H3D API
2.4.1
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TextureCoordinateGenerator supports the automatic generation of texture coodinates for geometric shapes. More...
#include <H3D/TextureCoordinateGenerator.h>
Public Member Functions | |
TextureCoordinateGenerator (Inst< SFNode > _metadata=0, Inst< SFString > _mode=0, Inst< MFFloat > _parameter=0) | |
Constructor. | |
virtual bool | supportsTexGen () |
Returns true. | |
virtual void | startTexGen () |
Start hardware texture coordinate generation. More... | |
virtual void | stopTexGen () |
Stop the texture coordinate generation started with startTexGen(). | |
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X3DTextureCoordinateNode (Inst< SFNode > _metadata=0) | |
Constructor. | |
virtual bool | supportsExplicitTexCoords () |
Returns true if the node supports rendering of explicit texture coordinates. | |
virtual void | render (int) |
Perform the OpenGL commands to render a texture coordinate given the index of the texture coordinate. | |
virtual void | renderForTextureUnit (int, unsigned int) |
Render the texture coordinate for given texture unit. | |
void | renderForTextureUnits (int index, unsigned int start_unit, unsigned int end_unit) |
Render the texture coordinate for the texture units between and including start_unit and end_unit. | |
void | renderForActiveTexture (int index) |
Render the texture coordinate for all texture units used by the texture in X3DTextureNode::getActiveTexture. | |
void | renderForTexture (int index, X3DTextureNode *t) |
Render the texture coordinate for all texture units used by the texture. | |
virtual unsigned int | nrAvailableTexCoords () |
Returns the number of texture coordinates this node can render. More... | |
virtual void | renderArray () |
Perform the OpenGL commands to render all texture coordinates as an arary. | |
void | renderArrayForTexture (X3DTextureNode *t) |
Render the texture coordinate for all texture units used by the texture. | |
void | renderArrayForActiveTexture () |
Render the texture coordinate for all texture units used by the texture in X3DTextureNode::getActiveTexture. | |
virtual void | renderArrayForTextureUnit (unsigned int texture_unit) |
Perform the OpenGL commands to render all texture coordinates as an array for the given texture unit. | |
void | renderArrayForTextureUnits (unsigned int start_unit, unsigned int end_unit) |
Perform the OpenGL commands to render all texture coordinates as an array for the texture units between and including start_unit and end_unit. | |
virtual void | disableArray () |
Disable the array state enabled in renderArray(). | |
void | disableArrayForTexture (X3DTextureNode *t) |
Disable the array state enabled in renderArrayForTexture. | |
void | disableArrayForActiveTexture () |
Disable the array state enabled in renderArrayForActiveTexture. | |
virtual void | disableArrayForTextureUnit (unsigned int texture_unit) |
Disable the array state enabled in renderArrayForTextureUnit(). | |
void | disableArrayForTextureUnits (unsigned int start_unit, unsigned int end_unit) |
Disable the array state enabled in renderArrayForTextureUnits(). | |
void | renderVertexBufferObjectForTexture (X3DTextureNode *t) |
Render the texture coordinate for all texture units used by the texture. | |
void | renderVertexBufferObjectForActiveTexture () |
Render the texture coordinate for all texture units used by the texture in X3DTextureNode::getActiveTexture. | |
virtual void | renderVertexBufferObjectForTextureUnit (unsigned int texture_unit) |
Perform the OpenGL commands to render all texture coordinates as an vertex buffer object for the given texture unit. | |
void | renderVertexBufferObjectForTextureUnits (unsigned int start_unit, unsigned int end_unit) |
Perform the OpenGL commands to render all texture coordinates as an vertex buffer object for the texture units between and including start_unit and end_unit. | |
virtual void | setAttributeData () |
Implement the method to specify data and releated information. | |
virtual void | renderVBO () |
VBO rendering implementation. | |
virtual void | disableVBO () |
VBO disabling implementation. | |
void | disableVertexBufferObjectForTexture (X3DTextureNode *t) |
Disable the vertex buffer object state state enabled in renderVertexBufferObjectForTexture. | |
void | disableVertexBufferObjectForActiveTexture () |
Disable the vertex buffer object state enabled in renderVertexBufferObjectForActiveTexture. | |
virtual void | disableVertexBufferObjectForTextureUnit (unsigned int texture_unit) |
Disable the vertex buffer object state enabled in renderVertexBufferObjectForTextureUnit(). | |
void | disableVertexBufferObjectForTextureUnits (unsigned int start_unit, unsigned int end_unit) |
Disable the vertex buffer object state enabled in renderVertexBufferObjectForTextureUnits(). | |
virtual bool | supportsGetTexCoord (unsigned int) |
Returns true if the getTexCoord function is available for use. More... | |
virtual Vec4f | getTexCoord (int, unsigned int) |
Gets texture coordinate of the given index and texture unit. More... | |
virtual void | startTexGenForTexture (X3DTextureNode *t) |
Start hardware texture coordinate generateion for all texture units used by the texture | |
void | startTexGenForActiveTexture () |
Start hardware texture coordinate generateion for all texture units used by the texture in X3DTextureNode::getActiveTexture. | |
virtual void | stopTexGenForTexture (X3DTextureNode *t) |
Stop texture coordinate generateion for all texture units used by the texture | |
void | stopTexGenForActiveTexture () |
Stop hardware texture coordinate generateion for all texture units used by the texture in X3DTextureNode::getActiveTexture. | |
void | startTexGenForTextureUnits (unsigned int start_unit, unsigned int end_unit) |
Start hardware texture coordinate generation for the texture units between and including start_unit and end_unit. More... | |
virtual void | startTexGenForTextureUnit (unsigned int texture_unit) |
Start hardware texture coordinate generation for the texture unit specified. More... | |
void | stopTexGenForTextureUnits (unsigned int start_unit, unsigned int end_unit) |
Stop the texture coordinate generation started with startTexGenForTextureUnits(). | |
virtual void | stopTexGenForTextureUnit (unsigned int texture_unit) |
Stop hardware texture coordinate generation for the texture unit specified. More... | |
virtual string | defaultXMLContainerField () |
Returns the default xml containerField attribute value. More... | |
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X3DGeometricPropertyNode (Inst< SFNode > _metadata=0) | |
Constructor. | |
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X3DNode (Inst< SFNode > _metadata=0) | |
Constructor. | |
X3DMetadataObject * | getMetadataByName (const string &_name) |
Given a name, the first X3DMetadataObject in the metadata field that matches that name is returned. More... | |
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Node () | |
Constructor. | |
virtual Node * | clone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL) |
Returns a new instance of this node type with the same state as this one. More... | |
virtual | ~Node () |
Destructor. | |
X3DPrototypeInstance * | getProtoInstanceParent () |
If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More... | |
void | setProtoInstanceParent (X3DPrototypeInstance *p) |
Set the X3DPrototypeInstance this node is the the root node if applicaple. | |
virtual void | render () |
the render() function is used for the depth-first rendering traversal of the scene-graph. More... | |
virtual void | traverseSG (TraverseInfo &ti) |
traverseSG is called once per scenegraph loop on the scene in order to traverse the scenegraph. More... | |
virtual bool | lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result) |
Detect intersection between a line segment and the Node. More... | |
virtual void | closestPoint (const Vec3f &p, NodeIntersectResult &result) |
Find closest point on Node to p. More... | |
virtual bool | movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result) |
Detect collision between a moving sphere and the Node. More... | |
virtual Field * | getField (const string &_name) const |
return a pointer to the field specified by name within this instance | |
int | addDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
int | removeDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
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GLVertexAttributeObject (VERTEXATTRIBUTE::VERTEXATTRIBUTETYPE type) | |
Constructor. | |
virtual | ~GLVertexAttributeObject () |
Destructor. | |
virtual bool | preRenderCheckFail () |
pre-render check to dertermine if need to render this vertex attribute | |
void | renderVertexBufferObject () |
Perform the OpenGL commands to render all vertices as a vertex buffer object. | |
void | disableVertexBufferObject () |
Disable the vertex buffer object enabled in renderVertexBufferObject(). | |
virtual void | updateVertexBufferObject () |
Perform the OpenGL commands to update vertex attribute data/format. | |
Public Attributes | |
H3DUniquePtr< SFString > | mode |
The mode field describes the algorithm used to compute texture coordinates. More... | |
H3DUniquePtr< MFFloat > | parameter |
Parameters that can be used as input to the texture coordinate algorithm. More... | |
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H3DUniquePtr< Field > | propertyChanged |
Field that indicated whether the properties have changed. More... | |
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H3DUniquePtr< SFNode > | metadata |
Meta data about the node. More... | |
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H3DUniquePtr< SFBool > | isDynamic |
Option to indicate whether this vertex attribute is dynamic or not Access type: inputOutput Default value: false. | |
Static Public Attributes | |
static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
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static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
Additional Inherited Members | |
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typedef std::map< Node *, Node * > | DeepCopyMap |
A map type used during a deep copy clone() to map from original nodes to cloned nodes. | |
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static void | renderTexCoordForActiveTexture (const Vec3f &tc) |
Render the texture coordinate for all texture units used by the texture in X3DTextureNode::getActiveTexture. | |
static void | renderTexCoordForTexture (const Vec3f &tc, X3DTextureNode *t) |
Render the texture coordinate for all texture units used by the given texture . | |
static void | renderVertexBufferObjectForActiveTexture (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
Render the vertex buffer object for all texture units used by the texture in X3DTextureNode::getActiveTexture. More... | |
static void | renderVertexBufferObjectForTexture (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer, X3DTextureNode *t) |
Render the vertex buffer object for all texture units used by the given texture. More... | |
static void | disableVBOForActiveTexture () |
Function that corresponds to the static version of the function renderVertexBufferObjectForActiveTexture. More... | |
static void | disableVBOForTexture (X3DTextureNode *t) |
Function that corresponds to the static version of the function renderVertexBufferObjectForTexture. More... | |
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static unsigned int | nrNodesAlive () |
Returns the nr of nodes currently alive, i.e. nodes created but not destructed. | |
static int | nrNodesCreated () |
Returns the number of nodes created in total since the start of the program. | |
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void | cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for the clone() method. More... | |
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static Node * | getClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for nodes that implement clone() More... | |
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unsigned int | texture_index |
the current texture index | |
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H3DUniquePtr< Field > | vboFieldsUpToDate |
Internal field used to know if vertex buffer object can be created. More... | |
TextureCoordinateGenerator supports the automatic generation of texture coodinates for geometric shapes.
This node only implements some of the modes that are specified in the X3D specification.
This node can be used to set the texture coordinates for a node with a texCoord field.
The mode field describes the algorithm used to compute texture coordinates.
The available modes in H3D API are:
H3D API specific modes (not part of the X3D standard) | ||
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"GL_SPHERE" | Sphere mapping using the GL_SPHERE_MAP function in OpenGL. See documentation for glTexGen for details | |
"MATRIX" | Specify directly the matrix for transforming from vertex coordinates to texture coordinates. The matrix values are given in the parameter field and 12 values are required. The resulting texture coordinates will be: s = p[0] * v.x + p[1] * v.y + p[2] * v.z + p[3] t = p[4] * v.x + p[5] * v.y + p[6] * v.z + p[7] r = p[8] * v.x + p[9] * v.y + p[10] * v.z + p[11] where p[i] is the i:th value of the parameter field and v is a vertex. | |
X3D modes | ||
"CAMERASPACEPOSITION" | Use the vertex position, transformed to camera space, as input texture coordinates | |
"COORD" | use vertex coordinates | |
"COORD-EYE" | use vertex coordinates transformed to camera space | |
"CAMERASPACEREFLECTIONVECTOR" | Use the reflection vector, transformed to camera space, as input texture coordinates.>/tr> | |
"CAMERASPACENORMAL" | Use the vertex normal, transformed to camera space, as input texture coordinates, resulting coordinates are in -1 to 1 range. |
The parameter field gives input parameters that can be used by the algorithm specified by the mode field.
Examples:
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virtual |
Start hardware texture coordinate generation.
Algorithm depends on the value of the mode field.
Reimplemented from H3D::X3DTextureCoordinateNode.
References H3DUtil::RefCountedClass::getName(), H3D_FULL_LOCATION, mode, and parameter.
Referenced by H3D::TexGenGeometry::render(), H3D::NurbsPatchSurface::renderBetweenBeginEnd(), H3D::NurbsTrimmedSurface::renderBetweenBeginEnd(), and H3D::ElevationGrid::startTexGen().
H3DUniquePtr< SFString > H3D::TextureCoordinateGenerator::mode |
The mode field describes the algorithm used to compute texture coordinates.
Access type: inputOutput
Default value: "GL_SPHERE"
Referenced by startTexGen(), and TextureCoordinateGenerator().
H3DUniquePtr< MFFloat > H3D::TextureCoordinateGenerator::parameter |
Parameters that can be used as input to the texture coordinate algorithm.
Access type: inputOutput
Referenced by startTexGen(), and TextureCoordinateGenerator().