H3D API
2.4.1
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Defines a set of per-vertex 4*4 matrix attributes. More...
#include <H3D/Matrix4VertexAttribute.h>
Public Member Functions | |
Matrix4VertexAttribute (Inst< SFNode > _metadata=0, Inst< SFString > _name=0, Inst< MFMatrix4f > _value=0) | |
Constructor. | |
virtual | ~Matrix4VertexAttribute () |
Destructor. | |
virtual void | render (int value_index) |
Perform the OpenGL commands to set the vertex attribute with the given index. More... | |
virtual void | renderArray () |
Perform the OpenGL commands to set the vertex attributes as a an vertex attribute array on the attribute with the given index. | |
virtual void | disableArray () |
Disable the array state enabled in renderArray(). | |
virtual void | setAttributeData () |
Implement the method to specify data and releated information. | |
virtual void | renderVBO () |
VBO rendering implementation. | |
virtual void | disableVBO () |
VBO disabling implementation. | |
virtual bool | preRenderCheckFail () |
Check if this vertex attribute needs to be rendered. | |
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X3DVertexAttributeNode (Inst< SFNode > _metadata=0, Inst< SFString > _name=0, Inst< SFInt32 > _divisor=0) | |
Constructor. | |
void | setAttribIndex (int _attrib_index) |
Set the attribute index this vertex attribute should be rendered as. More... | |
virtual string | defaultXMLContainerField () |
Returns the default xml containerField attribute value. More... | |
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X3DGeometricPropertyNode (Inst< SFNode > _metadata=0) | |
Constructor. | |
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X3DNode (Inst< SFNode > _metadata=0) | |
Constructor. | |
X3DMetadataObject * | getMetadataByName (const string &_name) |
Given a name, the first X3DMetadataObject in the metadata field that matches that name is returned. More... | |
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Node () | |
Constructor. | |
virtual Node * | clone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL) |
Returns a new instance of this node type with the same state as this one. More... | |
virtual | ~Node () |
Destructor. | |
X3DPrototypeInstance * | getProtoInstanceParent () |
If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More... | |
void | setProtoInstanceParent (X3DPrototypeInstance *p) |
Set the X3DPrototypeInstance this node is the the root node if applicaple. | |
virtual void | render () |
the render() function is used for the depth-first rendering traversal of the scene-graph. More... | |
virtual void | traverseSG (TraverseInfo &ti) |
traverseSG is called once per scenegraph loop on the scene in order to traverse the scenegraph. More... | |
virtual bool | lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result) |
Detect intersection between a line segment and the Node. More... | |
virtual void | closestPoint (const Vec3f &p, NodeIntersectResult &result) |
Find closest point on Node to p. More... | |
virtual bool | movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result) |
Detect collision between a moving sphere and the Node. More... | |
virtual Field * | getField (const string &_name) const |
return a pointer to the field specified by name within this instance | |
int | addDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
int | removeDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
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GLVertexAttributeObject (VERTEXATTRIBUTE::VERTEXATTRIBUTETYPE type) | |
Constructor. | |
virtual | ~GLVertexAttributeObject () |
Destructor. | |
void | renderVertexBufferObject () |
Perform the OpenGL commands to render all vertices as a vertex buffer object. | |
void | disableVertexBufferObject () |
Disable the vertex buffer object enabled in renderVertexBufferObject(). | |
virtual void | updateVertexBufferObject () |
Perform the OpenGL commands to update vertex attribute data/format. | |
Public Attributes | |
H3DUniquePtr< MFMatrix4f > | value |
The value field specifies an arbitrary collection of Matrix4f values that will be passed to the shader as per-vertex information. More... | |
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H3DUniquePtr< SFString > | name |
The name field describes a name that is mapped to the shading language-specific name for describing per-vertex data. More... | |
H3DUniquePtr< SFInt32 > | divisor |
If non-zero, for instanced rendering, the divisor specifies the number of instances that will pass between updates of the attribute. More... | |
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H3DUniquePtr< Field > | propertyChanged |
Field that indicated whether the properties have changed. More... | |
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H3DUniquePtr< SFNode > | metadata |
Meta data about the node. More... | |
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H3DUniquePtr< SFBool > | isDynamic |
Option to indicate whether this vertex attribute is dynamic or not Access type: inputOutput Default value: false. | |
Static Public Attributes | |
static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
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static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
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static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
Protected Attributes | |
H3DUniquePtr< Field > | attribDataUpToDate |
Internal field used to know if attribute_data has been created. | |
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H3DUniquePtr< Field > | vboFieldsUpToDate |
Internal field used to know if vertex buffer object can be created. More... | |
Additional Inherited Members | |
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typedef std::map< Node *, Node * > | DeepCopyMap |
A map type used during a deep copy clone() to map from original nodes to cloned nodes. | |
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static unsigned int | nrNodesAlive () |
Returns the nr of nodes currently alive, i.e. nodes created but not destructed. | |
static int | nrNodesCreated () |
Returns the number of nodes created in total since the start of the program. | |
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void | cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for the clone() method. More... | |
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static Node * | getClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for nodes that implement clone() More... | |
Defines a set of per-vertex 4*4 matrix attributes.
The value field specifies an arbitrary collection of matrix values that will be passed to the shader as per-vertex information.
Examples:
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virtual |
Perform the OpenGL commands to set the vertex attribute with the given index.
value_index is the index of the value in the value field that is to be used and attrib_index is the index of the attribute to set.
Reimplemented from H3D::X3DVertexAttributeNode.
References value.
H3DUniquePtr< MFMatrix4f > H3D::Matrix4VertexAttribute::value |
The value field specifies an arbitrary collection of Matrix4f values that will be passed to the shader as per-vertex information.
Access type: inputOutput
Referenced by Matrix4VertexAttribute(), preRenderCheckFail(), and render().