H3D API
2.4.1
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This abstract node type is the base type for all node types that specify per-vertex attribute information to the shader. More...
#include <H3D/X3DVertexAttributeNode.h>
Public Member Functions | |
X3DVertexAttributeNode (Inst< SFNode > _metadata=0, Inst< SFString > _name=0, Inst< SFInt32 > _divisor=0) | |
Constructor. | |
virtual void | render (int) |
Perform the OpenGL commands to set the vertex attribute with the given index. More... | |
virtual void | renderArray () |
Perform the OpenGL commands to set the vertex attributes as a an vertex attribute array on the attribute with the given index. | |
virtual void | disableArray () |
Disable the array state enabled in renderArray(). | |
void | setAttribIndex (int _attrib_index) |
Set the attribute index this vertex attribute should be rendered as. More... | |
virtual void | setAttributeData () |
Implement the method to specify data and releated information. | |
virtual void | renderVBO () |
VBO rendering implementation. | |
virtual void | disableVBO () |
VBO disabling implementation. | |
virtual string | defaultXMLContainerField () |
Returns the default xml containerField attribute value. More... | |
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X3DGeometricPropertyNode (Inst< SFNode > _metadata=0) | |
Constructor. | |
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X3DNode (Inst< SFNode > _metadata=0) | |
Constructor. | |
X3DMetadataObject * | getMetadataByName (const string &_name) |
Given a name, the first X3DMetadataObject in the metadata field that matches that name is returned. More... | |
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Node () | |
Constructor. | |
virtual Node * | clone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL) |
Returns a new instance of this node type with the same state as this one. More... | |
virtual | ~Node () |
Destructor. | |
X3DPrototypeInstance * | getProtoInstanceParent () |
If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More... | |
void | setProtoInstanceParent (X3DPrototypeInstance *p) |
Set the X3DPrototypeInstance this node is the the root node if applicaple. | |
virtual void | render () |
the render() function is used for the depth-first rendering traversal of the scene-graph. More... | |
virtual void | traverseSG (TraverseInfo &ti) |
traverseSG is called once per scenegraph loop on the scene in order to traverse the scenegraph. More... | |
virtual bool | lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result) |
Detect intersection between a line segment and the Node. More... | |
virtual void | closestPoint (const Vec3f &p, NodeIntersectResult &result) |
Find closest point on Node to p. More... | |
virtual bool | movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result) |
Detect collision between a moving sphere and the Node. More... | |
virtual Field * | getField (const string &_name) const |
return a pointer to the field specified by name within this instance | |
int | addDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
int | removeDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
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GLVertexAttributeObject (VERTEXATTRIBUTE::VERTEXATTRIBUTETYPE type) | |
Constructor. | |
virtual | ~GLVertexAttributeObject () |
Destructor. | |
virtual bool | preRenderCheckFail () |
pre-render check to dertermine if need to render this vertex attribute | |
void | renderVertexBufferObject () |
Perform the OpenGL commands to render all vertices as a vertex buffer object. | |
void | disableVertexBufferObject () |
Disable the vertex buffer object enabled in renderVertexBufferObject(). | |
virtual void | updateVertexBufferObject () |
Perform the OpenGL commands to update vertex attribute data/format. | |
Public Attributes | |
H3DUniquePtr< SFString > | name |
The name field describes a name that is mapped to the shading language-specific name for describing per-vertex data. More... | |
H3DUniquePtr< SFInt32 > | divisor |
If non-zero, for instanced rendering, the divisor specifies the number of instances that will pass between updates of the attribute. More... | |
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H3DUniquePtr< Field > | propertyChanged |
Field that indicated whether the properties have changed. More... | |
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H3DUniquePtr< SFNode > | metadata |
Meta data about the node. More... | |
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H3DUniquePtr< SFBool > | isDynamic |
Option to indicate whether this vertex attribute is dynamic or not Access type: inputOutput Default value: false. | |
Static Public Attributes | |
static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
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static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
Additional Inherited Members | |
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typedef std::map< Node *, Node * > | DeepCopyMap |
A map type used during a deep copy clone() to map from original nodes to cloned nodes. | |
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static unsigned int | nrNodesAlive () |
Returns the nr of nodes currently alive, i.e. nodes created but not destructed. | |
static int | nrNodesCreated () |
Returns the number of nodes created in total since the start of the program. | |
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void | cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for the clone() method. More... | |
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static Node * | getClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for nodes that implement clone() More... | |
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H3DUniquePtr< Field > | vboFieldsUpToDate |
Internal field used to know if vertex buffer object can be created. More... | |
This abstract node type is the base type for all node types that specify per-vertex attribute information to the shader.
The name field describes a name that is mapped to the shading language-specific name for describing per-vertex data.
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inlinevirtual |
Returns the default xml containerField attribute value.
For this node it is "attrib".
Reimplemented from H3D::Node.
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inlinevirtual |
Perform the OpenGL commands to set the vertex attribute with the given index.
value_index is the index of the value in the value field that is to be used. The vertex attribute will be rendered as the attribute index specified by the setAttribFunction.
Reimplemented in H3D::Matrix4VertexAttribute, H3D::Matrix3VertexAttribute, and H3D::FloatVertexAttribute.
Referenced by H3D::IndexedFaceSet::render(), H3D::IndexedLineSet::render(), H3D::IndexedTriangleFanSet::render(), H3D::IndexedTriangleSet::render(), H3D::IndexedTriangleStripSet::render(), H3D::LineSet::render(), H3D::TriangleFanSet::render(), and H3D::TriangleStripSet::render().
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inline |
Set the attribute index this vertex attribute should be rendered as.
A non-positive value will cause the vertex attribute not be rendered at all.
Referenced by H3D::ElevationGrid::render(), H3D::IndexedFaceSet::render(), H3D::IndexedLineSet::render(), H3D::IndexedTriangleFanSet::render(), H3D::IndexedTriangleSet::render(), H3D::IndexedTriangleStripSet::render(), H3D::LineSet::render(), H3D::PointSet::render(), H3D::TriangleFanSet::render(), H3D::TriangleSet::render(), and H3D::TriangleStripSet::render().
H3DUniquePtr< SFInt32 > H3D::X3DVertexAttributeNode::divisor |
If non-zero, for instanced rendering, the divisor specifies the number of instances that will pass between updates of the attribute.
Access type: inputOutput
Default value: 0
Referenced by H3D::FloatVertexAttribute::renderArray(), and H3D::FloatVertexAttribute::renderVBO().
H3DUniquePtr< SFString > H3D::X3DVertexAttributeNode::name |
The name field describes a name that is mapped to the shading language-specific name for describing per-vertex data.
Access type: inputOutput
Default value: ""
Referenced by H3D::IndexedFaceSet::AutoTangent::generateTangentsPerFace(), H3D::IndexedFaceSet::AutoTangent::generateTangentsPerVertex(), H3D::ElevationGrid::render(), H3D::IndexedFaceSet::render(), H3D::IndexedLineSet::render(), H3D::IndexedTriangleFanSet::render(), H3D::IndexedTriangleSet::render(), H3D::IndexedTriangleStripSet::render(), H3D::LineSet::render(), H3D::PointSet::render(), H3D::TriangleFanSet::render(), H3D::TriangleSet::render(), and H3D::TriangleStripSet::render().