H3D API  2.4.1
DirectionalLight.h
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29 #ifndef __DIRECTIONALLIGHT_H__
30 #define __DIRECTIONALLIGHT_H__
31 
32 #include <H3D/X3DLightNode.h>
33 #include <H3D/SFVec3f.h>
34 
35 namespace H3D {
36 
60  class H3DAPI_API DirectionalLight : public X3DLightNode {
61  public:
62 
64  DirectionalLight( Inst< SFNode > _metadata = 0,
65  Inst< SFFloat> _ambientIntensity = 0,
66  Inst< SFColor> _color = 0,
67  Inst< SFFloat> _intensity = 0,
68  Inst< SFBool > _on = 0,
69  Inst< SFBool > _global = 0,
70  Inst< SFVec3f> _direction = 0 );
71 
73  virtual GLLightInfo getGLLightInfo();
74 
76  virtual void traverseSG( TraverseInfo &ti );
77 
86  H3DUniquePtr< SFVec3f > direction;
87 
90  };
91 }
92 
93 #endif
Contains the SFVec3f field class.
Header file for X3DLightNode, X3D scene-graph node.
The DirectionalLight node defines a directional light source that illuminates along rays parallel to ...
Definition: DirectionalLight.h:60
static H3DNodeDatabase database
The H3DNodeDatabase for this node.
Definition: DirectionalLight.h:89
H3DUniquePtr< SFVec3f > direction
The direction field specifies the direction vector of the illumination emanating from the light sourc...
Definition: DirectionalLight.h:86
TraverseInfo is a structure that is passed along when traversing the scene graph.
Definition: TraverseInfo.h:57
The X3DLightNode abstract node type is the base type from which all node types that serve as light so...
Definition: X3DLightNode.h:70
H3D API namespace.
Definition: Anchor.h:38
The H3DNodeDatabase contains a mapping between a name of a Node and the constructor for the Node with...
Definition: H3DNodeDatabase.h:194
A structure representing a the OpenGL representation of the specified light source.
Definition: X3DLightNode.h:75