H3D API  2.4.1
TextureCoordinateGenerator.h
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29 #ifndef __TEXTURECOORDINATEGENERATOR_H__
30 #define __TEXTURECOORDINATEGENERATOR_H__
31 
33 #include <H3D/SFString.h>
34 #include <H3D/MFFloat.h>
35 
36 namespace H3D {
37 
91  class H3DAPI_API TextureCoordinateGenerator :
93  public:
94 
96  TextureCoordinateGenerator( Inst< SFNode > _metadata = 0,
97  Inst< SFString > _mode = 0,
98  Inst< MFFloat > _parameter = 0 );
99 
101  virtual bool supportsTexGen() {
102  return true;
103  }
104 
107  virtual void startTexGen();
108 
110  virtual void stopTexGen();
111 
119  H3DUniquePtr< SFString > mode;
120 
127  H3DUniquePtr< MFFloat > parameter;
128 
131  };
132 }
133 
134 #endif
Contains the MFFloat field class.
Contains the SFString field class.
Header file for X3DTextureCoordinateNode, X3D scene-graph node.
TextureCoordinateGenerator supports the automatic generation of texture coodinates for geometric shap...
Definition: TextureCoordinateGenerator.h:92
virtual bool supportsTexGen()
Returns true.
Definition: TextureCoordinateGenerator.h:101
H3DUniquePtr< SFString > mode
The mode field describes the algorithm used to compute texture coordinates.
Definition: TextureCoordinateGenerator.h:119
static H3DNodeDatabase database
The H3DNodeDatabase for this node.
Definition: TextureCoordinateGenerator.h:130
H3DUniquePtr< MFFloat > parameter
Parameters that can be used as input to the texture coordinate algorithm.
Definition: TextureCoordinateGenerator.h:127
This abstract node type is the base type for all node types which specify texture coordinates.
Definition: X3DTextureCoordinateNode.h:55
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194