H3D API
2.4.1
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The LineSet node represents a 3D geometry formed by constructing polylines from 3D vertices specified in the coord field. More...
#include <H3D/LineSet.h>
Classes | |
class | DisplayList |
Display list is extended in order to set color to emissive color from material outside of display list, since we have to do a glGet to get the value. More... | |
class | InvalidVertexCountValue |
Thrown then vertexCount value is < 2. More... | |
class | MFVertexAttributeNode |
The MFVertexAttributeNode is dependent on the propertyChanged field of the contained X3DVertexAttributeNode. More... | |
Public Types | |
typedef DependentSFNode< X3DCoordinateNode, FieldRef< X3DGeometricPropertyNode, Field, &X3DCoordinateNode::propertyChanged > > | SFCoordinateNode |
SFCoordinateNode is dependent on coordChanged field in X3DCoordinateNode. | |
typedef DependentSFNode< X3DColorNode, FieldRef< X3DGeometricPropertyNode, Field, &X3DColorNode::propertyChanged > > | SFColorNode |
SFColorNode is dependent on colorChanged field in X3DColorNode. | |
typedef DependentSFNode< FogCoordinate, FieldRef< X3DGeometricPropertyNode, Field, &FogCoordinate::propertyChanged > > | SFFogCoordinate |
The SFFogCoordinate is dependent on the propertyChanged field of the contained FogCoordinate. | |
typedef CoordBoundField | SFBound |
The bound field for LineSet is a CoordBoundField. | |
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typedef std::map< Node *, Node * > | DeepCopyMap |
A map type used during a deep copy clone() to map from original nodes to cloned nodes. | |
Public Member Functions | |
LineSet (Inst< SFNode > _metadata=0, Inst< SFBound > _bound=0, Inst< DisplayList > _displayList=0, Inst< SFColorNode > _color=0, Inst< SFCoordinateNode > _coord=0, Inst< MFInt32 > _vertexCount=0, Inst< SFFogCoordinate > _fogCoord=0, Inst< MFVertexAttributeNode > _attrib=0) | |
Constructor. | |
virtual int | nrLines () |
The number of lines rendered by this geometry. | |
virtual void | render () |
Render the LineSet with OpenGL. | |
virtual void | traverseSG (TraverseInfo &ti) |
Traverse the scenegraph. More... | |
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X3DGeometryNode (Inst< SFNode > _metadata=0, Inst< SFBound > _bound=0, Inst< DisplayList > _displayList=0, Inst< MFBool > _isTouched=0, Inst< MFVec3f > _force=0, Inst< MFVec3f > _contactPoint=0, Inst< MFVec3f > _contactNormal=0, Inst< MFVec3f > _contactTexCoord=0, Inst< SFBoundTree > _boundTree=0, Inst< SFVec3f > _centerOfMass=0) | |
Constructor. | |
virtual bool | lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result) |
Detect intersection between a line segment and this geometry. More... | |
virtual void | closestPoint (const Vec3f &p, NodeIntersectResult &result) |
Find closest point on this geometry to point p. More... | |
virtual bool | movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result) |
Detect collision between a moving sphere and the geometry. More... | |
virtual void | glRender () |
Function overridden from HAPIGLShape. More... | |
virtual H3DShadowObjectNode * | getShadowObject () |
Get the H3DShadowObjectNode used to create a shadow volume for this geometry. More... | |
void | useCulling (bool enabled) |
This function should be used by the render() function to disable or enable face culling. More... | |
bool | usingCulling () |
Returns if face culling is in use or not. | |
void | allowCulling (bool allow) |
Control if face culling is allowed or not. More... | |
void | useBackFaceCulling (bool enabled) |
Enabling/disabling back face culling. More... | |
bool | allowingCulling () |
Returns true if back face culling is allowed, false otherwise. | |
void | setCullFace (GLenum face) |
Set which side of a polygon to cull. More... | |
GLenum | getCullFace () |
Get which face will be culled if culling is enabled. | |
template<class OptionNodeType > | |
void | getOptionNode (OptionNodeType *&option) |
Get the first option node of the type of the pointer given as argument from the renderOptions fieeld The option argument will contain the node afterwards, or NULL if no option of that type exists. | |
int | getHapticShapeId (unsigned int index) |
Get a shape id to be used for rendering of this geometry with HLAPI for the given haptics device. More... | |
virtual | ~X3DGeometryNode () |
Destructor. | |
HAPI::HAPIHapticShape * | getOpenGLHapticShape (unsigned int hd_index, H3DSurfaceNode *_surface, const Matrix4f &_transform, int _nr_vertices=-1) |
Returns a either a HLFeedbackShape or a HLDepthBufferShape with the X3DGeometryNode. More... | |
virtual string | defaultXMLContainerField () |
Returns the default xml containerField attribute value. More... | |
virtual bool | supportsTangentAttributes () |
Returns true if this geometry supports the automatic generation of tangents and binormals as FloatVertexAttribues(needed by e.g. More... | |
virtual void | getBound (HAPI::Vec3 ¢er, HAPI::Vec3 &size) |
Overriden from HAPIGLShape to use the bound field in he X3DGeometryNode. More... | |
virtual void | initialize () |
Changes behaviour of X3DGeometryNode to be a thread safe RefCountedClass. | |
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X3DChildNode (Inst< SFNode > _metadata=0) | |
Constructor. | |
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X3DNode (Inst< SFNode > _metadata=0) | |
Constructor. | |
X3DMetadataObject * | getMetadataByName (const string &_name) |
Given a name, the first X3DMetadataObject in the metadata field that matches that name is returned. More... | |
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Node () | |
Constructor. | |
virtual Node * | clone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL) |
Returns a new instance of this node type with the same state as this one. More... | |
virtual | ~Node () |
Destructor. | |
X3DPrototypeInstance * | getProtoInstanceParent () |
If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More... | |
void | setProtoInstanceParent (X3DPrototypeInstance *p) |
Set the X3DPrototypeInstance this node is the the root node if applicaple. | |
virtual Field * | getField (const string &_name) const |
return a pointer to the field specified by name within this instance | |
int | addDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
int | removeDestructCallback (void(*func)(Node *, void *), void *args) |
Add a callback function to be run on destruction of node. More... | |
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H3DBoundedObject (Inst< SFBound > _bound=0) | |
Constructor. | |
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H3DDisplayListObject (Inst< DisplayList > _displayList=0) | |
Constructor. | |
Public Attributes | |
H3DUniquePtr< SFColorNode > | color |
The color field specifies the colour of the line set at each vertex and contains a X3DColorNode. More... | |
H3DUniquePtr< SFCoordinateNode > | coord |
The coord field specifies the 3D vertices of the line set and contains a X3DCoordinateNode. More... | |
H3DUniquePtr< MFInt32 > | vertexCount |
The vertexCount field describes how many vertices are to be used in each polyline from the coordinate field. More... | |
H3DUniquePtr< SFFogCoordinate > | fogCoord |
If the fogCoord field is not empty, it shall contain a list of per-vertex depth values for calculating fog depth. More... | |
H3DUniquePtr< MFVertexAttributeNode > | attrib |
If the attrib field is not empty it shall contain a list of X3DVertexAttributeNode instances with per-vertex attribute information for programmable shaders. More... | |
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H3DUniquePtr< MFBool > | isTouched |
Tells if a HapticsDevice has been in contact with the geometry in the last scenegraph loop. More... | |
H3DUniquePtr< MFVec3f > | force |
The last force delivered by this geometry to the haptics device. More... | |
H3DUniquePtr< MFVec3f > | contactPoint |
The last contact points of the HapticDevices on the geometry. More... | |
H3DUniquePtr< MFVec3f > | contactTexCoord |
The texture coordinate of last the contact points of the HapticDevices on the geometry. More... | |
H3DUniquePtr< MFVec3f > | contactNormal |
The normal at the last contact points of the HapticDevices on the geometry. More... | |
H3DUniquePtr< SFVec3f > | centerOfMass |
The field contains center of mass for the object, based on its bounding box. More... | |
H3DUniquePtr< SFBoundTree > | boundTree |
Contains a tree of the HAPI::GeometryPrimitives that build up the X3DGeometryNode. More... | |
H3DUniquePtr< MFOptionsNode > | options |
Contains nodes with options for haptics and graphics rendering. More... | |
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H3DUniquePtr< SFNode > | metadata |
Meta data about the node. More... | |
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H3DUniquePtr< SFBound > | bound |
The field containing the bound object. More... | |
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H3DUniquePtr< DisplayList > | displayList |
The DisplayList instance handling the OpenGL caching of this object. | |
Static Public Attributes | |
static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
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static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
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static H3DNodeDatabase | database |
The H3DNodeDatabase for this node. | |
Protected Attributes | |
bool | render_patches |
This will be set to true in traverseSG if the render function is supposed to render GL_PATCHES instead of GL_LINES. More... | |
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AutoRef< Node > | shadow_volume |
The shadow volume used for this geometry when shadows enabled. More... | |
vector< pair< int, pair< Matrix4f, H3DTime > > > | haptic_shape_ids |
identifiers for the shapes geometry. | |
Additional Inherited Members | |
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static unsigned int | nrNodesAlive () |
Returns the nr of nodes currently alive, i.e. nodes created but not destructed. | |
static int | nrNodesCreated () |
Returns the number of nodes created in total since the start of the program. | |
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void | cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for the clone() method. More... | |
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static void | cleanUpFunction (void *userdata) |
Function sent to HAPIHapticsShape created to allow for deletion of X3DGeometryNode at the correct time. More... | |
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static Node * | getClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap) |
A helper function for nodes that implement clone() More... | |
The LineSet node represents a 3D geometry formed by constructing polylines from 3D vertices specified in the coord field.
The color field specifies the colour of the line set at each vertex and contains a X3DColorNode. If the color field is NULL and there is a Material defined for the Appearance affecting this LineSet, the emissiveColor of the Material shall be used to draw the lines.
The coord field specifies the 3D vertices of the line set and contains a Coordinate node.
The vertexCount field describes how many vertices are to be used in each polyline from the coordinate field. Coordinates are assigned to each line by taking vertexCount[n] vertices from the coordinate field. Each value of the vertexCount array shall be greater than or equal to two. It shall be an error to have a value less than two.
Lines are not lit, are not texture-mapped, and do not participate in collision detection. The width of lines is implementation dependent and each line segment is solid (i.e., not dashed).
Examples:
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virtual |
Traverse the scenegraph.
A HAPIHapticShape is added for haptic rendering if haptics is enabled.
ti | The TraverseInfo object containing information about the traversal. |
Reimplemented from H3D::X3DGeometryNode.
References H3D::H3DDisplayListObject::displayList, H3DUtil::RefCountedClass::getName(), H3D::TraverseInfo::getUserData(), render_patches, and H3D::X3DGeometryNode::traverseSG().
H3DUniquePtr< MFVertexAttributeNode > H3D::LineSet::attrib |
If the attrib field is not empty it shall contain a list of X3DVertexAttributeNode instances with per-vertex attribute information for programmable shaders.
Access type: inputOutput
H3DUniquePtr< SFColorNode > H3D::LineSet::color |
The color field specifies the colour of the line set at each vertex and contains a X3DColorNode.
If the color field is NULL and there is a Material defined for the Appearance affecting this LineSet, the emissiveColor of the Material shall be used to draw the lines.
Access type: inputOutput
Referenced by H3D::LineSet::DisplayList::callList(), LineSet(), and render().
H3DUniquePtr< SFCoordinateNode > H3D::LineSet::coord |
The coord field specifies the 3D vertices of the line set and contains a X3DCoordinateNode.
Access type: inputOutput
H3DUniquePtr< SFFogCoordinate > H3D::LineSet::fogCoord |
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protected |
This will be set to true in traverseSG if the render function is supposed to render GL_PATCHES instead of GL_LINES.
If multiple uses of the LineSet then whether patches are rendered or not is decided by the last usage to be traversed.
Referenced by render(), and traverseSG().
H3DUniquePtr< MFInt32 > H3D::LineSet::vertexCount |