H3D API
2.4.1
|
MultiTextureCoordinate supplies multiple texture coordinates per vertex. More...
#include <H3D/MultiTextureCoordinate.h>
Public Types | |
typedef DependentMFNode< X3DTextureCoordinateNode, FieldRef< X3DGeometricPropertyNode, Field, &X3DTextureCoordinateNode::propertyChanged >, true > | MFTextureCoordinateNode |
The MFTextureCoordinateNode is dependent on the propertyChanged field of the contained X3DTextureCoordinateNodes. | |
![]() | |
typedef std::map< Node *, Node * > | DeepCopyMap |
A map type used during a deep copy clone() to map from original nodes to cloned nodes. | |
Public Member Functions | |
MultiTextureCoordinate (Inst< SFNode > _metadata=0, Inst< MFTextureCoordinateNode > _texCoord=0) | |
Constructor. | |
virtual bool | supportsExplicitTexCoords () |
Returns true if any of the nodes in the texCoord field supports explicit coordinates. | |
virtual bool | supportsTexGen () |
Returns true if any of the nodes in the texCoord field supports texture coordinate generation. | |
virtual void | render (int index) |
This function call is not allowed. More... | |
virtual void | renderForTextureUnit (int index, unsigned int texture_unit) |
Render the texture coordinate for the currently active texture unit. | |
virtual unsigned int | nrAvailableTexCoords () |
Returns the number of texture coordinates this node can render. | |
virtual void | renderArray () |
This function all is not allowed. More... | |
virtual void | renderArrayForTextureUnit (unsigned int texture_unit) |
Perform the OpenGL commands to render all texture coordinates as an array for the given texture unit. | |
virtual void | disableArrayForTextureUnit (unsigned int texture_unit) |
Disable the array state enabled in renderArrayForTextureUnit(). | |
virtual void | renderVertexBufferObject () |
Perform the OpenGL commands to render all vertices as a vertex buffer object. | |
virtual void | renderVertexBufferObjectForTextureUnit (unsigned int texture_unit) |
Perform the OpenGL commands to render all texture coordinates as an vertex buffer object for the given texture unit. | |
virtual void | disableVertexBufferObjectForTextureUnit (unsigned int texture_unit) |
Disable the array state enabled in renderArrayForTextureUnit(). | |
virtual void | startTexGen () |
Start hardware texture coordinate generation. | |
virtual void | stopTexGen () |
Start hardware texture coordinate generation. | |
virtual void | startTexGenForTextureUnit (unsigned int texture_unit) |
Start hardware texture coordinate generation for the given texture unit. | |
virtual void | stopTexGenForTextureUnit (unsigned int texture_unit) |
Stop the texture coordinate generation started with startTexGen(). | |
virtual bool | supportsGetTexCoord (unsigned int texture_unit) |
Returns true if the getTexCoord function is available for use. | |
virtual Vec4f | getTexCoord (int index, unsigned int texture_unit) |
Gets texture coordinate of the given index and texture unit. | |
![]() | |
X3DTextureCoordinateNode (Inst< SFNode > _metadata=0) | |
Constructor. | |
void | renderForTextureUnits (int index, unsigned int start_unit, unsigned int end_unit) |
Render the texture coordinate for the texture units between and including start_unit and end_unit. | |
void | renderForActiveTexture (int index) |
Render the texture coordinate for all texture units used by the texture in X3DTextureNode::getActiveTexture. | |
void | renderForTexture (int index, X3DTextureNode *t) |
Render the texture coordinate for all texture units used by the texture. | |
void | renderArrayForTexture (X3DTextureNode *t) |
Render the texture coordinate for all texture units used by the texture. | |
void | renderArrayForActiveTexture () |
Render the texture coordinate for all texture units used by the texture in X3DTextureNode::getActiveTexture. | |
void | renderArrayForTextureUnits (unsigned int start_unit, unsigned int end_unit) |
Perform the OpenGL commands to render all texture coordinates as an array for the texture units between and including start_unit and end_unit. | |
virtual void | disableArray () |
Disable the array state enabled in renderArray(). | |
void | disableArrayForTexture (X3DTextureNode *t) |
Disable the array state enabled in renderArrayForTexture. | |
void | disableArrayForActiveTexture () |
Disable the array state enabled in renderArrayForActiveTexture. | |
void | disableArrayForTextureUnits (unsigned int start_unit, unsigned int end_unit) |
Disable the array state enabled in renderArrayForTextureUnits(). | |
void | renderVertexBufferObjectForTexture (X3DTextureNode *t) |
Render the texture coordinate for all texture units used by the texture. | |
void | renderVertexBufferObjectForActiveTexture () |
Render the texture coordinate for all texture units used by the texture in X3DTextureNode::getActiveTexture. | |
void | renderVertexBufferObjectForTextureUnits (unsigned int start_unit, unsigned int end_unit) |
Perform the OpenGL commands to render all texture coordinates as an vertex buffer object for the texture units between and including start_unit and end_unit. | |
virtual void | setAttributeData () |
Implement the method to specify data and releated information. | |
virtual void | renderVBO () |
VBO rendering implementation. | |
virtual void | disableVBO () |
VBO disabling implementation. | |
void | disableVertexBufferObjectForTexture (X3DTextureNode *t) |
Disable the vertex buffer object state state enabled in renderVertexBufferObjectForTexture. | |
void | disableVertexBufferObjectForActiveTexture () |
Disable the vertex buffer object state enabled in renderVertexBufferObjectForActiveTexture. | |
void | disableVertexBufferObjectForTextureUnits (unsigned int start_unit, unsigned int end_unit) |
Disable the vertex buffer object state enabled in renderVertexBufferObjectForTextureUnits(). | |
virtual void | startTexGenForTexture (X3DTextureNode *t) |
Start hardware texture coordinate generateion for all texture units used by the texture | |
void | startTexGenForActiveTexture () |
Start hardware texture coordinate generateion for all texture units used by the texture in X3DTextureNode::getActiveTexture. | |
virtual void | stopTexGenForTexture (X3DTextureNode *t) |
Stop texture coordinate generateion for all texture units used by the texture | |
void | stopTexGenForActiveTexture () |
Stop hardware texture coordinate generateion for all texture units used by the texture in X3DTextureNode::getActiveTexture. | |
void | startTexGenForTextureUnits (unsigned int start_unit, unsigned int end_unit) |
Start hardware texture coordinate generation for the texture units between and including start_unit and end_unit. More... | |
void | stopTexGenForTextureUnits (unsigned int start_unit, unsigned int end_unit) |
Stop the texture coordinate generation started with startTexGenForTextureUnits(). | |
virtual string | defaultXMLContainerField () |
Returns the default xml containerField attribute value. More... | |
![]() | |
X3DGeometricPropertyNode (Inst< SFNode > _metadata=0) | |
Constructor. | |
![]() | |
X3DNode (Inst< SFNode > _metadata=0) | |
Constructor. | |
X3DMetadataObject * | getMetadataByName (const string &_name) |
Given a name, the first X3DMetadataObject in the metadata field that matches that name is returned. More... | |
![]() | |
Node () | |
Constructor. | |
virtual Node * | clone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL) |
Returns a new instance of this node type with the same state as this one. More... | |
virtual | ~Node () |
Destructor. | |
X3DPrototypeInstance * | getProtoInstanceParent () |
If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More... | |
void | setProtoInstanceParent (X3DPrototypeInstance *p) |
Set the X3DPrototypeInstance this node is the the root node if applicaple. | |
virtual void | render () |
the render() function is used for the depth-first rendering traversal of the scene-graph. More... | |
virtual void | traverseSG (TraverseInfo &ti) |
traverseSG is called once per scenegraph loop on the scene in order to traverse the scenegraph. More... | |
virtual bool | lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result) |
Detect intersection between a line segment and the Node. More... | |
virtual void | closestPoint (const Vec3f &p, NodeIntersectResult &result) |
Find closest point on Node to p. More... | |
virtual bool | movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result) |
Detect collision between a moving sphere and the Node. More... | |
virtual Field * | getField (const string &_name) const |
return a pointer to the field specified by name within this instance | |
int | addDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
int | removeDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
![]() | |
GLVertexAttributeObject (VERTEXATTRIBUTE::VERTEXATTRIBUTETYPE type) | |
Constructor. | |
virtual | ~GLVertexAttributeObject () |
Destructor. | |
virtual bool | preRenderCheckFail () |
pre-render check to dertermine if need to render this vertex attribute | |
void | renderVertexBufferObject () |
Perform the OpenGL commands to render all vertices as a vertex buffer object. | |
void | disableVertexBufferObject () |
Disable the vertex buffer object enabled in renderVertexBufferObject(). | |
virtual void | updateVertexBufferObject () |
Perform the OpenGL commands to update vertex attribute data/format. | |
Public Attributes | |
H3DUniquePtr< MFTextureCoordinateNode > | texCoord |
The X3DTextureCoordinate nodes to use for each texture unit. More... | |
![]() | |
H3DUniquePtr< Field > | propertyChanged |
Field that indicated whether the properties have changed. More... | |
![]() | |
H3DUniquePtr< SFNode > | metadata |
Meta data about the node. More... | |
![]() | |
H3DUniquePtr< SFBool > | isDynamic |
Option to indicate whether this vertex attribute is dynamic or not Access type: inputOutput Default value: false. | |
Static Public Attributes | |
static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
![]() | |
static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
Additional Inherited Members | |
![]() | |
static void | renderTexCoordForActiveTexture (const Vec3f &tc) |
Render the texture coordinate for all texture units used by the texture in X3DTextureNode::getActiveTexture. | |
static void | renderTexCoordForTexture (const Vec3f &tc, X3DTextureNode *t) |
Render the texture coordinate for all texture units used by the given texture . | |
static void | renderVertexBufferObjectForActiveTexture (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer) |
Render the vertex buffer object for all texture units used by the texture in X3DTextureNode::getActiveTexture. More... | |
static void | renderVertexBufferObjectForTexture (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer, X3DTextureNode *t) |
Render the vertex buffer object for all texture units used by the given texture. More... | |
static void | disableVBOForActiveTexture () |
Function that corresponds to the static version of the function renderVertexBufferObjectForActiveTexture. More... | |
static void | disableVBOForTexture (X3DTextureNode *t) |
Function that corresponds to the static version of the function renderVertexBufferObjectForTexture. More... | |
![]() | |
static unsigned int | nrNodesAlive () |
Returns the nr of nodes currently alive, i.e. nodes created but not destructed. | |
static int | nrNodesCreated () |
Returns the number of nodes created in total since the start of the program. | |
![]() | |
void | cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for the clone() method. More... | |
![]() | |
static Node * | getClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for nodes that implement clone() More... | |
![]() | |
unsigned int | texture_index |
the current texture index | |
![]() | |
H3DUniquePtr< Field > | vboFieldsUpToDate |
Internal field used to know if vertex buffer object can be created. More... | |
MultiTextureCoordinate supplies multiple texture coordinates per vertex.
This node can be used to set the texture coordinates for the different texture channels.
By default, if using MultiTexture with an IndexedFaceSet without a MultiTextureCoordinate texCoord node, texture coordinates for channel 0 are replicated along the other channels. Likewise, if there are too few entries in the texCoord field, the last entry is replicated.
Example:
Examples:
|
virtual |
This function call is not allowed.
Use renderForTextureUnit() or renderForTextureUnits() instead. Call will raise an exception.
Reimplemented from H3D::X3DTextureCoordinateNode.
References H3D_FULL_LOCATION.
|
virtual |
This function all is not allowed.
Use renderForTextureUnit() or renderForTextureUnits() instead. Call will raise an exception.
Reimplemented from H3D::X3DTextureCoordinateNode.
References H3D_FULL_LOCATION.
H3DUniquePtr< MFTextureCoordinateNode > H3D::MultiTextureCoordinate::texCoord |
The X3DTextureCoordinate nodes to use for each texture unit.
Access type: inputOutput
Referenced by disableArrayForTextureUnit(), disableVertexBufferObjectForTextureUnit(), getTexCoord(), MultiTextureCoordinate(), nrAvailableTexCoords(), renderArrayForTextureUnit(), renderForTextureUnit(), renderVertexBufferObjectForTextureUnit(), startTexGenForTextureUnit(), stopTexGenForTextureUnit(), supportsExplicitTexCoords(), supportsGetTexCoord(), and supportsTexGen().