Member Functions inherited from H3D::H3DShadowObjectNode | |
| H3DShadowObjectNode (Inst< SFNode > _metadata=0, Inst< SFTransformNode > _transform=0, Inst< SFBool > _enabled=0) | |
| Constructor.  | |
| virtual string | defaultXMLContainerField () | 
| Returns the default xml containerField attribute value.  More... | |
  Public Member Functions inherited from H3D::X3DNode | |
| X3DNode (Inst< SFNode > _metadata=0) | |
| Constructor.  | |
| X3DMetadataObject * | getMetadataByName (const string &_name) | 
| Given a name, the first X3DMetadataObject in the metadata field that matches that name is returned.  More... | |
  Public Member Functions inherited from H3D::Node | |
| Node () | |
| Constructor.  | |
| virtual Node * | clone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL) | 
| Returns a new instance of this node type with the same state as this one.  More... | |
| virtual | ~Node () | 
| Destructor.  | |
| X3DPrototypeInstance * | getProtoInstanceParent () | 
| If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node.  More... | |
| void | setProtoInstanceParent (X3DPrototypeInstance *p) | 
| Set the X3DPrototypeInstance this node is the the root node if applicaple.  | |
| virtual void | render () | 
| the render() function is used for the depth-first rendering traversal of the scene-graph.  More... | |
| virtual void | traverseSG (TraverseInfo &ti) | 
| traverseSG is called once per scenegraph loop on the scene in order to traverse the scenegraph.  More... | |
| virtual bool | lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result) | 
| Detect intersection between a line segment and the Node.  More... | |
| virtual void | closestPoint (const Vec3f &p, NodeIntersectResult &result) | 
| Find closest point on Node to p.  More... | |
| virtual bool | movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result) | 
| Detect collision between a moving sphere and the Node.  More... | |
| virtual Field * | getField (const string &_name) const | 
| return a pointer to the field specified by name within this instance  | |
| int | addDestructCallback (void(*func)(Node *, void *), void *args) | 
| Add a callback function to be run on destruction of node.  More... | |
| int | removeDestructCallback (void(*func)(Node *, void *), void *args) | 
| Add a callback function to be run on destruction of node.  More... | |
Public Attributes | |
| H3DUniquePtr< MFShadowObjectNode > | shadowVolume | 
| The shadow volume we want to transform.  | |
  Public Attributes inherited from H3D::H3DShadowObjectNode | |
| H3DUniquePtr< SFTransformNode > | transform | 
| The transform field specifies a transformation of the shadow volume object.  More... | |
| H3DUniquePtr< SFBool > | enabled | 
| Used to turn on/off shadow of this shadow object.  More... | |
  Public Attributes inherited from H3D::X3DNode | |
| H3DUniquePtr< SFNode > | metadata | 
| Meta data about the node.  More... | |
Static Public Attributes | |
| static H3DNodeDatabase | database | 
| The H3DNodeDatabase object for this node.  | |
  Static Public Attributes inherited from H3D::H3DShadowObjectNode | |
| static H3DNodeDatabase | database | 
| The H3DNodeDatabase for the node.  | |
  Static Public Attributes inherited from H3D::X3DNode | |
| static H3DNodeDatabase | database | 
| The H3DNodeDatabase for this node.  | |
Additional Inherited Members | |
  Public Types inherited from H3D::Node | |
| typedef std::map< Node *, Node * > | DeepCopyMap | 
| A map type used during a deep copy clone() to map from original nodes to cloned nodes.  | |
  Static Public Member Functions inherited from H3D::Node | |
| static unsigned int | nrNodesAlive () | 
| Returns the nr of nodes currently alive, i.e. nodes created but not destructed.  | |
| static int | nrNodesCreated () | 
| Returns the number of nodes created in total since the start of the program.  | |
  Protected Member Functions inherited from H3D::Node | |
| void | cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap) | 
| A helper function for the clone() method.  More... | |
  Static Protected Member Functions inherited from H3D::Node | |
| static Node * | getClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap) | 
| A helper function for nodes that implement clone()  More... | |
The ShadowTransform transforms another H3DShadowObjectNode with the values from the transform field.
Examples:
      
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  virtual | 
Override to compute the shadow volume information of this object for light used in shadow caster single buffer mode.
| light_data | A struct containing information about the light that is creating the shadows. | 
| accumulated_fwd | The accumulated forward matrix. | 
| render_caps | determines if one should draw end caps to the volume or if it is ok to leave it open. | 
| coord | contains the coords. | 
Implements H3D::H3DShadowObjectNode.
      
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  virtual | 
Override to do implement shadows using a geometry shader.
| light_data | A struct containing information about the light that is creating the shadows. | 
| accumulated_fwd | The accumulated forward matrix. | 
| render_caps | determines if one should draw end caps to the volume or if it is ok to leave it open. | 
Implements H3D::H3DShadowObjectNode.
      
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  virtual | 
Traverse into the ShadowTransform and through into any shadow volumes, preparing them for rendering.
This is called by shadow caster
Reimplemented from H3D::H3DShadowObjectNode.
References H3D::H3DShadowObjectNode::update().