H3D API
2.4.1
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The NurbsTextureCoordinate node is a NURBS surface existing in the parametric domain of its surface host specifying the mapping of the texture onto the surface. More...
#include <H3D/NurbsTextureCoordinate.h>
Public Member Functions | |
void | renderTexForNurbs (GLUnurbsObj *nurbs_object) |
Calls OpenGL routines to render the texture. | |
~NurbsTextureCoordinate () | |
Destructor. | |
NurbsTextureCoordinate (Inst< SFNode > _metadata=0, Inst< MFVec2f > _controlPoint=0, Inst< MFFloat > _weight=0, Inst< SFInt32 > _uDimension=0, Inst< SFInt32 > _vDimension=0, Inst< MFDouble > _uKnot=0, Inst< MFDouble > _vKnot=0, Inst< SFInt32 > _uOrder=0, Inst< SFInt32 > _vOrder=0) | |
Constructor. | |
virtual string | defaultXMLContainerField () |
Returns the default xml containerField attribute value. More... | |
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X3DGeometricPropertyNode (Inst< SFNode > _metadata=0) | |
Constructor. | |
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X3DNode (Inst< SFNode > _metadata=0) | |
Constructor. | |
X3DMetadataObject * | getMetadataByName (const string &_name) |
Given a name, the first X3DMetadataObject in the metadata field that matches that name is returned. More... | |
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Node () | |
Constructor. | |
virtual Node * | clone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL) |
Returns a new instance of this node type with the same state as this one. More... | |
virtual | ~Node () |
Destructor. | |
X3DPrototypeInstance * | getProtoInstanceParent () |
If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More... | |
void | setProtoInstanceParent (X3DPrototypeInstance *p) |
Set the X3DPrototypeInstance this node is the the root node if applicaple. | |
virtual void | render () |
the render() function is used for the depth-first rendering traversal of the scene-graph. More... | |
virtual void | traverseSG (TraverseInfo &ti) |
traverseSG is called once per scenegraph loop on the scene in order to traverse the scenegraph. More... | |
virtual bool | lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result) |
Detect intersection between a line segment and the Node. More... | |
virtual void | closestPoint (const Vec3f &p, NodeIntersectResult &result) |
Find closest point on Node to p. More... | |
virtual bool | movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result) |
Detect collision between a moving sphere and the Node. More... | |
virtual Field * | getField (const string &_name) const |
return a pointer to the field specified by name within this instance | |
int | addDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
int | removeDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
Public Attributes | |
H3DUniquePtr< MFVec2f > | controlPoint |
controlPoint defines a set of control points of dimension uDimension x vDimension. More... | |
H3DUniquePtr< MFFloat > | weight |
A weight value that shall be greater than zero is assigned to each controlPoint. More... | |
H3DUniquePtr< SFInt32 > | uDimension |
Defines the number of control points in the u dimension. More... | |
H3DUniquePtr< SFInt32 > | vDimension |
Defines the number of control points in the v dimension. More... | |
H3DUniquePtr< MFDouble > | uKnot |
Defines the knot values of the surface in the u dimension. More... | |
H3DUniquePtr< MFDouble > | vKnot |
Defines the knot values of the surface in the v dimension. More... | |
H3DUniquePtr< SFInt32 > | uOrder |
Defines the order of the surface in the u dimension. More... | |
H3DUniquePtr< SFInt32 > | vOrder |
Defines the order of the surface in the v dimension. More... | |
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H3DUniquePtr< Field > | propertyChanged |
Field that indicated whether the properties have changed. More... | |
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H3DUniquePtr< SFNode > | metadata |
Meta data about the node. More... | |
Static Public Attributes | |
static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
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static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
Additional Inherited Members | |
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typedef std::map< Node *, Node * > | DeepCopyMap |
A map type used during a deep copy clone() to map from original nodes to cloned nodes. | |
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static unsigned int | nrNodesAlive () |
Returns the nr of nodes currently alive, i.e. nodes created but not destructed. | |
static int | nrNodesCreated () |
Returns the number of nodes created in total since the start of the program. | |
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void | cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for the clone() method. More... | |
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static Node * | getClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for nodes that implement clone() More... | |
The NurbsTextureCoordinate node is a NURBS surface existing in the parametric domain of its surface host specifying the mapping of the texture onto the surface.
The parameters are as specified in NurbsTextureCoordinate with the exception that the control points are specified in (u, v) coordinates.
The tessellation process generates 2D texture coordinates. If a NurbsTextureCoordinate is undefined, texture coordinates are computed by the client on the basis of parametric step size. Conventional vertex parameters do not apply on NURBS surfaces because triangles are only available after polygonalization. However, the conventional texture transform may be used.
NurbsTextureCoordinate nodes are accessed through the texCoord field of a node derived from NurbsTextureCoordinate. A NurbsTextureCoordinate node separately encountered is ignored.
Examples:
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inlinevirtual |
Returns the default xml containerField attribute value.
For this node it is "texCoord".
Reimplemented from H3D::Node.
H3DUniquePtr< MFVec2f > H3D::NurbsTextureCoordinate::controlPoint |
controlPoint defines a set of control points of dimension uDimension x vDimension.
This set of points defines a mesh where the points do not have a uniform spacing. uDimension points define a polyline in u-direction followed by further u-polylines with the v-parameter in ascending order. The number of control points shall be equal or greater than the order. The control points are specified as (u, v) coordinates in this node.
Access type: inputOutput
Referenced by NurbsTextureCoordinate(), and renderTexForNurbs().
H3DUniquePtr< SFInt32 > H3D::NurbsTextureCoordinate::uDimension |
Defines the number of control points in the u dimension.
Access type: inputOutput
Default value: 0
Referenced by NurbsTextureCoordinate(), and renderTexForNurbs().
H3DUniquePtr< MFDouble > H3D::NurbsTextureCoordinate::uKnot |
Defines the knot values of the surface in the u dimension.
Access type: inputOutput
Referenced by NurbsTextureCoordinate(), and renderTexForNurbs().
H3DUniquePtr< SFInt32 > H3D::NurbsTextureCoordinate::uOrder |
Defines the order of the surface in the u dimension.
Access type: inputOutput
Default value: 3
Referenced by NurbsTextureCoordinate(), and renderTexForNurbs().
H3DUniquePtr< SFInt32 > H3D::NurbsTextureCoordinate::vDimension |
Defines the number of control points in the v dimension.
Access type: inputOutput
Default value: 0
Referenced by NurbsTextureCoordinate(), and renderTexForNurbs().
H3DUniquePtr< MFDouble > H3D::NurbsTextureCoordinate::vKnot |
Defines the knot values of the surface in the v dimension.
Access type: inputOutput
Referenced by NurbsTextureCoordinate(), and renderTexForNurbs().
H3DUniquePtr< SFInt32 > H3D::NurbsTextureCoordinate::vOrder |
Defines the order of the surface in the v dimension.
Access type: inputOutput
Default value: 3
Referenced by NurbsTextureCoordinate(), and renderTexForNurbs().
H3DUniquePtr< MFFloat > H3D::NurbsTextureCoordinate::weight |
A weight value that shall be greater than zero is assigned to each controlPoint.
The ordering of the values is equivalent to the ordering of the control point values. The number of values shall be identical to the number of control points. If the length of the weight vector is 0, the default weight 1.0 is assumed for each control point, thus defining a non-Rational curve. If the number of weight values is less than the number of control points, all weight values shall be ignored and a value of 1.0 shall be used.
Access type: inputOutput
Referenced by NurbsTextureCoordinate(), and renderTexForNurbs().