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H3D API
2.4.1
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The TextureCoordinate3D node is a geometry property node that specifies a set of 3D texture coordinates used by vertex-based geometry nodes (EXAMPLE IndexedFaceSet and ElevationGrid) to map textures to vertices. More...
#include <H3D/TextureCoordinate3D.h>

Public Member Functions | |
| TextureCoordinate3D (Inst< SFNode > _metadata=0, Inst< MFVec3f > _point=0) | |
| Constructor. | |
| virtual | ~TextureCoordinate3D () |
| Destructor. | |
| virtual bool | supportsExplicitTexCoords () |
| Returns true. | |
| virtual void | render (int index) |
| Perform the OpenGL commands to render a texture coordinate given the index of the texture coordinate. More... | |
| virtual void | renderForTextureUnit (int index, unsigned int texture_unit) |
| Render the texture transform for the currently active texture unit. | |
| virtual void | renderArray () |
| Perform the OpenGL commands to render all vertices as a vertex array. | |
| virtual void | disableArray () |
| Disable the array state enabled in renderArray(). | |
| virtual void | setAttributeData () |
| Implement the method to specify data and releated information. | |
| virtual void | renderVBO () |
| VBO rendering implementation. | |
| virtual void | disableVBO () |
| VBO disabling implementation. | |
| virtual bool | preRenderCheckFail () |
| Check if this vertex attribute needs to be rendered. | |
| virtual unsigned int | nrAvailableTexCoords () |
| Returns the number of texture coordinates this node can render. | |
| virtual bool | supportsGetTexCoord (unsigned int texture_unit) |
| Returns true if the getTexCoord function is available for use. More... | |
| virtual Vec4f | getTexCoord (int index, unsigned int texture_unit) |
| Gets texture coordinate of the given index and texture unit. | |
Public Member Functions inherited from H3D::X3DTextureCoordinateNode | |
| X3DTextureCoordinateNode (Inst< SFNode > _metadata=0) | |
| Constructor. | |
| void | renderForTextureUnits (int index, unsigned int start_unit, unsigned int end_unit) |
| Render the texture coordinate for the texture units between and including start_unit and end_unit. | |
| void | renderForActiveTexture (int index) |
| Render the texture coordinate for all texture units used by the texture in X3DTextureNode::getActiveTexture. | |
| void | renderForTexture (int index, X3DTextureNode *t) |
| Render the texture coordinate for all texture units used by the texture. | |
| void | renderArrayForTexture (X3DTextureNode *t) |
| Render the texture coordinate for all texture units used by the texture. | |
| void | renderArrayForActiveTexture () |
| Render the texture coordinate for all texture units used by the texture in X3DTextureNode::getActiveTexture. | |
| virtual void | renderArrayForTextureUnit (unsigned int texture_unit) |
| Perform the OpenGL commands to render all texture coordinates as an array for the given texture unit. | |
| void | renderArrayForTextureUnits (unsigned int start_unit, unsigned int end_unit) |
| Perform the OpenGL commands to render all texture coordinates as an array for the texture units between and including start_unit and end_unit. | |
| void | disableArrayForTexture (X3DTextureNode *t) |
| Disable the array state enabled in renderArrayForTexture. | |
| void | disableArrayForActiveTexture () |
| Disable the array state enabled in renderArrayForActiveTexture. | |
| virtual void | disableArrayForTextureUnit (unsigned int texture_unit) |
| Disable the array state enabled in renderArrayForTextureUnit(). | |
| void | disableArrayForTextureUnits (unsigned int start_unit, unsigned int end_unit) |
| Disable the array state enabled in renderArrayForTextureUnits(). | |
| void | renderVertexBufferObjectForTexture (X3DTextureNode *t) |
| Render the texture coordinate for all texture units used by the texture. | |
| void | renderVertexBufferObjectForActiveTexture () |
| Render the texture coordinate for all texture units used by the texture in X3DTextureNode::getActiveTexture. | |
| virtual void | renderVertexBufferObjectForTextureUnit (unsigned int texture_unit) |
| Perform the OpenGL commands to render all texture coordinates as an vertex buffer object for the given texture unit. | |
| void | renderVertexBufferObjectForTextureUnits (unsigned int start_unit, unsigned int end_unit) |
| Perform the OpenGL commands to render all texture coordinates as an vertex buffer object for the texture units between and including start_unit and end_unit. | |
| void | disableVertexBufferObjectForTexture (X3DTextureNode *t) |
| Disable the vertex buffer object state state enabled in renderVertexBufferObjectForTexture. | |
| void | disableVertexBufferObjectForActiveTexture () |
| Disable the vertex buffer object state enabled in renderVertexBufferObjectForActiveTexture. | |
| virtual void | disableVertexBufferObjectForTextureUnit (unsigned int texture_unit) |
| Disable the vertex buffer object state enabled in renderVertexBufferObjectForTextureUnit(). | |
| void | disableVertexBufferObjectForTextureUnits (unsigned int start_unit, unsigned int end_unit) |
| Disable the vertex buffer object state enabled in renderVertexBufferObjectForTextureUnits(). | |
| virtual bool | supportsTexGen () |
| Returns true if the node supports rendering of explicit texture coordinates. | |
| virtual void | startTexGen () |
| Start hardware texture coordinate generation. More... | |
| virtual void | stopTexGen () |
| Stop the texture coordinate generation started with startTexGen(). | |
| virtual void | startTexGenForTexture (X3DTextureNode *t) |
| Start hardware texture coordinate generateion for all texture units used by the texture | |
| void | startTexGenForActiveTexture () |
| Start hardware texture coordinate generateion for all texture units used by the texture in X3DTextureNode::getActiveTexture. | |
| virtual void | stopTexGenForTexture (X3DTextureNode *t) |
| Stop texture coordinate generateion for all texture units used by the texture | |
| void | stopTexGenForActiveTexture () |
| Stop hardware texture coordinate generateion for all texture units used by the texture in X3DTextureNode::getActiveTexture. | |
| void | startTexGenForTextureUnits (unsigned int start_unit, unsigned int end_unit) |
| Start hardware texture coordinate generation for the texture units between and including start_unit and end_unit. More... | |
| virtual void | startTexGenForTextureUnit (unsigned int texture_unit) |
| Start hardware texture coordinate generation for the texture unit specified. More... | |
| void | stopTexGenForTextureUnits (unsigned int start_unit, unsigned int end_unit) |
| Stop the texture coordinate generation started with startTexGenForTextureUnits(). | |
| virtual void | stopTexGenForTextureUnit (unsigned int texture_unit) |
| Stop hardware texture coordinate generation for the texture unit specified. More... | |
| virtual string | defaultXMLContainerField () |
| Returns the default xml containerField attribute value. More... | |
Public Member Functions inherited from H3D::X3DGeometricPropertyNode | |
| X3DGeometricPropertyNode (Inst< SFNode > _metadata=0) | |
| Constructor. | |
Public Member Functions inherited from H3D::X3DNode | |
| X3DNode (Inst< SFNode > _metadata=0) | |
| Constructor. | |
| X3DMetadataObject * | getMetadataByName (const string &_name) |
| Given a name, the first X3DMetadataObject in the metadata field that matches that name is returned. More... | |
Public Member Functions inherited from H3D::Node | |
| Node () | |
| Constructor. | |
| virtual Node * | clone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL) |
| Returns a new instance of this node type with the same state as this one. More... | |
| virtual | ~Node () |
| Destructor. | |
| X3DPrototypeInstance * | getProtoInstanceParent () |
| If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More... | |
| void | setProtoInstanceParent (X3DPrototypeInstance *p) |
| Set the X3DPrototypeInstance this node is the the root node if applicaple. | |
| virtual void | render () |
| the render() function is used for the depth-first rendering traversal of the scene-graph. More... | |
| virtual void | traverseSG (TraverseInfo &ti) |
| traverseSG is called once per scenegraph loop on the scene in order to traverse the scenegraph. More... | |
| virtual bool | lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result) |
| Detect intersection between a line segment and the Node. More... | |
| virtual void | closestPoint (const Vec3f &p, NodeIntersectResult &result) |
| Find closest point on Node to p. More... | |
| virtual bool | movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result) |
| Detect collision between a moving sphere and the Node. More... | |
| virtual Field * | getField (const string &_name) const |
| return a pointer to the field specified by name within this instance | |
| int | addDestructCallback (void(*func)(Node *, void *), void *args) |
| Add a callback function to be run on destruction of node. More... | |
| int | removeDestructCallback (void(*func)(Node *, void *), void *args) |
| Add a callback function to be run on destruction of node. More... | |
Public Member Functions inherited from H3D::GLVertexAttributeObject | |
| GLVertexAttributeObject (VERTEXATTRIBUTE::VERTEXATTRIBUTETYPE type) | |
| Constructor. | |
| virtual | ~GLVertexAttributeObject () |
| Destructor. | |
| void | renderVertexBufferObject () |
| Perform the OpenGL commands to render all vertices as a vertex buffer object. | |
| void | disableVertexBufferObject () |
| Disable the vertex buffer object enabled in renderVertexBufferObject(). | |
| virtual void | updateVertexBufferObject () |
| Perform the OpenGL commands to update vertex attribute data/format. | |
Public Attributes | |
| H3DUniquePtr< MFVec3f > | point |
| A vector of 3d texture coordinates. More... | |
Public Attributes inherited from H3D::X3DGeometricPropertyNode | |
| H3DUniquePtr< Field > | propertyChanged |
| Field that indicated whether the properties have changed. More... | |
Public Attributes inherited from H3D::X3DNode | |
| H3DUniquePtr< SFNode > | metadata |
| Meta data about the node. More... | |
Public Attributes inherited from H3D::GLVertexAttributeObject | |
| H3DUniquePtr< SFBool > | isDynamic |
| Option to indicate whether this vertex attribute is dynamic or not Access type: inputOutput Default value: false. | |
Static Public Attributes | |
| static H3DNodeDatabase | database |
| The H3DNodeDatabase for this node. | |
Static Public Attributes inherited from H3D::X3DNode | |
| static H3DNodeDatabase | database |
| The H3DNodeDatabase for this node. | |
Additional Inherited Members | |
Public Types inherited from H3D::Node | |
| typedef std::map< Node *, Node * > | DeepCopyMap |
| A map type used during a deep copy clone() to map from original nodes to cloned nodes. | |
Static Public Member Functions inherited from H3D::X3DTextureCoordinateNode | |
| static void | renderTexCoordForActiveTexture (const Vec3f &tc) |
| Render the texture coordinate for all texture units used by the texture in X3DTextureNode::getActiveTexture. | |
| static void | renderTexCoordForTexture (const Vec3f &tc, X3DTextureNode *t) |
| Render the texture coordinate for all texture units used by the given texture . | |
| static void | renderVertexBufferObjectForActiveTexture (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
| Render the vertex buffer object for all texture units used by the texture in X3DTextureNode::getActiveTexture. More... | |
| static void | renderVertexBufferObjectForTexture (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer, X3DTextureNode *t) |
| Render the vertex buffer object for all texture units used by the given texture. More... | |
| static void | disableVBOForActiveTexture () |
| Function that corresponds to the static version of the function renderVertexBufferObjectForActiveTexture. More... | |
| static void | disableVBOForTexture (X3DTextureNode *t) |
| Function that corresponds to the static version of the function renderVertexBufferObjectForTexture. More... | |
Static Public Member Functions inherited from H3D::Node | |
| static unsigned int | nrNodesAlive () |
| Returns the nr of nodes currently alive, i.e. nodes created but not destructed. | |
| static int | nrNodesCreated () |
| Returns the number of nodes created in total since the start of the program. | |
Protected Member Functions inherited from H3D::Node | |
| void | cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap) |
| A helper function for the clone() method. More... | |
Static Protected Member Functions inherited from H3D::Node | |
| static Node * | getClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap) |
| A helper function for nodes that implement clone() More... | |
Protected Attributes inherited from H3D::X3DTextureCoordinateNode | |
| unsigned int | texture_index |
| the current texture index | |
Protected Attributes inherited from H3D::GLVertexAttributeObject | |
| H3DUniquePtr< Field > | vboFieldsUpToDate |
| Internal field used to know if vertex buffer object can be created. More... | |
The TextureCoordinate3D node is a geometry property node that specifies a set of 3D texture coordinates used by vertex-based geometry nodes (EXAMPLE IndexedFaceSet and ElevationGrid) to map textures to vertices.
Examples:
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virtual |
Perform the OpenGL commands to render a texture coordinate given the index of the texture coordinate.
Installs the texture coordinate as a glTexCoord2f
Reimplemented from H3D::X3DTextureCoordinateNode.
References point.
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inlinevirtual |
Returns true if the getTexCoord function is available for use.
For a TextureCoordinate3D node it is
Reimplemented from H3D::X3DTextureCoordinateNode.
| H3DUniquePtr< MFVec3f > H3D::TextureCoordinate3D::point |
A vector of 3d texture coordinates.
Access type: inputOutput
Referenced by preRenderCheckFail(), render(), renderArray(), renderForTextureUnit(), setAttributeData(), and TextureCoordinate3D().