H3D API
2.4.1
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Header file for X3DGeometryNode, X3D scene-graph node. More...
#include <H3D/X3DChildNode.h>
#include <H3D/H3DBoundedObject.h>
#include <H3D/H3DDisplayListObject.h>
#include <H3D/MFBool.h>
#include <H3D/MFVec3f.h>
#include <H3D/H3DOptionNode.h>
#include <H3D/MFNode.h>
#include <H3D/X3DTextureCoordinateNode.h>
#include <H3D/OpenHapticsOptions.h>
#include <HAPI/HAPIGLShape.h>
#include <HAPI/HapticTriangleSet.h>
#include <H3DUtil/AutoPtrVector.h>
Go to the source code of this file.
Classes | |
class | H3D::X3DGeometryNode |
This is the base node type for all geometry in X3D. More... | |
class | H3D::X3DGeometryNode::BugWorkaroundDisplayList |
This is just a dummy class to get around a bug in Visual C++ 7.1 If the X3DGeometry::DisplayList inherits directly from H3DDisplayListObject::Display list the application will crash if trying to call H3DDisplayListObject::DisplayList::callList By using an intermediate class the bug dissappears. More... | |
class | H3D::X3DGeometryNode::DisplayList |
Display list is extended in order to set front sidedness of triangles outside the display list. More... | |
class | H3D::X3DGeometryNode::SFBoundTree |
The SFBoundTree constructs a BinaryBoundTree that can be used for collision detection as well as fast collection of haptic primitives (triangles, points, lines). More... | |
Namespaces | |
H3D | |
H3D API namespace. | |
Header file for X3DGeometryNode, X3D scene-graph node.