H3D API
2.4.1
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The NurbsTrimmedSurface node defines a NURBS surface that is trimmed by a set of trimming loops. More...
#include <H3D/NurbsTrimmedSurface.h>
Classes | |
class | AddContour |
This field class checks whether the given node is of the right type (Contour2D). More... | |
class | CheckContour |
This field class checks whether the given node is of the right type (Contour2D) for adding or removing. More... | |
class | RemoveContour |
This field class checks whether the given node is of the right type (Contour2D). More... | |
Public Member Functions | |
NurbsTrimmedSurface (Inst< SFNode > _metadata=0, Inst< SFBound > _bound=0, Inst< DisplayList > _displayList=0, Inst< MFBool > _isTouched=0, Inst< MFVec3f > _force=0, Inst< MFVec3f > _contactPoint=0, Inst< MFVec3f > _contactNormal=0, Inst< AddContour > _addTrimmingContour=0, Inst< RemoveContour > _removeTrimmingContour=0, Inst< SFCoordinateNode > _controlPoint=0, Inst< TexCoordOrNurbsTex > _texCoord=0, Inst< CheckContour > _trimmingContour=0, Inst< SFInt32 > _uTessellation=0, Inst< SFInt32 > _vTessellation=0, Inst< MFDouble > _weight=0, Inst< SFBool > _solid=0, Inst< SFBool > _uClosed=0, Inst< SFBool > _vClosed=0, Inst< SFInt32 > _uDimension=0, Inst< SFInt32 > _vDimension=0, Inst< MFDouble > _uKnot=0, Inst< MFDouble > _vKnot=0, Inst< SFInt32 > _uOrder=0, Inst< SFInt32 > _vOrder=0) | |
Constructor. | |
virtual void | renderBetweenBeginEnd (GLUnurbsObj *_nurbs_object, X3DTextureCoordinateNode *tex_coord_node, TextureCoordinateGenerator *tex_coord_gen, NurbsTextureCoordinate *nurbs_tex_coord, GLfloat *texKnotU, GLfloat *texKnotV, GLfloat *texCoordinates, GLfloat *u_knots, GLfloat *v_knots, H3DInt32 &sizeOfVertex, GLfloat *withWeights, H3DInt32 &uSizeToUse, H3DInt32 &vSizeToUse, H3DInt32 &map2Vertex3Or4) |
Function called by render to render the small part that differs between NurbsPatchSurface and NurbsTrimmedSurface. More... | |
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~X3DNurbsSurfaceGeometryNode () | |
Destructor. | |
X3DNurbsSurfaceGeometryNode (Inst< SFNode > _metadata=0, Inst< SFBound > _bound=0, Inst< DisplayList > _displayList=0, Inst< MFBool > _isTouched=0, Inst< MFVec3f > _force=0, Inst< MFVec3f > _contactPoint=0, Inst< MFVec3f > _contactNormal=0, Inst< SFCoordinateNode > _controlPoint=0, Inst< TexCoordOrNurbsTex > _texCoord=0, Inst< SFInt32 > _uTessellation=0, Inst< SFInt32 > _vTessellation=0, Inst< MFDouble > _weight=0, Inst< SFBool > _solid=0, Inst< SFBool > _uClosed=0, Inst< SFBool > _vClosed=0, Inst< SFInt32 > _uDimension=0, Inst< SFInt32 > _vDimension=0, Inst< MFDouble > _uKnot=0, Inst< MFDouble > _vKnot=0, Inst< SFInt32 > _uOrder=0, Inst< SFInt32 > _vOrder=0) | |
Constructor. | |
virtual void | render () |
Render the X3DNurbsSurfaceGeometryNode with OpenGL. | |
virtual void | traverseSG (TraverseInfo &ti) |
Traverse the scenegraph. | |
virtual int | nrTriangles () |
The number of triangles renderered in this geometry, we don't know so return -1. | |
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X3DParametricGeometryNode (Inst< SFNode > _metadata=0, Inst< SFBound > _bound=0, Inst< DisplayList > _displayList=0, Inst< MFBool > _isTouched=0, Inst< MFVec3f > _force=0, Inst< MFVec3f > _contactPoint=0, Inst< MFVec3f > _contactNormal=0) | |
Constructor. | |
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X3DGeometryNode (Inst< SFNode > _metadata=0, Inst< SFBound > _bound=0, Inst< DisplayList > _displayList=0, Inst< MFBool > _isTouched=0, Inst< MFVec3f > _force=0, Inst< MFVec3f > _contactPoint=0, Inst< MFVec3f > _contactNormal=0, Inst< MFVec3f > _contactTexCoord=0, Inst< SFBoundTree > _boundTree=0, Inst< SFVec3f > _centerOfMass=0) | |
Constructor. | |
virtual bool | lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result) |
Detect intersection between a line segment and this geometry. More... | |
virtual void | closestPoint (const Vec3f &p, NodeIntersectResult &result) |
Find closest point on this geometry to point p. More... | |
virtual bool | movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result) |
Detect collision between a moving sphere and the geometry. More... | |
virtual void | glRender () |
Function overridden from HAPIGLShape. More... | |
virtual H3DShadowObjectNode * | getShadowObject () |
Get the H3DShadowObjectNode used to create a shadow volume for this geometry. More... | |
void | useCulling (bool enabled) |
This function should be used by the render() function to disable or enable face culling. More... | |
bool | usingCulling () |
Returns if face culling is in use or not. | |
void | allowCulling (bool allow) |
Control if face culling is allowed or not. More... | |
void | useBackFaceCulling (bool enabled) |
Enabling/disabling back face culling. More... | |
bool | allowingCulling () |
Returns true if back face culling is allowed, false otherwise. | |
void | setCullFace (GLenum face) |
Set which side of a polygon to cull. More... | |
GLenum | getCullFace () |
Get which face will be culled if culling is enabled. | |
template<class OptionNodeType > | |
void | getOptionNode (OptionNodeType *&option) |
Get the first option node of the type of the pointer given as argument from the renderOptions fieeld The option argument will contain the node afterwards, or NULL if no option of that type exists. | |
int | getHapticShapeId (unsigned int index) |
Get a shape id to be used for rendering of this geometry with HLAPI for the given haptics device. More... | |
virtual | ~X3DGeometryNode () |
Destructor. | |
HAPI::HAPIHapticShape * | getOpenGLHapticShape (unsigned int hd_index, H3DSurfaceNode *_surface, const Matrix4f &_transform, int _nr_vertices=-1) |
Returns a either a HLFeedbackShape or a HLDepthBufferShape with the X3DGeometryNode. More... | |
virtual string | defaultXMLContainerField () |
Returns the default xml containerField attribute value. More... | |
virtual bool | supportsTangentAttributes () |
Returns true if this geometry supports the automatic generation of tangents and binormals as FloatVertexAttribues(needed by e.g. More... | |
virtual void | getBound (HAPI::Vec3 ¢er, HAPI::Vec3 &size) |
Overriden from HAPIGLShape to use the bound field in he X3DGeometryNode. More... | |
virtual void | initialize () |
Changes behaviour of X3DGeometryNode to be a thread safe RefCountedClass. | |
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X3DChildNode (Inst< SFNode > _metadata=0) | |
Constructor. | |
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X3DNode (Inst< SFNode > _metadata=0) | |
Constructor. | |
X3DMetadataObject * | getMetadataByName (const string &_name) |
Given a name, the first X3DMetadataObject in the metadata field that matches that name is returned. More... | |
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Node () | |
Constructor. | |
virtual Node * | clone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL) |
Returns a new instance of this node type with the same state as this one. More... | |
virtual | ~Node () |
Destructor. | |
X3DPrototypeInstance * | getProtoInstanceParent () |
If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More... | |
void | setProtoInstanceParent (X3DPrototypeInstance *p) |
Set the X3DPrototypeInstance this node is the the root node if applicaple. | |
virtual Field * | getField (const string &_name) const |
return a pointer to the field specified by name within this instance | |
int | addDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
int | removeDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
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H3DBoundedObject (Inst< SFBound > _bound=0) | |
Constructor. | |
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H3DDisplayListObject (Inst< DisplayList > _displayList=0) | |
Constructor. | |
Public Attributes | |
H3DUniquePtr< AddContour > | addTrimmingContour |
This field adds specified Contour2D nodes to the trimmingContour field. More... | |
H3DUniquePtr< RemoveContour > | removeTrimmingContour |
This field removes Contour2D nodes from the trimmingContour field. More... | |
H3DUniquePtr< CheckContour > | trimmingContour |
The trimmingContour field, if specified, shall contain a set of Contour2D nodes. More... | |
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H3DUniquePtr< SFCoordinateNode > | controlPoint |
controlPoint defines a set of control points of dimension uDimension × vDimension. More... | |
H3DUniquePtr< TexCoordOrNurbsTex > | texCoord |
texCoord provides additional information on how to generate texture coordinates. More... | |
H3DUniquePtr< SFInt32 > | uTessellation |
uTesselation provides a hint to the tessellation system of the nurbs surface. More... | |
H3DUniquePtr< SFInt32 > | vTessellation |
vTesselation provides a hint to the tessellation system of the nurbs surface. More... | |
H3DUniquePtr< MFDouble > | weight |
A weight value that shall be greater than zero is assigned to each controlPoint. More... | |
H3DUniquePtr< SFBool > | solid |
Specifies if both sides of the Sphere should be rendered or only the outside. More... | |
H3DUniquePtr< SFBool > | uClosed |
The uClosed defines whether the curve should be rendered as a closed object in the u direction. More... | |
H3DUniquePtr< SFBool > | vClosed |
The vClosed defines whether the curve should be rendered as a closed object in the v direction. More... | |
H3DUniquePtr< SFInt32 > | uDimension |
Defines the number of control points in the u dimension. More... | |
H3DUniquePtr< SFInt32 > | vDimension |
Defines the number of control points in the v dimension. More... | |
H3DUniquePtr< MFDouble > | uKnot |
Defines the knot values of the surface in the u dimension. More... | |
H3DUniquePtr< MFDouble > | vKnot |
Defines the knot values of the surface in the v dimension. More... | |
H3DUniquePtr< SFInt32 > | uOrder |
Defines the order of the surface in the u dimension. More... | |
H3DUniquePtr< SFInt32 > | vOrder |
Defines the order of the surface in the v dimension. More... | |
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H3DUniquePtr< MFBool > | isTouched |
Tells if a HapticsDevice has been in contact with the geometry in the last scenegraph loop. More... | |
H3DUniquePtr< MFVec3f > | force |
The last force delivered by this geometry to the haptics device. More... | |
H3DUniquePtr< MFVec3f > | contactPoint |
The last contact points of the HapticDevices on the geometry. More... | |
H3DUniquePtr< MFVec3f > | contactTexCoord |
The texture coordinate of last the contact points of the HapticDevices on the geometry. More... | |
H3DUniquePtr< MFVec3f > | contactNormal |
The normal at the last contact points of the HapticDevices on the geometry. More... | |
H3DUniquePtr< SFVec3f > | centerOfMass |
The field contains center of mass for the object, based on its bounding box. More... | |
H3DUniquePtr< SFBoundTree > | boundTree |
Contains a tree of the HAPI::GeometryPrimitives that build up the X3DGeometryNode. More... | |
H3DUniquePtr< MFOptionsNode > | options |
Contains nodes with options for haptics and graphics rendering. More... | |
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H3DUniquePtr< SFNode > | metadata |
Meta data about the node. More... | |
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H3DUniquePtr< SFBound > | bound |
The field containing the bound object. More... | |
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H3DUniquePtr< DisplayList > | displayList |
The DisplayList instance handling the OpenGL caching of this object. | |
Static Public Attributes | |
static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
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static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
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static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
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static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
Additional Inherited Members | |
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typedef DependentSFNode< X3DCoordinateNode, FieldRef< X3DGeometricPropertyNode, Field, &X3DCoordinateNode::propertyChanged > > | SFCoordinateNode |
The SFCoordinateNode is dependent on the propertyChanged field of the contained X3DCoordinateNode. | |
typedef DependentSFNode< X3DGeometricPropertyNode, FieldRef< X3DGeometricPropertyNode, Field, &X3DGeometricPropertyNode::propertyChanged > > | TexCoordOrNurbsTexDependent |
The SFTextureCoordinteNode is dependent on the propertyChanged field of the contained X3DTextureCoordinateNode or NurbsTextureCoordinate which both inherits from X3DGeometricPropertyNode. | |
typedef CoordBoundField | SFBound |
The bound field for X3DNurbsSurfaceGeometryNode is a CoordBoundField. | |
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typedef std::map< Node *, Node * > | DeepCopyMap |
A map type used during a deep copy clone() to map from original nodes to cloned nodes. | |
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static unsigned int | nrNodesAlive () |
Returns the nr of nodes currently alive, i.e. nodes created but not destructed. | |
static int | nrNodesCreated () |
Returns the number of nodes created in total since the start of the program. | |
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void | cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for the clone() method. More... | |
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static void | cleanUpFunction (void *userdata) |
Function sent to HAPIHapticsShape created to allow for deletion of X3DGeometryNode at the correct time. More... | |
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static Node * | getClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for nodes that implement clone() More... | |
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H3DUniquePtr< Field > | printWarning |
A field used to check if a warning should be printed. More... | |
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AutoRef< Node > | shadow_volume |
The shadow volume used for this geometry when shadows enabled. More... | |
vector< pair< int, pair< Matrix4f, H3DTime > > > | haptic_shape_ids |
identifiers for the shapes geometry. | |
The NurbsTrimmedSurface node defines a NURBS surface that is trimmed by a set of trimming loops.
The outermost trimming loop shall be defined in a counterclockwise direction.
The trimmingContour field, if specified, shall contain a set of Contour2D nodes. Trimming loops shall be processed as described for the Contour2D node. If no trimming contours are defined, The NurbsTrimmedSurface node shall have the same semantics as the NurbsPatchSurface node.
Examples:
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virtual |
Function called by render to render the small part that differs between NurbsPatchSurface and NurbsTrimmedSurface.
The arguments are things that are needed to render that difference.
Reimplemented from H3D::X3DNurbsSurfaceGeometryNode.
References H3DUtil::AutoRefVector< class >::empty(), H3D::NurbsTextureCoordinate::renderTexForNurbs(), H3D::Contour2D::renderTrimmedCurve(), H3DUtil::AutoRefVector< class >::size(), H3D::TextureCoordinateGenerator::startTexGen(), trimmingContour, H3D::X3DNurbsSurfaceGeometryNode::uDimension, H3D::X3DNurbsSurfaceGeometryNode::uOrder, and H3D::X3DNurbsSurfaceGeometryNode::vOrder.
H3DUniquePtr< AddContour > H3D::NurbsTrimmedSurface::addTrimmingContour |
This field adds specified Contour2D nodes to the trimmingContour field.
Access type: inputOnly
H3DUniquePtr< RemoveContour > H3D::NurbsTrimmedSurface::removeTrimmingContour |
This field removes Contour2D nodes from the trimmingContour field.
Access type: inputOnly
H3DUniquePtr< CheckContour > H3D::NurbsTrimmedSurface::trimmingContour |
The trimmingContour field, if specified, shall contain a set of Contour2D nodes.
Access type: inputOutput
Referenced by H3D::NurbsTrimmedSurface::AddContour::onAdd(), H3D::NurbsTrimmedSurface::RemoveContour::onRemove(), and renderBetweenBeginEnd().