H3D API  2.4.1
Matrix4VertexAttribute.h
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29 #ifndef __MATRIX4VERTEXATTRIBUTE_H__
30 #define __MATRIX4VERTEXATTRIBUTE_H__
31 
33 #include <H3D/MFMatrix4f.h>
34 #include <GL/glew.h>
35 
36 namespace H3D {
37 
49  public:
51  Matrix4VertexAttribute( Inst< SFNode > _metadata = 0,
52  Inst< SFString > _name = 0,
53  Inst< MFMatrix4f > _value = 0 );
54 
56  virtual ~Matrix4VertexAttribute();
57 
62  virtual void render( int value_index );
63 
67  virtual void renderArray();
68 
70  virtual void disableArray();
71 
73  virtual void setAttributeData ( );
74 
76  virtual void renderVBO ( );
77 
79  virtual void disableVBO ( );
80 
82  virtual bool preRenderCheckFail ( );
83 
88  H3DUniquePtr< MFMatrix4f > value;
89 
92  protected:
94  H3DUniquePtr< Field > attribDataUpToDate;
95  };
96 }
97 
98 #endif
Contains the MFMatrix4f field class.
Header file for X3DVertexAttributeNode.
Defines a set of per-vertex 4*4 matrix attributes.
Definition: Matrix4VertexAttribute.h:48
H3DUniquePtr< Field > attribDataUpToDate
Internal field used to know if attribute_data has been created.
Definition: Matrix4VertexAttribute.h:94
H3DUniquePtr< MFMatrix4f > value
The value field specifies an arbitrary collection of Matrix4f values that will be passed to the shade...
Definition: Matrix4VertexAttribute.h:88
static H3DNodeDatabase database
The H3DNodeDatabase for this node.
Definition: Matrix4VertexAttribute.h:91
This abstract node type is the base type for all node types that specify per-vertex attribute informa...
Definition: X3DVertexAttributeNode.h:47
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194