H3D API  2.4.1
Classes | Public Types | Public Member Functions | Public Attributes | Static Public Attributes | Protected Attributes | List of all members
H3D::LineSet Class Reference

The LineSet node represents a 3D geometry formed by constructing polylines from 3D vertices specified in the coord field. More...

#include <H3D/LineSet.h>

Inheritance diagram for H3D::LineSet:
Inheritance graph

Classes

class  DisplayList
 Display list is extended in order to set color to emissive color from material outside of display list, since we have to do a glGet to get the value. More...
 
class  InvalidVertexCountValue
 Thrown then vertexCount value is < 2. More...
 
class  MFVertexAttributeNode
 The MFVertexAttributeNode is dependent on the propertyChanged field of the contained X3DVertexAttributeNode. More...
 

Public Types

typedef DependentSFNode< X3DCoordinateNode, FieldRef< X3DGeometricPropertyNode, Field, &X3DCoordinateNode::propertyChanged > > SFCoordinateNode
 SFCoordinateNode is dependent on coordChanged field in X3DCoordinateNode.
 
typedef DependentSFNode< X3DColorNode, FieldRef< X3DGeometricPropertyNode, Field, &X3DColorNode::propertyChanged > > SFColorNode
 SFColorNode is dependent on colorChanged field in X3DColorNode.
 
typedef DependentSFNode< FogCoordinate, FieldRef< X3DGeometricPropertyNode, Field, &FogCoordinate::propertyChanged > > SFFogCoordinate
 The SFFogCoordinate is dependent on the propertyChanged field of the contained FogCoordinate.
 
typedef CoordBoundField SFBound
 The bound field for LineSet is a CoordBoundField.
 
- Public Types inherited from H3D::Node
typedef std::map< Node *, Node * > DeepCopyMap
 A map type used during a deep copy clone() to map from original nodes to cloned nodes.
 

Public Member Functions

 LineSet (Inst< SFNode > _metadata=0, Inst< SFBound > _bound=0, Inst< DisplayList > _displayList=0, Inst< SFColorNode > _color=0, Inst< SFCoordinateNode > _coord=0, Inst< MFInt32 > _vertexCount=0, Inst< SFFogCoordinate > _fogCoord=0, Inst< MFVertexAttributeNode > _attrib=0)
 Constructor.
 
virtual int nrLines ()
 The number of lines rendered by this geometry.
 
virtual void render ()
 Render the LineSet with OpenGL.
 
virtual void traverseSG (TraverseInfo &ti)
 Traverse the scenegraph. More...
 
- Public Member Functions inherited from H3D::X3DGeometryNode
 X3DGeometryNode (Inst< SFNode > _metadata=0, Inst< SFBound > _bound=0, Inst< DisplayList > _displayList=0, Inst< MFBool > _isTouched=0, Inst< MFVec3f > _force=0, Inst< MFVec3f > _contactPoint=0, Inst< MFVec3f > _contactNormal=0, Inst< MFVec3f > _contactTexCoord=0, Inst< SFBoundTree > _boundTree=0, Inst< SFVec3f > _centerOfMass=0)
 Constructor.
 
virtual bool lineIntersect (const Vec3f &from, const Vec3f &to, LineIntersectResult &result)
 Detect intersection between a line segment and this geometry. More...
 
virtual void closestPoint (const Vec3f &p, NodeIntersectResult &result)
 Find closest point on this geometry to point p. More...
 
virtual bool movingSphereIntersect (H3DFloat radius, const Vec3f &from, const Vec3f &to, NodeIntersectResult &result)
 Detect collision between a moving sphere and the geometry. More...
 
virtual void glRender ()
 Function overridden from HAPIGLShape. More...
 
virtual H3DShadowObjectNodegetShadowObject ()
 Get the H3DShadowObjectNode used to create a shadow volume for this geometry. More...
 
void useCulling (bool enabled)
 This function should be used by the render() function to disable or enable face culling. More...
 
bool usingCulling ()
 Returns if face culling is in use or not.
 
void allowCulling (bool allow)
 Control if face culling is allowed or not. More...
 
void useBackFaceCulling (bool enabled)
 Enabling/disabling back face culling. More...
 
bool allowingCulling ()
 Returns true if back face culling is allowed, false otherwise.
 
void setCullFace (GLenum face)
 Set which side of a polygon to cull. More...
 
GLenum getCullFace ()
 Get which face will be culled if culling is enabled.
 
template<class OptionNodeType >
void getOptionNode (OptionNodeType *&option)
 Get the first option node of the type of the pointer given as argument from the renderOptions fieeld The option argument will contain the node afterwards, or NULL if no option of that type exists.
 
int getHapticShapeId (unsigned int index)
 Get a shape id to be used for rendering of this geometry with HLAPI for the given haptics device. More...
 
virtual ~X3DGeometryNode ()
 Destructor.
 
HAPI::HAPIHapticShape * getOpenGLHapticShape (unsigned int hd_index, H3DSurfaceNode *_surface, const Matrix4f &_transform, int _nr_vertices=-1)
 Returns a either a HLFeedbackShape or a HLDepthBufferShape with the X3DGeometryNode. More...
 
virtual string defaultXMLContainerField ()
 Returns the default xml containerField attribute value. More...
 
virtual bool supportsTangentAttributes ()
 Returns true if this geometry supports the automatic generation of tangents and binormals as FloatVertexAttribues(needed by e.g. More...
 
virtual void getBound (HAPI::Vec3 &center, HAPI::Vec3 &size)
 Overriden from HAPIGLShape to use the bound field in he X3DGeometryNode. More...
 
virtual void initialize ()
 Changes behaviour of X3DGeometryNode to be a thread safe RefCountedClass.
 
- Public Member Functions inherited from H3D::X3DChildNode
 X3DChildNode (Inst< SFNode > _metadata=0)
 Constructor.
 
- Public Member Functions inherited from H3D::X3DNode
 X3DNode (Inst< SFNode > _metadata=0)
 Constructor.
 
X3DMetadataObjectgetMetadataByName (const string &_name)
 Given a name, the first X3DMetadataObject in the metadata field that matches that name is returned. More...
 
- Public Member Functions inherited from H3D::Node
 Node ()
 Constructor.
 
virtual Nodeclone (bool deepCopy=true, DeepCopyMap *deepCopyMap=NULL)
 Returns a new instance of this node type with the same state as this one. More...
 
virtual ~Node ()
 Destructor.
 
X3DPrototypeInstancegetProtoInstanceParent ()
 If this node is the root node in the proto body of a X3DPrototypeInstance then this will return that node. More...
 
void setProtoInstanceParent (X3DPrototypeInstance *p)
 Set the X3DPrototypeInstance this node is the the root node if applicaple.
 
virtual FieldgetField (const string &_name) const
 return a pointer to the field specified by name within this instance
 
int addDestructCallback (void(*func)(Node *, void *), void *args)
 Add a callback function to be run on destruction of node. More...
 
int removeDestructCallback (void(*func)(Node *, void *), void *args)
 Add a callback function to be run on destruction of node. More...
 
- Public Member Functions inherited from H3D::H3DBoundedObject
 H3DBoundedObject (Inst< SFBound > _bound=0)
 Constructor.
 
- Public Member Functions inherited from H3D::H3DDisplayListObject
 H3DDisplayListObject (Inst< DisplayList > _displayList=0)
 Constructor.
 

Public Attributes

H3DUniquePtr< SFColorNodecolor
 The color field specifies the colour of the line set at each vertex and contains a X3DColorNode. More...
 
H3DUniquePtr< SFCoordinateNodecoord
 The coord field specifies the 3D vertices of the line set and contains a X3DCoordinateNode. More...
 
H3DUniquePtr< MFInt32vertexCount
 The vertexCount field describes how many vertices are to be used in each polyline from the coordinate field. More...
 
H3DUniquePtr< SFFogCoordinatefogCoord
 If the fogCoord field is not empty, it shall contain a list of per-vertex depth values for calculating fog depth. More...
 
H3DUniquePtr< MFVertexAttributeNodeattrib
 If the attrib field is not empty it shall contain a list of X3DVertexAttributeNode instances with per-vertex attribute information for programmable shaders. More...
 
- Public Attributes inherited from H3D::X3DGeometryNode
H3DUniquePtr< MFBoolisTouched
 Tells if a HapticsDevice has been in contact with the geometry in the last scenegraph loop. More...
 
H3DUniquePtr< MFVec3fforce
 The last force delivered by this geometry to the haptics device. More...
 
H3DUniquePtr< MFVec3fcontactPoint
 The last contact points of the HapticDevices on the geometry. More...
 
H3DUniquePtr< MFVec3fcontactTexCoord
 The texture coordinate of last the contact points of the HapticDevices on the geometry. More...
 
H3DUniquePtr< MFVec3fcontactNormal
 The normal at the last contact points of the HapticDevices on the geometry. More...
 
H3DUniquePtr< SFVec3fcenterOfMass
 The field contains center of mass for the object, based on its bounding box. More...
 
H3DUniquePtr< SFBoundTreeboundTree
 Contains a tree of the HAPI::GeometryPrimitives that build up the X3DGeometryNode. More...
 
H3DUniquePtr< MFOptionsNodeoptions
 Contains nodes with options for haptics and graphics rendering. More...
 
- Public Attributes inherited from H3D::X3DNode
H3DUniquePtr< SFNodemetadata
 Meta data about the node. More...
 
- Public Attributes inherited from H3D::H3DBoundedObject
H3DUniquePtr< SFBoundbound
 The field containing the bound object. More...
 
- Public Attributes inherited from H3D::H3DDisplayListObject
H3DUniquePtr< DisplayListdisplayList
 The DisplayList instance handling the OpenGL caching of this object.
 

Static Public Attributes

static H3DNodeDatabase database
 The H3DNodeDatabase for this node.
 
- Static Public Attributes inherited from H3D::X3DGeometryNode
static H3DNodeDatabase database
 The H3DNodeDatabase for this node.
 
- Static Public Attributes inherited from H3D::X3DNode
static H3DNodeDatabase database
 The H3DNodeDatabase for this node.
 

Protected Attributes

bool render_patches
 This will be set to true in traverseSG if the render function is supposed to render GL_PATCHES instead of GL_LINES. More...
 
- Protected Attributes inherited from H3D::X3DGeometryNode
AutoRef< Nodeshadow_volume
 The shadow volume used for this geometry when shadows enabled. More...
 
vector< pair< int, pair< Matrix4f, H3DTime > > > haptic_shape_ids
 identifiers for the shapes geometry.
 

Additional Inherited Members

- Static Public Member Functions inherited from H3D::Node
static unsigned int nrNodesAlive ()
 Returns the nr of nodes currently alive, i.e. nodes created but not destructed.
 
static int nrNodesCreated ()
 Returns the number of nodes created in total since the start of the program.
 
- Protected Member Functions inherited from H3D::Node
void cloneFieldValue (Field &_from, Field &_to, bool deepCopy, DeepCopyMap &deepCopyMap)
 A helper function for the clone() method. More...
 
- Static Protected Member Functions inherited from H3D::X3DGeometryNode
static void cleanUpFunction (void *userdata)
 Function sent to HAPIHapticsShape created to allow for deletion of X3DGeometryNode at the correct time. More...
 
- Static Protected Member Functions inherited from H3D::Node
static NodegetClonedInstance (Node *original, bool deepCopy, DeepCopyMap &deepCopyMap)
 A helper function for nodes that implement clone() More...
 

Detailed Description

The LineSet node represents a 3D geometry formed by constructing polylines from 3D vertices specified in the coord field.

The color field specifies the colour of the line set at each vertex and contains a X3DColorNode. If the color field is NULL and there is a Material defined for the Appearance affecting this LineSet, the emissiveColor of the Material shall be used to draw the lines.

The coord field specifies the 3D vertices of the line set and contains a Coordinate node.

The vertexCount field describes how many vertices are to be used in each polyline from the coordinate field. Coordinates are assigned to each line by taking vertexCount[n] vertices from the coordinate field. Each value of the vertexCount array shall be greater than or equal to two. It shall be an error to have a value less than two.

Lines are not lit, are not texture-mapped, and do not participate in collision detection. The width of lines is implementation dependent and each line segment is solid (i.e., not dashed).

Examples:

Internal routes:

Member Function Documentation

◆ traverseSG()

void LineSet::traverseSG ( TraverseInfo ti)
virtual

Traverse the scenegraph.

A HAPIHapticShape is added for haptic rendering if haptics is enabled.

Parameters
tiThe TraverseInfo object containing information about the traversal.

Reimplemented from H3D::X3DGeometryNode.

References H3D::H3DDisplayListObject::displayList, H3DUtil::RefCountedClass::getName(), H3D::TraverseInfo::getUserData(), render_patches, and H3D::X3DGeometryNode::traverseSG().

Member Data Documentation

◆ attrib

H3DUniquePtr< MFVertexAttributeNode > H3D::LineSet::attrib

If the attrib field is not empty it shall contain a list of X3DVertexAttributeNode instances with per-vertex attribute information for programmable shaders.

Access type: inputOutput

Referenced by LineSet(), and render().

◆ color

H3DUniquePtr< SFColorNode > H3D::LineSet::color

The color field specifies the colour of the line set at each vertex and contains a X3DColorNode.

If the color field is NULL and there is a Material defined for the Appearance affecting this LineSet, the emissiveColor of the Material shall be used to draw the lines.

Access type: inputOutput

Referenced by H3D::LineSet::DisplayList::callList(), LineSet(), and render().

◆ coord

H3DUniquePtr< SFCoordinateNode > H3D::LineSet::coord

The coord field specifies the 3D vertices of the line set and contains a X3DCoordinateNode.

Access type: inputOutput

Referenced by LineSet(), and render().

◆ fogCoord

H3DUniquePtr< SFFogCoordinate > H3D::LineSet::fogCoord

If the fogCoord field is not empty, it shall contain a list of per-vertex depth values for calculating fog depth.

Access type: inputOutput

Referenced by LineSet(), and render().

◆ render_patches

bool H3D::LineSet::render_patches
protected

This will be set to true in traverseSG if the render function is supposed to render GL_PATCHES instead of GL_LINES.

If multiple uses of the LineSet then whether patches are rendered or not is decided by the last usage to be traversed.

Referenced by render(), and traverseSG().

◆ vertexCount

H3DUniquePtr< MFInt32 > H3D::LineSet::vertexCount

The vertexCount field describes how many vertices are to be used in each polyline from the coordinate field.

Coordinates are assigned to each line by taking vertexCount[n] vertices from the coordinate field.

Access type: inputOutput
Value range: >=2

Referenced by LineSet(), and render().


The documentation for this class was generated from the following files: