H3D API  2.4.1
Public Member Functions | Public Attributes | Static Public Attributes | Protected Attributes | List of all members
H3D::Matrix4VertexAttribute Class Reference

Defines a set of per-vertex 4*4 matrix attributes. More...

#include <H3D/Matrix4VertexAttribute.h>

Inheritance diagram for H3D::Matrix4VertexAttribute:
Inheritance graph

Public Member Functions

 Matrix4VertexAttribute (Inst< SFNode > _metadata=0, Inst< SFString > _name=0, Inst< MFMatrix4f > _value=0)
 Constructor.
 
virtual ~Matrix4VertexAttribute ()
 Destructor.
 
virtual void render (int value_index)
 Perform the OpenGL commands to set the vertex attribute with the given index. More...
 
virtual void renderArray ()
 Perform the OpenGL commands to set the vertex attributes as a an vertex attribute array on the attribute with the given index.
 
virtual void disableArray ()
 Disable the array state enabled in renderArray().
 
virtual void setAttributeData ()
 Implement the method to specify data and releated information.
 
virtual void renderVBO ()
 VBO rendering implementation.
 
virtual void disableVBO ()
 VBO disabling implementation.
 
virtual bool preRenderCheckFail ()
 Check if this vertex attribute needs to be rendered.
 
- Public Member Functions inherited from H3D::X3DVertexAttributeNode
 X3DVertexAttributeNode (Inst< SFNode > _metadata=0, Inst< SFString > _name=0, Inst< SFInt32 > _divisor=0)
 Constructor.
 
void setAttribIndex (int _attrib_index)
 Set the attribute index this vertex attribute should be rendered as. More...
 
virtual string defaultXMLContainerField ()
 Returns the default xml containerField attribute value. More...
 
- Public Member Functions inherited from H3D::X3DGeometricPropertyNode
 X3DGeometricPropertyNode (Inst< SFNode > _metadata=0)
 Constructor.
 
- Public Member Functions inherited from H3D::X3DNode
 X3DNode (Inst< SFNode > _metadata=0)
 Constructor.
 
X3DMetadataObjectgetMetadataByName (const string &_name)
 Given a name, the first X3DMetadataObject in the metadata field that matches that name is returned. More...
 
- Public Member Functions inherited from H3D::Node
 Node ()
 Constructor.
 
virtual Nodeclone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL)
 Returns a new instance of this node type with the same state as this one. More...
 
virtual ~Node ()
 Destructor.
 
X3DPrototypeInstancegetProtoInstanceParent ()
 If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More...
 
void setProtoInstanceParent (X3DPrototypeInstance *p)
 Set the X3DPrototypeInstance this node is the the root node if applicaple.
 
virtual void render ()
 the render() function is used for the depth-first rendering traversal of the scene-graph. More...
 
virtual void traverseSG (TraverseInfo &ti)
 traverseSG is called once per scenegraph loop on the scene in order to traverse the scenegraph. More...
 
virtual bool lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result)
 Detect intersection between a line segment and the Node. More...
 
virtual void closestPoint (const Vec3f &p, NodeIntersectResult &result)
 Find closest point on Node to p. More...
 
virtual bool movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result)
 Detect collision between a moving sphere and the Node. More...
 
virtual FieldgetField (const string &_name) const
 return a pointer to the field specified by name within this instance
 
int addDestructCallback (void(*func)(Node *, void *), void *args)
 Add a callback function to be run on destruction of node. More...
 
int removeDestructCallback (void(*func)(Node *, void *), void *args)
 Add a callback function to be run on destruction of node. More...
 
- Public Member Functions inherited from H3D::GLVertexAttributeObject
 GLVertexAttributeObject (VERTEXATTRIBUTE::VERTEXATTRIBUTETYPE type)
 Constructor.
 
virtual ~GLVertexAttributeObject ()
 Destructor.
 
void renderVertexBufferObject ()
 Perform the OpenGL commands to render all vertices as a vertex buffer object.
 
void disableVertexBufferObject ()
 Disable the vertex buffer object enabled in renderVertexBufferObject().
 
virtual void updateVertexBufferObject ()
 Perform the OpenGL commands to update vertex attribute data/format.
 

Public Attributes

H3DUniquePtr< MFMatrix4fvalue
 The value field specifies an arbitrary collection of Matrix4f values that will be passed to the shader as per-vertex information. More...
 
- Public Attributes inherited from H3D::X3DVertexAttributeNode
H3DUniquePtr< SFStringname
 The name field describes a name that is mapped to the shading language-specific name for describing per-vertex data. More...
 
H3DUniquePtr< SFInt32divisor
 If non-zero, for instanced rendering, the divisor specifies the number of instances that will pass between updates of the attribute. More...
 
- Public Attributes inherited from H3D::X3DGeometricPropertyNode
H3DUniquePtr< FieldpropertyChanged
 Field that indicated whether the properties have changed. More...
 
- Public Attributes inherited from H3D::X3DNode
H3DUniquePtr< SFNodemetadata
 Meta data about the node. More...
 
- Public Attributes inherited from H3D::GLVertexAttributeObject
H3DUniquePtr< SFBoolisDynamic
 Option to indicate whether this vertex attribute is dynamic or not Access type: inputOutput
Default value: false.
 

Static Public Attributes

static H3DNodeDatabase database
 The H3DNodeDatabase for this node.
 
- Static Public Attributes inherited from H3D::X3DVertexAttributeNode
static H3DNodeDatabase database
 The H3DNodeDatabase for this node.
 
- Static Public Attributes inherited from H3D::X3DNode
static H3DNodeDatabase database
 The H3DNodeDatabase for this node.
 

Protected Attributes

H3DUniquePtr< FieldattribDataUpToDate
 Internal field used to know if attribute_data has been created.
 
- Protected Attributes inherited from H3D::GLVertexAttributeObject
H3DUniquePtr< FieldvboFieldsUpToDate
 Internal field used to know if vertex buffer object can be created. More...
 

Additional Inherited Members

- Public Types inherited from H3D::Node
typedef std::map< Node *, Node * > DeepCopyMap
 A map type used during a deep copy clone() to map from original nodes to cloned nodes.
 
- Static Public Member Functions inherited from H3D::Node
static unsigned int nrNodesAlive ()
 Returns the nr of nodes currently alive, i.e. nodes created but not destructed.
 
static int nrNodesCreated ()
 Returns the number of nodes created in total since the start of the program.
 
- Protected Member Functions inherited from H3D::Node
void cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap)
 A helper function for the clone() method. More...
 
- Static Protected Member Functions inherited from H3D::Node
static NodegetClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap)
 A helper function for nodes that implement clone() More...
 

Detailed Description

Defines a set of per-vertex 4*4 matrix attributes.

The value field specifies an arbitrary collection of matrix values that will be passed to the shader as per-vertex information.

Examples:

Member Function Documentation

◆ render()

void Matrix4VertexAttribute::render ( int  value_index)
virtual

Perform the OpenGL commands to set the vertex attribute with the given index.

value_index is the index of the value in the value field that is to be used and attrib_index is the index of the attribute to set.

Reimplemented from H3D::X3DVertexAttributeNode.

References value.

Member Data Documentation

◆ value

H3DUniquePtr< MFMatrix4f > H3D::Matrix4VertexAttribute::value

The value field specifies an arbitrary collection of Matrix4f values that will be passed to the shader as per-vertex information.

Access type: inputOutput

Referenced by Matrix4VertexAttribute(), preRenderCheckFail(), and render().


The documentation for this class was generated from the following files: