H3D API
2.4.1
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This is the base node type for all geometric property node types defined in X3D. More...
#include <H3D/X3DGeometricPropertyNode.h>
Public Member Functions | |
X3DGeometricPropertyNode (Inst< SFNode > _metadata=0) | |
Constructor. | |
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X3DNode (Inst< SFNode > _metadata=0) | |
Constructor. | |
X3DMetadataObject * | getMetadataByName (const string &_name) |
Given a name, the first X3DMetadataObject in the metadata field that matches that name is returned. More... | |
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Node () | |
Constructor. | |
virtual Node * | clone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL) |
Returns a new instance of this node type with the same state as this one. More... | |
virtual | ~Node () |
Destructor. | |
X3DPrototypeInstance * | getProtoInstanceParent () |
If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More... | |
void | setProtoInstanceParent (X3DPrototypeInstance *p) |
Set the X3DPrototypeInstance this node is the the root node if applicaple. | |
virtual void | render () |
the render() function is used for the depth-first rendering traversal of the scene-graph. More... | |
virtual void | traverseSG (TraverseInfo &ti) |
traverseSG is called once per scenegraph loop on the scene in order to traverse the scenegraph. More... | |
virtual bool | lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result) |
Detect intersection between a line segment and the Node. More... | |
virtual void | closestPoint (const Vec3f &p, NodeIntersectResult &result) |
Find closest point on Node to p. More... | |
virtual bool | movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result) |
Detect collision between a moving sphere and the Node. More... | |
virtual string | defaultXMLContainerField () |
Returns the default xml containerField attribute value. More... | |
virtual Field * | getField (const string &_name) const |
return a pointer to the field specified by name within this instance | |
int | addDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
int | removeDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
Public Attributes | |
H3DUniquePtr< Field > | propertyChanged |
Field that indicated whether the properties have changed. More... | |
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H3DUniquePtr< SFNode > | metadata |
Meta data about the node. More... | |
Additional Inherited Members | |
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typedef std::map< Node *, Node * > | DeepCopyMap |
A map type used during a deep copy clone() to map from original nodes to cloned nodes. | |
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static unsigned int | nrNodesAlive () |
Returns the nr of nodes currently alive, i.e. nodes created but not destructed. | |
static int | nrNodesCreated () |
Returns the number of nodes created in total since the start of the program. | |
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static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
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void | cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for the clone() method. More... | |
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static Node * | getClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for nodes that implement clone() More... | |
This is the base node type for all geometric property node types defined in X3D.
H3DUniquePtr< Field > H3D::X3DGeometricPropertyNode::propertyChanged |
Field that indicated whether the properties have changed.
Since X3DGeometricPropertyNode is an abstract type we do not know anything about which fields will be available. Subclasses must route in all fields that determines if the properties have changed.
Referenced by H3D::Color::Color(), H3D::ColorRGBA::ColorRGBA(), H3D::Coordinate::Coordinate(), H3D::CoordinateDouble::CoordinateDouble(), H3D::FloatVertexAttribute::FloatVertexAttribute(), H3D::Matrix3VertexAttribute::Matrix3VertexAttribute(), H3D::Matrix4VertexAttribute::Matrix4VertexAttribute(), H3D::MultiTextureCoordinate::MultiTextureCoordinate(), H3D::Normal::Normal(), H3D::NurbsTextureCoordinate::NurbsTextureCoordinate(), H3D::TextureCoordinate::TextureCoordinate(), H3D::TextureCoordinate3D::TextureCoordinate3D(), H3D::TextureCoordinate4D::TextureCoordinate4D(), H3D::TextureCoordinateGenerator::TextureCoordinateGenerator(), and X3DGeometricPropertyNode().